5 minutes ago
Abashed lets you step into the troubled mind of Issac, as the fragments of his past flash before his eyes. Solve puzzles, meet mysterious characters, and alter reality as he faces his worst fears to uncover the truth behind his missing partner, or so he thought.Check out the trailer here.Check out the game and demo here.Abashed is a 2.5D narrative-driven side-scrolling game that lets you explore the life of Issac, a man living with psychosis. One day, waking up all alone, he sets out to find the truth behind his missing partner. On the way he finds himself needing to confront his deepest fears and the darkest secrets. Join Issac in this story of love, loss, fear, and acceptance. Reality is not what it seems.
Consume medication to alter reality that changes the environment around you for a limited period. Use this to your advantage to unlock hidden areas, find clues, and solve puzzles.
Experience unique interconnected puzzles that let you take advantage of your power to find interesting solutions. Manipulate your surroundings and unlock hidden truths as you journey deeper into the unknown.
A psychological adventure set in the mind of Issac, where the line between the real and the surreal blurs.
Puzzles that involve altering reality, manipulating the environment, collecting and using items you find.
Encounter interesting characters, each with their own traits.
Uncover a narrative rich with emotional depth, exploring themes of mental health.
Immerse yourself in a unique hand-made art style and hauntingly beautiful environments. Happy Gaming!
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7 minutes ago
Trapped in a remote cabin, solve over 70 puzzles and uncover your captor's identity in this first-person horror escape-room game. Inspect and combine items, follow hidden clues, and face randomised solutions that change between playthroughs.Check out the game and demo here.The doors are locked. Your captor knows your past. The only way home is to work out what this place is hiding.
You wake inside a remote wooden cabin with no memory of how you got there. Behind its familiar furnishings are locked compartments, strange mechanisms and clues left for you to find. Someone has brought you here for a reason. Getting out means following the trail they have laid.
ESCAPE: The Cabin is a single-player, first-person horror escape-room game with over 70 puzzles woven through an unsettling mystery. Search the rooms, examine what you find and make connections between clues scattered across the cabin. Randomised clues, item locations and solutions give you fresh answers to work out when you return.
01 / EXPLORATION: Search every corner.
Open drawers, search cupboards and look beyond what is immediately in front of you. The cabin is filled with objects to examine, hidden compartments to uncover and locked areas waiting to be opened. A detail that seems meaningless in one room may be exactly what you need somewhere else.
As new tools and clues become available, return to the places you could not make sense of before. Progress comes from paying attention to your surroundings and recognising how the discoveries you make fit together.
02 / OVER 70 PUZZLES: Think your way out.
Crack safes, decipher codes, work through colour and memory challenges, and repair mechanisms to open the way forward. From a piano to a rotating letter lock, the cabin's puzzles ask you to observe, reason and experiment with the objects around you.
These challenges are connected to the rooms you explore and the items you collect. Finding a missing component is only the beginning: you still need to understand where it belongs and how to use it. Each solved puzzle can put another clue within reach or give you access to somewhere you could not go before.
03 / HANDS-ON PROBLEM SOLVING: Look closer. Put it together.
Pick up and rotate objects to inspect them from different angles. Examine their markings, look for concealed details, and work out whether you are holding a clue, a tool or part of something larger.
Combine, dismantle and use items to solve the problems in front of you. An object may need another component before it becomes useful, while something already assembled may be more valuable taken apart. Think about what an item can do as well as what it appears to be.
04 / RANDOMISED CLUES AND SOLUTIONS: Know the cabin. Rethink the answers.
Escaped once? The next attempt gives you reasons to look again. Clues, item locations and puzzle solutions are randomised, so a code you remember from an earlier playthrough may no longer open the same lock.
Understanding how a puzzle works will help you, but you will still need to search, read the clues and find the answer for this playthrough. The cabin may be familiar; the solutions are yours to uncover again.
05 / THE MYSTERY: Discover why you were chosen.
Your captor knows something about you. As you explore, cryptic notes, recordings and discoveries around the cabin reveal pieces of the story behind your imprisonment. Follow those leads to uncover who brought you here and why.
Atmospheric sound and the cabin's enclosed rooms keep that mystery close as you work. There is a way out somewhere in this place. Whether you understand what happened to you depends on how closely you look. Happy Escaping!
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24 minutes ago
14. steal (least)
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1 hour ago
Another update to the new Game Manager, version 5.0.13.
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1 hour ago
Thank you, Marian!
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2 hours ago
Good Thursday morning. WADDB to start off this chilly but sunny morning.
Hagatha, I hope you and your sister have a wonderful time. It sounds like it is long overdue!
League bowling tonight.
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3 hours ago
Senscape to Publish Horror Adventure Seclusion: Islesbury. A long-awaited adventure game has found a new home.Check out the teaser here.Check out the game here.Buenos Aires, Argentina — 5 November, 2026. Senscape, creators of acclaimed horror adventures ASYLUM and Serena, are excited to announce their new publishing division with the first revealed title being Seclusion: Islesbury from developer Silent Game House, an atmospheric point-and-click adventure in the vein of genre classics such as Scratches and Dark Fall. Can a decade-old murder case be solved? Is it safe to wander on these streets? Will anyone help you in this town? Find it out in this tale of personal tragedy. Join Detective Jason Endel as he sets to explore Islesbury, a town fading away after a series of violent and unexplained riots. Empty streets, buildings in ruins, rumors of locals descending into madness, and strange sounds around every corner await in a nightmarish journey. The first-person horror offers up to 15 hours of gameplay filled with immersive exploration, thrilling storytelling, and logical puzzles. Rather than relying on forgettable jump scares, the game delivers a haunting atmosphere as you piece together the clues behind the mysterious events that transpired in the town of Islesbury. Key features Explore detailed locations ranging from desolated apartments to lonely streets, dark woods to dangerous cliffs, and more. Unravel the secrets of a mysterious town with a sinister past. Solve logical puzzles that will challenge you and reveal an engrossing story. Use a friendly inventory system and consult a journal to keep track of your investigations. Surrender to a haunting original soundtrack.
Senscape is an independent video game developer and publisher founded in 2010 by Agustín Cordes, designer of the beloved cult-classic Scratches horror game, and based in Argentina. We thrive to deliver compelling stories which provide rewarding and unforgettable experiences to players around the world.
Silent Game House is an independent game developer aiming to create dark and atmospheric adventure games based in Turkey. Seclusion: Islesbury has been in development for over 10 years and we are excited to finally bring the game to fans of horror in 2027.
Happy Gaming!
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3 hours ago
Thanks, Marian!
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4 hours ago
Good morning Sue, good answer.
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5 hours ago
Great finish everyone
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7 hours ago
Starship's flight 15 has a launch date no earlier then(NET) Nov 12th. This will be the first flight where an attempt will be made to catch both booster and ship by the launch tower. This will be a launch to catch. Extensive testing of the launch tower simulating the catches has been going on since flight 14 preparing for the most important flight to date Starship Update - Final testing, static fires, has been completed on Booster 22 and ship 42 and is getting final checks before launch. Booster 23 and ship 43, test flight 16, are undergoing testing at Starbase before getting shipped off the Florida for its first flight SpaceX is hoping by end of year. In Orbit Propellant Transfer needed to reach the Moon and Mars is expected to take place on Test Flight 16. What Nasa needs from Starship to be Artemis III ready. Four different Starships variants in production, Starlink, Tanker, Depot and Human Landing System. Raptor engines being tested at the McGregor test site SpaceX has really ramped up Starship production needing to get to a goal of one lunch a week just for starters Starship Live
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10 hours ago
Looks like a bit of fun, but the reference to a Gameboy caught my attention: there are some fantastic modern versions of that currently available loaded with literally thousands of old games from that era, and I have just bought one! 😄
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17 hours ago
It might be a while before breakfast is ready.
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17 hours ago
Both correct!
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Yesterday at 11:27 PM
Thanks flotsam (and Drac)!
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Yesterday at 11:22 PM
Awesome news!
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Yesterday at 10:55 PM
 Ana
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Yesterday at 10:42 PM
On first impressions, this is a compellingly wacky experience. You are Tom, the trainee postgirl after the intro and seemingly a fully fledged postal delivery person after the first chapter. Which is where I am, about to engage in chapter two. I doubt based on what I know about the game that I have experienced the more involved aspects of the game. Indeed, despite the fact that I wondered what on earth was going on, it so far feels that it is settling me into things. Which I think it did; I certainly feel more confident than when I started. The game plays in the third person and is predominantly keyboard based, although the mouse can be used to interact with the environment. WASD moves Tom around, and she will traverse a map of the village to visit various locations and deliver various packages. Within those locations other things can be done, including peeping in windows and stepping on stuff. I also got a quest involving chickens, which near as I can tell I didn't need to complete in order to move on, but which seemed worthy of my postal attendance. The little horn on your map is the avenue to the next chapter. I was confused by the 'quest machine' that i found early on, expecting it to do more than it did. Perhaps it will, but once I got the chicken quest it told me how I was progressing. It feels like there is more for it to do in the chapters to come. The visual style is suitably weird, black and white in design punctuated by vivid reds. There is no spoken word, but people mumble at you. Sound effects and ambient sound and a sporadic soundtrack provide the aural elements. It autosaves exclusively to a single save point. Having been initially confused, I am heavily invested in what is to come.
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Yesterday at 10:32 PM
Thanks, Marian!
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Yesterday at 03:53 PM
This was posted on the Big Fish Fan's Facebook group around Christmas of last year: Delivering the Franchises You Love
The rumors of a slowdown couldn't be further from the truth. Our development teams are currently in high gear, and 2026 is shaping up to be one of our most ambitious years yet. We are thrilled to confirm:
New Mystery Case Files: Master Detective get ready--the next chapter is already in development.
Expanded Universes: Expect major updates and new installments across our most beloved flagship franchises.
Fresh Innovations: We are exploring new ways to breathe new life into the franchises you know and love while staying true to the classic Big Fish spirit. It does sound promising, but if true, it sounds like it is taking longer than they were thinking it would. Many believe there will be a new MCF this year in addition to the Dire Grove Remastered. I think MCF: Dire Grove Remastered is being released around Thanksgiving time, probably a day or two earlier for Club members - and perhaps that will be the "new" MCF this year.
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Yesterday at 02:34 PM
I'll try, but sometimes it's right in front of you and you just keep missing it.
Anyway, onward.
Still call you a hero. (4)
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11/03/26 11:56 PM
Well done Michele
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11/03/26 11:55 PM
I like a game you can complete in two hours too.
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11/03/26 11:51 PM
 flotsam & Draclvr.
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