Eyes of Ara
#1075846
07/27/16 10:05 PM
07/27/16 10:05 PM
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Joined: Apr 2006
Posts: 20,864 Chicago
oldbroad
OP
True Blue Boomer
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OP
True Blue Boomer
Joined: Apr 2006
Posts: 20,864
Chicago
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I'm trying to play this but don't know how the controls work at all. For instance, I have a key to a gate but I don't know how to use it. Is there a manual someplace?
Also I picked up a picture but never got to look at it because I clicked and it was gone.
Game looks good if I can just figure out how it works.
Don't know how or if you can save in it either. I don't see anywhere.
Oh, ok. Figured out the key part anyway. Still would like to see a manual.
Last edited by oldbroad; 07/27/16 10:12 PM.
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Re: Eyes of Ara
[Re: oldbroad]
#1075856
07/27/16 10:56 PM
07/27/16 10:56 PM
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Joined: Apr 2006
Posts: 20,864 Chicago
oldbroad
OP
True Blue Boomer
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OP
True Blue Boomer
Joined: Apr 2006
Posts: 20,864
Chicago
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Thanks Marian and Scotty.
I am starting to figure out how it works but I am curious about the saving part. Scotty?
Well, I had to get out of the game so I'll assume and hope it saves upon exit.
Last edited by oldbroad; 07/27/16 11:22 PM.
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Re: Eyes of Ara
[Re: oldbroad]
#1075885
07/28/16 06:27 AM
07/28/16 06:27 AM
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Joined: Jul 2005
Posts: 1,014 Sunny Devon, United Kingdom
Upsydaisy
Addicted Boomer
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Addicted Boomer
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Posts: 1,014
Sunny Devon, United Kingdom
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Oldbroad, the game does save on exiting. During the game you need to collect coins, blue orbs, photographs, paintings and action figures. When you have beaten the game, the last area tells you how your collections are going. If you are missing anything you have to go back to search some more. No areas are shut off so you are free to wander around at will. Look everywhere(walls, ceilings,floors,cupboards, drawers, shelves)and make sure you have activated the 'hot spot' in settings. Unfortunately you cannot finish the game until your collections are complete. 
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Re: Eyes of Ara
[Re: oldbroad]
#1075917
07/28/16 10:32 AM
07/28/16 10:32 AM
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Joined: Jun 2006
Posts: 3,670
GreyFuss
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Posts: 3,670
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The things that you collect that you don't see in your Inventory can be viewed by clicking the button on the left side of the inventory menu on the bottom directly opposite of the button you use to exit the game. These things and lists are different for each area so what you see will be different depending on where you are. On a more important note nothing that you collect that you don't see in the Inventory screen is necessary for the game. I believe they are just for Steam achievements and add a sort of Casual Game feel to this game. It took me a while to figure this out and personally I can't stand taking my time in figuring something out only to be given some useless coins, pictures or something else that doesn't further the story or give me something or valuable clue. Bottom line, if you don't see it in the Inventory do worry about it. If you want, you can always go back and try to find everything and attain all the Steam Achievements as so many do like to do after you end the game.
BTW...it is a terrific game for those (like me) who like first person perspective with no NPC's, light on story and lots of things to figure out. At first I thought the game to be quite easy and the way it looked and played I was thinking it to lean more to the Casual or Adventure Lite side but it got a bit more difficult as the game progressed. Took me just over 19 hours to finish but I did have to find help once.
Those who like these sort of games will love Haven Moon also.
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
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Re: Eyes of Ara
[Re: oldbroad]
#1076195
07/30/16 10:32 AM
07/30/16 10:32 AM
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Joined: Jul 2005
Posts: 924 deep south
8dognight
Settled Boomer
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Settled Boomer
Joined: Jul 2005
Posts: 924
deep south
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I'm not getting the hang of this splendid independent endeavor at all. The graphics are lush; the notes and bits of diary, intriguing. I wish to continue.
However, largely as a result of the interaction between the interface and my general klutziness, I frequently am calling the game uncivilized names. This in turn upsets the dogs and one leaves the room. I explain to the dogs that they are good; it's the interface that is in big trouble with me or maybe I am big trouble for the interface.
Here's an example from--mind you--the tutorial. I solve the simple generator puzzle pronto. The clue is obvious, as is the solution. It's supposed to be: this is the tutorial. Only what follows is bizarre. What I couldn't do is insert the blooming aphasic unregulator in the designated receptacle. I drag--I emphasize the word "drag"--the solved puzzle from inventory and attempt to insert it ten or fifteen times, only to discover the little varmint is translucent and has reset itself. I don't know why or how I manage to move that solved puzzle into the slot and not have it reset; eventually I do.
What is the trick to solving a puzzle housed in inventory and then using said piece? My dogs will be grateful for any assistance.
Back to Ara, next I am either spinning and seasick or in response slow mouse sensitivity to a miserable creep.
Alternating between cautiously tiptoeing and frenetically whirling, I open several doors and make my way to a standalone puzzle so basic that I begin to consider the philosophical (as opposed to commercial) differences between casuals and regular or irregular adventure games. Nevertheless, this is early times; therefore, basic is appropriate, particularly because I am fairly sure I am engaged in putting bits of a larger whole together. And, hey, there are suits of armor, mysterious works of art, and a walled up stone arch surrounded by stone heads; all delight me.
When the standalone is solved, the room starts to spin furiously either because in desperation I have set mouse sensitivity to high or because the game is out to disorient me. Whatever the cause, the spinning makes me so dizzy I quit the game for a few minutes and totally miss a clue.
And so it goes.
Could someone help with the interface and how to play?
Eyes of Ara is a beautiful game and I would like to play without feeling that I must wrestle with the mechanics at every turn. This is an adventure game, not a pinball machine. I want to relish its beauty and mystery, not swear at a mulish interface.
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Re: Eyes of Ara
[Re: oldbroad]
#1076205
07/30/16 11:00 AM
07/30/16 11:00 AM
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Joined: Jul 2005
Posts: 1,014 Sunny Devon, United Kingdom
Upsydaisy
Addicted Boomer
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Addicted Boomer
Joined: Jul 2005
Posts: 1,014
Sunny Devon, United Kingdom
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If you leave mouse sensitivity on default, then hold the left mouse button down you can move around the room at your own pace - no spinning. If you hold and place an inventory item where you think it may go, it remains transparent if its the wrong place-it'll just jump back into the inventory. You can manipulate items in your inventory, you will need to do this on certain objects. I did find objects disappearing from the inventory when I went to different floors-but this is helpful as items can only be used on certain floors. They just re-appear when necessary. I also found this game intriguing-I would happily play it again if it wasn't for those horrid paintings, but maybe you haven't faced those yet!!  good luck!
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Re: Eyes of Ara
[Re: oldbroad]
#1076761
08/03/16 09:51 AM
08/03/16 09:51 AM
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Joined: May 2004
Posts: 770 FLORIDA
UruKat
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Settled Boomer
Joined: May 2004
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FLORIDA
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There is a video gameplay on youtube. Video Gameplay Another tip I found helpful is to use the scroll button on your mouse to read the notes and letters better, it magnifies it.
Last edited by UruKat; 08/03/16 12:10 PM.
Following the Yellow Brick Road in search of the White Rabbit so I can fly away to Neverland
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Re: Eyes of Ara
[Re: oldbroad]
#1076797
08/03/16 12:16 PM
08/03/16 12:16 PM
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Joined: Apr 2006
Posts: 2,403 G.H. WA
zookeeper
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G.H. WA
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I haven't read this entire thread so forgive me if this has already been pointed out. The spinning happens when the cursor is at the edges of the screen. Bringing the cursor away from the edge stops the movement. I like this navigation feature. At the start of the game I held the left button and moved through the scene that way, but it was awkward since it moved opposite of the direction of the mouse. Then I discovered using the cursor at the edges as a way to move and liked it much better. Navigation is a puzzle in itself in this game! Love the game though. One of the best I've played lately!
I child-proofed my home... but they're still getting in!
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