I knew going in that this game featured countless minigames (it says so on the Steam page), and I wasn't sure that it would be for me. I was right, but if minigames are your thing you may well feel differently.
I am just under an hour of play time in and have played seven minigames thus far. I reckon 15 of those minutes at least have been taken up with playing said games, which further accentuates their prevalence. To date, I have had to keep playing until I win, so be prepared.
A chicken is dead and Detective Cox, an amnesiac squirrel, is on the case. Fowl play is definitely afoot.
The game plays with the keyboard, and there are no manual saves. It uses a top-down perspective when moving about, but then a front-on perspective for the games and the cutscenes and when characters are conversing. The animation style is quirky and is at its best in the cutscenes. The top-down look is a little rudimentary. Voices are a mixed bag, as is the humour, but that is always a personal thing. Little icons will pop up when you can do something and if an inventory item is needed, clicking will open the inventory from where you can drag items to see what might work.
I recently acquired a map, which is a visual aid to the layout of things but won't help you get around faster. For that Detective Cox needs to sprint. I also got a stone box and suspect there are more stones to be found.
I have just entered a bar (there is a joke there somewhere), and a second case is about to get underway.