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2 hours ago
FYI Mad, gremlin did a review back in the day which will tell you some more about the game. Having played on (about four hours) it continues to be a piece of platforming /puzzling fun, the collaboration between each of your three characters a highlight. It isn't easy, in terms of how to move on, but it rewards continued effort. One thing worth noting is the 'save and exit" command from the menu. You can't save at will, and despite what it says this command does not save at the point you exit. However it works, what it doesn't do is let you eg save just before you try to blow stuff up and get away. The reloaded save seemed to be the resurrection point, which meant backtracking to get dynamite and trying again. I will experiment with this aspect as I go along.
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2 hours ago
21. amigo (imago)  have a good night soot
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3 hours ago
One of my early favorites.
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Yesterday at 11:11 PM
Some good deals - on everything I already own  That used to be me, for sure! I have done better this past year, although it's a work in progress.
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Yesterday at 08:42 PM
Afternoon everyone; Kaki's sister; you are right KD is Kraft dinner, it's mac & cheese in a box. Bought a nice plush topper for my bed to see if it will help my back, my mattress is a medium firm but it feels like I'm sleeping on a board.
It looks like cold weather is hitting everyone, so stay safe everyone.
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Yesterday at 07:35 PM
Thank you Ana!
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Yesterday at 07:32 PM
Released in 2013 and criminally overlooked by me, who doesn't like a bit of platforming spelunking, courtesy of Ron Gilbert. I don't know how I found it, but about 90 minutes in I am glad that I did. Caves have been at the forefront of adventure gaming since the get-go (a colossal one comes to mind) so why wouldn't Mr. Gilbert use it as a setting? And why not make the cave the narrator?? A very sultry and droll one it is indeed. Whilst it's a single person game, you control a party of three, each of them with their own special ability. You have to choose your three explorers from seven available at the very start, and off you go. I have yet to actively choose any ability, but have benefited more than once from the ability of one individual. You progress through the cave scrolling left and right, and all three have to regularly work together. You can mouse-wheel between them, or utilise the little diagram bottom left; just choose the appropriate image and you switch control. Get one to pull one lever, another to pull a second, and run the third through the opening to be able to move on. Usefully there are times when they all follow whichever character is active, eliminating the need to go back and gather them individually. At other times, generally whilst in the throes of solving a puzzle, you have to work them individually. Which is part of the problem solving fun. You can't die in the cave, as the cave will tell you, which really means you can die but get to try again. My deaths so far have largely been as a result of missing a jump, or failing to run away quickly enough from a dynamite blast. As far as platforming goes it has been fairly gentle to date, the main difficulties being how to move forward. I suspect that might change as I move on. You will pick up items, but each character can only carry one item at a time. It hasn't proved to be an issue to date, but I may have to make choices later on. None of my characters have spoken to each other at this stage, and apart from the cave's narration, the only other spoken word has been courtesy of the gift shop attendant. Most of the sound has been ambient and soundtrack. It has a quirky and colourful visual style, and despite the lack of dialogue has been sardonically amusing thus far. I have found a few comic book pages, which suggest a deeper understanding of things once I get to the end. I look forward to what else this cave has in store.
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Yesterday at 07:31 PM
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Yesterday at 07:21 PM
Hi oldbroad -
She did mention that there have been other issues with the "Save Game" function and she is actively working on it. She then provided me with a "clean" save game which I used to continue. I guess since we now know the limitations, we should be able to play the game through !
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Yesterday at 07:20 PM
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Yesterday at 07:04 PM
Thanks Marian!
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Yesterday at 06:18 PM
Yes, the musical artist Morgan Luna is widely considered an AI-generated music project. The project is listed in the Soul Over AI directory due to signals often associated with AI-generated music, and general consensus in online communities points to the music and associated visuals being created by artificial intelligence. Indicators of AI Generation Several factors have led listeners and observers to conclude that Morgan Luna is an AI project:
Lack of Artist Information: There is virtually no information available online regarding a real human artist behind the name Morgan Luna. Visual Tells: Observers of the music videos have pointed out issues with the visuals, such as mouth movements that do not align with the lyrics or a lack of natural tongue movement when certain sounds are made. High Volume of Releases: The project releases a large number of songs and full-length "albums" in a short timeframe, a pace nearly impossible for a human producer. Algorithmic Sound: The music is often described as formulaic, with many songs starting the same way and a general lack of unique emotional substance, which are common traits of AI-generated content. Inconsistent Imagery: Online discussions mention that the "artist" is associated with different faces and genders in various images, a sign the images are likely AI-generated.
While the content is presented as human-made blues and soul music (see the official Morgan Luna website), the prevailing evidence suggests otherwise.
Is Morgan Luna (blues) a human or AI? : r/askmusic - Reddit 20 Dec 2025 — AI. There are a few tells: the “artist” is listed as having a ton of songs, but different faces and genders. a large number of the... Reddit The Luna Lounge is it AI? : r/AppleMusic - Reddit 8 Aug 2025 — Please contact the moderators of this subreddit if you have any questions or concerns. * Retroid69. • 6mo ago. i would definitely ... Reddit Morgan Luna You may also like * Cold Wind Howlin' - Morgan Luna (Chicago Blues) | Digital Download. $1.29. * Riverbones – Morgan Luna (Delta B... Morgan Luna
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Yesterday at 05:00 PM
Thanks mxm.
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Yesterday at 04:54 PM
yes they are flotsam  . . . All the blue gathered Waiting for the day’s first call Waves whisper softly
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Yesterday at 02:43 PM
If you liked Birth I think you will like this, and if you enjoy this I recommend that  And kudos to you Drac. Sold!! I just bought it. I love Birth!
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Yesterday at 02:40 PM
I'm Late...  Happy Birthday Mad!!
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Yesterday at 02:16 PM
Thank you, BET 😑
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Yesterday at 02:12 PM
Thanks, BET 👍
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Yesterday at 02:12 PM
Thank you flotsam (and Draclvr) 😬
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Yesterday at 02:10 PM
Thank you, flotsam (and Draclvr) 🙂
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Yesterday at 12:32 AM
Thanks, Marian!
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01/22/26 10:03 PM
I think I saw this mentioned recently on another website; it could very well be true.
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01/22/26 07:38 PM
This is an exercise in patience, one where your character knows as little as you do and has to work it out from first principles. You play Abbi, who finds herself in a cellar communicating with an unseen voice through an intercom. With the lights back on, the machine on the desk beckons. It came from Bletchley Park, the voice tells you, and it was fed with books. Not the classics, but obscure and arcane bits of literary detritus. The aim was to "crack the code of reality." What you need to do (the voice says) is find the book at the heart of things before it's too late. Too late for what you can find out yourself. I am still working it out. I am an hour in but have played for about twice that, having restarted the game once I thought I understood what was going on. Or more to the point what I was doing. Which I am still a little unsure about. Long story short, the machine is in essence an archive, one that operates on 4 digit codes. Your task, should you accept it, is to winkle out those codes and link them to book titles, eventually/hopefully leading to the elusive sought after book. Entering a legitimate code will whisk you to that part of the archive, where further clues to further codes might be found. Or to clues as to where further codes might be found. Or the associations that might lead to those clues ... etc. As well as a piece of the story within the story. Oh, and did I mention the archive is corrupted? You need to manage that as well. It might (and still does) all feel a bit bewildering at first, but rest assured Abbi is as bewildered as you. So, chat a bit and then start fiddling. And quickly become intrigued, which is the impetus that is drawing me on. It's all point and click, but keyboard commands exist as well. The game keeps track of all sorts of things for you, most especially relevant associations, but my pen and pad remain at hand. It autosaves exclusively. TR-49 is different to most things, and I confess to being hooked. I suspect I have a long way to go and am looking forward to it.[align:center][/align]
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