Re: The Witness?
[Re: Reenie]
#1032762
09/17/15 04:05 PM
09/17/15 04:05 PM
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Joined: Jan 2004
Posts: 84,273 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
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The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,273
In the Naughty Corner
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I'm still not sure it's an adventure. At least not in the usual sense. You can read an in depth article here.
Don't feed the Trolls
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Re: The Witness?
[Re: BrownEyedTigre]
#1051900
01/25/16 10:09 PM
01/25/16 10:09 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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Sounds like they are all the same kind of "puzzles" in the form of a maze. The review states it's just getting through one maze after another. The Witness review. Ana Well that pretty much says it all. "Point-and-click games generally have some version of pixel hunting," he says. "You look at everything you come across and wonder, is this thing interactive or what? In Myst, you come up to some elaborate, beautiful machine, and you start clicking on different parts of it, and eventually you find the knob that you're allowed to turn, and then you don't know what it does. Back at the time when that game came out, that was a totally acceptable thing to do. It was decades ago in game design. But these days, I don't think that's a very good idea."The Witness attempts to solve this problem with a sort of unifying theme to all of its puzzles.
Virtually every puzzle in the game takes place on one of hundreds of "panels" that are littered throughout the island. These panels often feature a grid of lines, and your goal is to draw a line on them from a specific starting point to a specific ending point. In other words, all puzzles are the same type of puzzle, unlike adventure games that feature different puzzles. You don't get to investigate machinery and figure out how it works the way you do in Myst, Riven, RHEM, etc. Instead you wander around a cartoony 3D environment and find these "panels" with this puzzle on them. If you don't enjoy this particular puzzle game that he invented, you're out of luck. You can watch a gameplay video here https://www.youtube.com/watch?v=RZbRBen7rCcand see what the puzzles are like around 8:40 into the video. The puzzle itself looks kind of simple, though I'm sure it would be more challenging if they have it in 100x100 size with the dots scattered all around instead of in a group.
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Re: The Witness?
[Re: Reenie]
#1078057
08/13/16 08:56 PM
08/13/16 08:56 PM
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Joined: Jan 2001
Posts: 2,046 Ontario, Canada
colpet
Addicted Boomer
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Addicted Boomer
Joined: Jan 2001
Posts: 2,046
Ontario, Canada
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I bought this game yesterday, and I am already hooked. So, you start off in a ruined castle of sorts and as usual, need to get some power going. The grid puzzles are pretty straight forward here. Once you get out, the environment is huge. It is 3D roaming which you can do totally with a programmable mouse (middle button for 'W"). The grid type puzzles show up on doors, gateways, and power sources but they are all different. There are multiple panel puzzles as well that act as mini tutorials for some of the grids. But the best part is the exploration! It is like Rhem - there are upper walkways that you can see and look to access, paths, beaches, even windows into bunkers. When people talked about maze puzzles, they couldn't be more misrepresented. The grid puzzles I came across so far have been varied and challenging, even with the baby step practice puzzles. Some hook up to others and allow access to new areas. Just like in Rhem, you need to pay attention to how spaces are interconnected. There is so much to see and do, I'm having a hard time leaving the game. I highly recommend this game for the puzzle lovers and the explorers, if you can take the 3D movement.
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Re: The Witness?
[Re: Reenie]
#1102319
03/01/17 07:04 PM
03/01/17 07:04 PM
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Joined: Jan 2001
Posts: 2,046 Ontario, Canada
colpet
Addicted Boomer
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Addicted Boomer
Joined: Jan 2001
Posts: 2,046
Ontario, Canada
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An update, and yes, I'm still playing this game. That is how massive it is. I did take a break for about 2 months over the holidays, but I am back at it when I get some time. For the record, I've completed about 400 of the 600 or so available puzzles, and there is still a chunk of real estate I haven't cracked yet. What is amazing about this game is the way it changes your perception as you work through the different sections. I went back to areas I had 'completed' and found details that I just would not have noticed before. I think this is what everyone who experiences the game talks about when they say the developer wants the game process to change you. Maybe I am being too philosophical, but I can't praise this game enough. The puzzles are the smallest part of it. The story is rather ominous, and is hinted at by what you find on your travels. There is nothing to read, and no music. There are video and audio clips available that add to the experience, and support your exploration and curiosity. I originally thought the game was a bit expensive, but the amount of playing time I've had has made this a bargain.
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Re: The Witness?
[Re: colpet]
#1102359
03/02/17 01:36 AM
03/02/17 01:36 AM
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Joined: Mar 2004
Posts: 191
plswdth
Settled Boomer
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Settled Boomer
Joined: Mar 2004
Posts: 191
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Couldn't agree more colpet! It's a great game.
Without being too spoilery, this is the best way I came up with to explain it–don't consider it a bunch of mazes, instead think of the panels that show the mazes as a very unusual way of entering answers for the puzzles that are all around you in the environment. You sleuth for clues by investigating every square inch of the world, then use the panel and enter your answer to see if it's correct.
Last edited by plswdth; 03/02/17 01:37 AM.
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