In each of the sentences below, the names of two countries are hidden. For example, the sentence: "Interpol and the FBI track down hidden marksmen" conceals the names POLAND and DENMARK - See if you can find all twenty hidden countries
1. Vladimir and Olga are Soviet names. 2. Have you ever heard an animal talk in dialect? 3. The children put on galoshes to go out in the rain. 4. Extra tuition will help an amateur to improve his painting. 5. In the United Nations we denounce the wholesale ban on atomic weapons. 6. Rash decisions may lead to trouble so thorough analysis is required. 7. The prince has not found a home yet since leaving his fine palace. 8. Such a display could be either really grand or rather disappointing. 9. Give the dog a bone and give him a little water. 10. If an iron pipe rusts you just have to shrug and accept it.
lynthorpe, you can get the download from a legit site like the one Rachael posted. What they do is give you a download link and follow it up by mailing you the original disk. You don't need to utilize the disk, it just give you the right to own it.
Someone else here had the same reaction initially - but he persisted, and ended up thinking it was a really good game.
It's also of interest that Adventure Game Hotspot said that the "long, static intro leaves a bad first impression," and yet they ended up giving it a 92%. So, I think it's possible this one may require a little more time before deciding how you feel about it.
I've played the demo for a couple of hours and haven't been bothered by the pixeltion. The 3D movement is pretty smooth (especially since I am playing on an older laptop) and the exploring and puzzling may have my attention more than the graphics. I agree the graphics in Quern were amazing and this is not at that same level, but the exploration portion is similar and I am pulled in by the mystery of this environment. I wonder if adding more detailed graphics and textures would have meant compromising other game attributes (minimum computer requirements, development time, size of the game, puzzling options that might have been left out because of effort devoted to textures/graphics)? Game development must be a real balancing act between a ton of choices that must be made.