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1 hour ago
I'm re-reading Stephen King's The Shining.
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1 hour ago
Good day everyone; Was kept awake last night with a very loud thunder storm. Still getting a lot of rain & humidity, needless to say I'm walking around like the tin man who needs a lot of WD40. So far this year for me it's a nasty summer. I've also been very down because my best friend since we were 10 years old has days left, she has stage 4 liver cancer that has spread to the brain, I've been waiting for the phone call. Even though I moved to the other end of the country we remained very close. She's in Montreal & I'm in Edmonton.
Try to stay cool everyone.
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1 hour ago
Thanks, manxman !  Equal to time and distance (6)
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1 hour ago
Radiant Bear Games unveils a quiet, narrative-driven sci-fi adventure about repairing broken systems, exploring abandoned facilities, and uncovering what happened to a missing crew.Check out the trailer here.Check out the game here.Solo developer Radiant Bear Games has released the first trailer for SpaceLift, a narrative-driven side-view 3D sci-fi adventure coming to Steam.
In SpaceLift, players wake up as an engineer aboard a failing space elevator. Terminals are offline, telemetry is stale, and the crew is missing. With only broken systems, scattered logs, and half-functioning infrastructure to guide them, players must explore service decks, spacecraft interiors, remote facilities, and orbital stations to uncover what went wrong.
The newly released trailer offers a first look at the game's atmospheric sci-fi world, quiet exploration, light puzzle-solving, repair-focused gameplay, and side-view 3D presentation.
About SpaceLift SpaceLift is a narrative-driven sci-fi adventure about an engineer trying to keep a failing orbital transport system alive. The journey begins on Earth, continues up the space elevator, and leads into stations, spacecraft, and remote off-world locations. Players will restore power, unlock terminals, repair damaged machinery, operate remote-controlled equipment, and piece together the story through logs, diagnostics, maps, and missing mission records.
Built with a side-view 3D perspective, SpaceLift combines the readability and cinematic framing of a side-scroller with fully 3D environments that have depth, scale, and atmosphere.
Key Features Explore a failing space elevator, spacecraft interiors, service decks, stations, and remote facilities Repair broken systems, restore power, and bring offline terminals back online Solve light environmental puzzles using tools, diagnostics, machinery, and remote-controlled equipment Uncover the story through logs, maps, system records, and contradictory crew reports Experience a quiet, atmospheric sci-fi adventure focused on exploration, mystery, and engineering rather than combat Navigate fully 3D environments from a readable cinematic side-view perspective
Happy Gaming!
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1 hour ago
Sounds good, Mad! I hope you enjoy it.
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3 hours ago
62. tearless (reslates)
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4 hours ago
Great start, folks 🤗
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4 hours ago
Thanks Marian!
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8 hours ago
lynthorpe, you can get the download from a legit site like the one Rachael posted. What they do is give you a download link and follow it up by mailing you the original disk. You don't need to utilize the disk, it just give you the right to own it.
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8 hours ago
Someone else here had the same reaction initially - but he persisted, and ended up thinking it was a really good game.
It's also of interest that Adventure Game Hotspot said that the "long, static intro leaves a bad first impression," and yet they ended up giving it a 92%. So, I think it's possible this one may require a little more time before deciding how you feel about it.
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9 hours ago
I've played the demo for a couple of hours and haven't been bothered by the pixeltion. The 3D movement is pretty smooth (especially since I am playing on an older laptop) and the exploring and puzzling may have my attention more than the graphics. I agree the graphics in Quern were amazing and this is not at that same level, but the exploration portion is similar and I am pulled in by the mystery of this environment. I wonder if adding more detailed graphics and textures would have meant compromising other game attributes (minimum computer requirements, development time, size of the game, puzzling options that might have been left out because of effort devoted to textures/graphics)? Game development must be a real balancing act between a ton of choices that must be made.
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18 hours ago
You set the standard, ob
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Yesterday at 07:46 PM
Perfect answers, y'all!
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Yesterday at 07:33 PM
Well done!
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Yesterday at 06:28 PM
Yay, Mad!
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Yesterday at 05:47 PM
Thanks Marian!
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Yesterday at 03:38 PM
Yay for that!
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Yesterday at 01:12 PM
The new Catch is a HOPA CE and can be found here.
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Yesterday at 10:50 AM
Thanks, Ana.
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Yesterday at 03:17 AM
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06/28/26 06:11 PM
Thanks for the recommendation, Tally Ho. I don't recall seeing this game. It looks good.
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06/28/26 05:42 PM
Thanks Marian!
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06/28/26 12:20 PM
Good morning manXman Nice finish everyone
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06/28/26 09:57 AM
Nice finish, ladies!
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