Re: Savegame question
[Re: Mikael]
#1103679
03/13/17 12:25 AM
03/13/17 12:25 AM
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Joined: Jun 2005
Posts: 20,882 Near St. Louis, MO
Draclvr
Reviews Editor - Hints/Glitches Mod - Site Support
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Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer
Joined: Jun 2005
Posts: 20,882
Near St. Louis, MO
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Oh, yes... definitely much prefer a manual save in addition to exit. Having to replay a certain part of a game just because life intervenes is SOOOO aggravating.
Gardens put to bed. Time for more reading and gaming.
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Re: Savegame question
[Re: Mikael]
#1103705
03/13/17 09:46 AM
03/13/17 09:46 AM
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Joined: Jan 2004
Posts: 84,163 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
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The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,163
In the Naughty Corner
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Autosave on exit is fine, but I still like creating save game points on my own. I despise save points in games. It's usually a deal breaker for me because I grab little bursts of time to play and can't always get to a save point. i do appreciate a game that saves all your progress as you exit though in case I forget. Ana 
Don't feed the Trolls
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Re: Savegame question
[Re: Mikael]
#1103714
03/13/17 11:20 AM
03/13/17 11:20 AM
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Joined: Nov 2005
Posts: 9,029 the dusty desert
niteowl07
BAAG Specialist
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BAAG Specialist
Joined: Nov 2005
Posts: 9,029
the dusty desert
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still save manually, but i like save on exit.
one reason is because we have sudden , inexplicable power burps,
and i don't want to repeat things because of it.
also not fond of hint systems that give a hint and the solution on
the same "page"
so yes , not being able to save when i want means i won't play that game.
Last edited by niteowl07; 03/13/17 02:02 PM.
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Re: Savegame question
[Re: GreyFuss]
#1103745
03/13/17 04:12 PM
03/13/17 04:12 PM
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Joined: Feb 2004
Posts: 6,949 Defecit terra
Trail_Mystic
Dragon Breath - Darkside Moderator
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Dragon Breath - Darkside Moderator
BAAG Specialist
Joined: Feb 2004
Posts: 6,949
Defecit terra
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... The games that force you to play to specific save point in the game is absolutely ridiculous and makes no sense why any developer would use such nonsense. I really don't know why they would do that or who it benefits... Also in agreement with the futility of that style of save system. Unfortunately, it's fairly heavily rooted and most likely began with Dark Side style games; FPS, Action Adventure and so on. The original logic put forth was to allow the player to remain completely immersed in the gameplay and not create the potential for a critical lag in-game as the result of an Autosave. This can be an issue with twitch oriented gaming where every move makes the difference between making the goal or not. It could be argued that with today's more advanced machines, the potential for lag has less probability, but as machines advance, so does the demand by game graphics - At least that's what some production groups use as a justification. The main reason it's adopted by other games is to make a shorter game appear longer by forcing the gamer to replay the last sequence of events each time they fail to make a save checkpoint. It's even done on low graphic demand platform style games, for just that reason; it stretches out the gaming experience to increase the game's "perceived value." It's all about the bottom line 
“A world is supported by four things: The learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave. But all of these things are as nothing, without a ruler who knows the art of ruling. Make that the science of your tradition!” ---------------- Reverend Mother Gaius Helen Mohiam, from the novel Dune
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Re: Savegame question
[Re: Ewil02]
#1103750
03/13/17 05:47 PM
03/13/17 05:47 PM
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Joined: Nov 2000
Posts: 35,238 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 35,238
United Kingdom
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Good question, Mikael My preference is always to have the option of saving when and where I want and not be forced to accept an "auto save" system. The only "auto save" I am happy to accept is that on exiting a game Cheers. Mad 
Time : The Most Precious Commodity
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Re: Savegame question
[Re: Mikael]
#1103788
03/13/17 10:51 PM
03/13/17 10:51 PM
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Joined: Jun 2002
Posts: 1,056 Sweden
Mikael
OP
Addicted Boomer
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OP
Addicted Boomer
Joined: Jun 2002
Posts: 1,056
Sweden
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There are 3 general types of autosave features:
1. The game can be saved manually, and also saves automatically at exit and/or check points. I see no negative sides here. The player can choose to save and load any scene in the game, regardless of current progression, or choose to never save, and simply start up the game from the last autosave in the next gaming session. I have a little pet peeve about the saving icon that sometimes appears in one corner of these games (and sometime inadvertently alerts you that something dramatical is about to happen), but that's just a detail. Sometimes you can turn off the autosave feature in these games, which makes the system perfect.
2. The game only saves on exit and sometimes also at checkpoints. I don't like this, for the same reasons that have already been mentioned here. And who's to say that the player doesn't want to revisit a scene that isn't available at the point he or she has progressed to? The point of a game is not just about rushing though a number of scenes just to get to the end!
3. The game only saves at checkpoints. This method should be criminalized. When I come across it in a game, I always feel like the game is punishing the player. And for some reason the checkpoints are often very far and few between in these games, forcing the player to repeat large portions of the game.
I always make plenty manual saves. But I'm old school. In the old Sierra games, not saving frequently was crucial, since one could reach a dead end if one hadn't performed a specific action prior to certain scenes. I particularly remember being tied to a bed forever if one hadn't bought wine to the wino outside the store earlier in the game.
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Re: Savegame question
[Re: Mikael]
#1103801
03/14/17 06:00 AM
03/14/17 06:00 AM
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Joined: Jun 2006
Posts: 3,661
GreyFuss
Addicted Boomer
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Addicted Boomer
Joined: Jun 2006
Posts: 3,661
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Oh...thank goodness Mikael. I thought that because you asked this question you were contemplating changing the Save system in future Carol Reed games..whew.  Speaking of the old school games and manual saves, in my opinion the perfect save system was one that you didn't have to leave the game screen to save. With some of the older games all you needed to do was hit a certain "F" key or the "S" key. To me this is perfect as it doesn't make you pause when you are drawn into a game. This is optimal when you like to save a lot like us old timers that are programed to do this because of the chances of a game crashing at a most challenging part. Some games now-a-days have too many clicks just to manually Save and click back to where you were. Yes, bring back the one click Save and have the choice of Loading any at the beginning of a session.
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
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