Re: Death of a genre???
[Re: lynthorpe]
#1090756
11/25/16 10:53 AM
11/25/16 10:53 AM
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Joined: Aug 2012
Posts: 799
CaptainD
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Mainly because making this sort of game is extremely time-consuming and the market is really not that big. It's tough to be able to bring a full game all the way through, which is why so many episodic games are springing up (I can understand why people aren't so keen on those though - neither are developers on the whole, but sometimes it's the only practical way to go ahead).
As an example, I would say that The Journey Down as successful. But even they had to go back to Kickstarter to fund the third and final episode. (I really would recommend playing The Journey Down if you haven't already btw.)
I speak as one who has been involved in several ambitious projects that would, I think, have been up your street (for instance The Journey of Iesir), that have had in the end had to be cancelled. Unless you have funding up front to set up a studio, it's really, really tough to make a complete, high quality pointandclick. in your spare time, and the teams that try to do so are usually based across the globe and never meet in real life, are in various time zones which can make communication less than ideal. I think really the best chance is for teams based in countries with low costs of living to crowd-fund initially.
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Re: Death of a genre???
[Re: lynthorpe]
#1090758
11/25/16 11:17 AM
11/25/16 11:17 AM
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Joined: Jan 2004
Posts: 84,254 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
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The Sassy Admin and PR Liaison
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In the Naughty Corner
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I've heard the death of a genre for the last 10 years and yet they are still developing some great adventures. I don't know what 3PP is?
Don't feed the Trolls
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Re: Death of a genre???
[Re: BrownEyedTigre]
#1090759
11/25/16 11:29 AM
11/25/16 11:29 AM
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Joined: Aug 2012
Posts: 799
CaptainD
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I've heard the death of a genre for the last 10 years and yet they are still developing some great adventures. I don't know what 3PP is? 3rd Person Perspective I'm guessing? The genre will never die of course, but in terms of mainstream publishing, it will probably never be a big player again. There are a lot of great games set to come out! I was thinking though that the original question was related to a more modern graphical style than many of the popular 3rd person games that come out? Personally I still love 320x200 resolution!  My hardware is useless and can't handle much anyway.
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Re: Death of a genre???
[Re: CaptainD]
#1090806
11/25/16 06:15 PM
11/25/16 06:15 PM
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Joined: Nov 2000
Posts: 35,340 United Kingdom
Mad
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Sonic Boomer
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I, too, have heard the "Adventure Games Are Dead" stuff over and over for years. In fact I've heard it so many times it's become laughable !! Maybe there aren't so many of the calibre we were spoiled by 10 or 20 years ago but for me there is still a good deal of Adventuring choice out there Certainly there seem to be plenty of Indie Developers - around and still coming up - who are crafting good games for us. And the now BIG companies would surely have started out as Indies ?? Look at Sierra's start .... Plus many of the creators of Casuals are upping their production standards and who's to say some of those won't burst out with a fully fledged Adventure in the future ?? Yes. I concede that Adventure games have changed somewhat but not for the worse in that many aspects and in a volatile computer gaming market nothing is going to remain static I am still very much enjoying Adventure Games 
Time : The Most Precious Commodity
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Re: Death of a genre???
[Re: lynthorpe]
#1090843
11/26/16 01:26 AM
11/26/16 01:26 AM
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Joined: Apr 2000
Posts: 6,964 Long Beach, Australia
flotsam
Staff Reviewer
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In my humble opinion, the proliferation of means to make and distribute games, rather than rely on a commercial boxed release, has seen adventure games flourish. Certainly they can be a mixed bag, and may not meet your preferred sub-genre or configuration (fps, tps, keyboard/mouse etc, but I think generally we are spoiled for choice.
Quantity has a quality all of its own
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Re: Dilution of a genre...
[Re: Jenny100]
#1091175
11/29/16 11:13 AM
11/29/16 11:13 AM
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Joined: Jul 2000
Posts: 50,761 near Yosemite
Marian
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It's more like "Dilution" of a genre... There may still be games like you want, but it's harder than ever to find what you want (or are able to play) because so many dexterity-oriented sub-genres are now considered adventure games. QTE's are being included in games that would otherwise have been appropriate for people with low dexterity, and the proliferation of autosave-only (instead of allowing manual saves) makes it difficult if not impossible to get a saved game from someone else to skip what amounts to an early and permanent game over. I think that's a very accurate analysis, Jenny. Going along with what you said, I am sometimes now confronted with keyboard commands due to the game having been designed with porting to console/mobile as well - games that would be more suited to the use of a controller than a mouse and keyboard. So, dilution of a genre is a good way to describe it. So, the games a lot of us want are still there, but they can indeed be harder to find.
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Re: Dilution of a genre...
[Re: lynthorpe]
#1091179
11/29/16 12:24 PM
11/29/16 12:24 PM
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Joined: Jan 2004
Posts: 84,254 In the Naughty Corner
BrownEyedTigre
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The Sassy Admin and PR Liaison
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Actually I recall lots of the original adventures had actiony quick action parts or stealth or other very difficult areas for me to get through. I think we tend to forget how they were because we are tired of it.
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Re: Dilution of a genre...
[Re: BrownEyedTigre]
#1091196
11/29/16 02:16 PM
11/29/16 02:16 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
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Actually I recall lots of the original adventures had actiony quick action parts or stealth or other very difficult areas for me to get through. Not that many at the time when I started playing, and certainly not to this degree. There's a big difference between catching the tree elevator in Myst and coping with QTE's throughout an entire game. Some of the "stealth" in older games was simply knowing where to step rather than an actual "stealth" sequence that tracks how fast you move and when you move in relation to other things. Zork Nemesis had an annoying elevator puzzle that required a slowdown program or it would zip by faster than humanly possible on a PC only 4 years newer than the game. However it was not originally a difficult thing on computers in 1996, and the game was certainly not full of similar sequences. The game had actual puzzles to recommend it. And if you didn't want to use a slowdown program, saved games were easily transferred -- no complicated manipulations of an autosave that's buried in some sub-sub-subfolder of a hidden folder. While there are still adventure games that don't require dexterity, they are harder to find (or filter for) than when I started playing adventure games around 1999. Games like Lost Horizon 2 and Silence: Whispered World 2 have QTE's where the original games did not. People who don't like dexterity challenges are being chased over to Casual games, where the developers do include things like puzzle skips. Too many adventure developers don't provide skips because they personally think the dexterity requirement is too low to warrant a skip. You'd think the developers of Lost Horizon 2 would have known better.
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Re: Death of a genre???
[Re: lynthorpe]
#1091246
11/30/16 05:25 AM
11/30/16 05:25 AM
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Joined: Jun 2011
Posts: 282 UK
lynthorpe
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Exactly!!! The last handful of posts have illustrated the point I was making. The odd timed event, such as getting the grog to the prison before it melted all the mugs in the Secret of MI may have been a bit frustrating but it was achievable. Even my favourite series, the Book of Unwritten Tales trilogy, had things like potion stirring and rain-dancing but stayed true to the genre in essence. I too would be very curious to know if Silence and LH2 have done as well as the first games. Have the developers managed to engage the shoot-em-up generation or just lost their original supporters? And thank you all for taking the time to contribute. First time I've ever instigated a real discussion like this. 
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Re: Death of a genre???
[Re: lynthorpe]
#1173705
01/04/19 11:35 AM
01/04/19 11:35 AM
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Joined: Jun 2011
Posts: 282 UK
lynthorpe
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OMG it's over 2 years since I started this thread but I'm still on the same old soapbox! I realised I only purchased 2 games in 2018, Detective Gallo, which was OK but a bit short and Tsioque...far too much QTE for me...again, although I did manage to finish it. I'm sure I'm not the only one hoping (probably in vain) for another Book of Unwritten Tales after that cliffhanger ending but what do they do? Try to fund it with a kickstarter for another game which failed dismally instead of just getting on and trying to fund the game we actually would play. I believe there was also some plan to continue the Broken Sword series but I haven't seen anything more. I know I'm a picky old dinosaur but is there anything out there really worth playing? I have to content myself with a lot of casual games these days but they don't feed my craving. HEEEEELP! 
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Re: Death of a genre???
[Re: lynthorpe]
#1173734
01/04/19 05:34 PM
01/04/19 05:34 PM
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Joined: Dec 2014
Posts: 47 North Wales, UK
Elentgirl
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North Wales, UK
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Have you looked at the games on the Adventure Games Studio database. Most of these are third person games - some are a bit ropey but a number are pretty professional. I make the occasional game using this system, and my largely third person adventure, "Adventure Island" is also on the GameBoomers Free Games list.
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Re: Death of a genre???
[Re: lynthorpe]
#1173761
01/04/19 08:45 PM
01/04/19 08:45 PM
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Joined: Apr 2000
Posts: 6,964 Long Beach, Australia
flotsam
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I would have thought any of the Wadjet Eye games would fit the bill, provided the graphic style is ok. And in case you liked Neverhood, play Armikrog. Apologies if I have misunderstood the parameters
Quantity has a quality all of its own
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Re: Death of a genre???
[Re: lynthorpe]
#1173775
01/04/19 11:30 PM
01/04/19 11:30 PM
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Joined: Feb 2018
Posts: 45 Melbourne, Australia
Winx
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As my SSD hard drive has only limited space for playing games, I've had to limit myself to playing games that don't use huge amounts of disk space, so have mostly played old games over the last year.
Just before Christmas however, GOG finally got Forgotton Anne, a platform adventure I'd been eying off for some time on Steam, and as they had it at a discounted price I purchased it and downloaded it.
I haven't played a platform game for decades and even then was not that good at the jumping and climbing, but decided to give Forgotton Anne a bash.
I'm glad I did. As well as having beautiful graphics, it also has a great story that compels you to continue playing through thick and thin. It is a long game and much to my surprise was not all that hard to play after mastering the platform moves on the keyboard (which are a bit clunky). It's a forgiving game, for if you fall you don't die, but can try and try again at leisure to progress. There are only two tricky parts where quickness is important. You cannot manually save, but auto saves execute fairly regularly when you reach certain locations in the game.
Admittedly I did consult walkthroughs, both video and text, when I was stuck and needed a hint on how to execute a move.
It plays seamlessly and is like an interactive Ghibli Studio movie. It's the most enjoyable and engaging game I've played for ages and I highly recommend it to any adventure gamer.
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