Broken Sword III - not an action-adventure game?
#113545
12/07/03 11:46 AM
12/07/03 11:46 AM
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Joined: Jun 2000
Posts: 468 Porto, Portugal
ratracer
OP
Settled Boomer
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OP
Settled Boomer
Joined: Jun 2000
Posts: 468
Porto, Portugal
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Well, my msg comes straight from my frustration at one of the action scenes (the previous ones not being sooo bad!) where I got killed at least half a dozen times (and had to stop playing out of frustration, even after consulting several wt's)...
So far the plot is as good as the other BS, which is quite something IMO, but I still prefer point'n'click interfaces to this one... (something I didn't think about when playing GK III or The Watchmaker - the only scenes that got me frustrated, due to its action bits, were near the end of the game,which I can accept!!!)
The fact the you can't save in those parts making me watch the cutscene again and again is something I cannot understand...
I am almost sure, however, once I relax and get my grips on, I will overcome that nasty bit (I am at the scene where they come from the elevator and I have to act - but it ought to be faster than the speed of light, and the interface relying on the keyboard doesn't help much!!!!! - before I the blonde kills me) and will start enjoying the game again...
I don't want to put off people from this great game, but I had to let off some steam...
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Re: Broken Sword III - not an action-adventure game?
#113546
12/07/03 12:05 PM
12/07/03 12:05 PM
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Joined: Nov 1999
Posts: 10,323
gatorlaw
Adept Boomer
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Adept Boomer
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Posts: 10,323
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Hey Ratracer It was the part before this that gave me fits. I could not get past after too many tries to count. OK it was 10 or 15. If you are talking about right after fleeing a deadly situation involving a bridge, a gun and some barrels - you just need to exit to the front.
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Re: Broken Sword III - not an action-adventure game?
#113547
12/07/03 12:19 PM
12/07/03 12:19 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
Adept Boomer
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Adept Boomer
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Body in California/Heart in Ha...
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ratracer I just finished the bridge part last night after much moaning, groaning and saying bad words at the monitor. It can be done - I did it - twice as a matter of fact just to prove to myself it wasn't a fluke  Then about 20 minutes later I hit another blasted do over until you scream part and that one actually took me longer to complete than the bridge did because the action icon flashes so fast you can't see it - we're talking split second timing here because for it to show up you have to position George just right, which takes time, which you don't have, or you get nothing but dead Seems like there's not much actual game play to me - mostly watching cut scenes and doing action parts over - oh and moving crates around - geez do ya think they put enough of those in there? I'm getting tired of it and George is going to get a hernia if he's not careful I'm standing at the castle doors in Prague right now - no way in - hmmmm maybe I'll go look for some crates. It sounds like I'm not liking the game which isn't entirely true - I don't like the keyboard controls and the have to do over and listen to the conversations until you've got them memorized and want to shoot the characters yourself to get them to shut up - but the actual story is very good and it is keeping me interested enough to keep playing in spite of everything else.
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Broken Sword III - not an action-adventure game?
#113548
12/07/03 02:40 PM
12/07/03 02:40 PM
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Joined: Sep 2003
Posts: 4,940 Lincoln, NE
GuybrushThreepwood
Addicted Boomer
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Addicted Boomer
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Posts: 4,940
Lincoln, NE
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Sounds like I won't be getting BSIII, it's requirements are beyond my current computer anyway.
Currently Playing: Adventure Game: Broken Age Darkside: Star Wars: The Old Republic
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Re: Broken Sword III - not an action-adventure game?
#113549
12/07/03 02:48 PM
12/07/03 02:48 PM
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Joined: Feb 2000
Posts: 5,107 New Orleans, LA. USA
nolalou
BAAG Specialist
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BAAG Specialist
Joined: Feb 2000
Posts: 5,107
New Orleans, LA. USA
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I havn't started playing yet, but this is sounding like another example of why game developers shouldn't mess with success! In other words, if it aint broke, don't fix it. We all know about the controversial statment that 'point & click' is dead, well if so, you need to replace it with something better, not just more frustrating.
I am still looking forward to playing, and I'm trusting that the chracters and story will get me past any fustrations, but the point is , they had a great formula that worked... why mess with it?
Louis
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Re: Broken Sword III - not an action-adventure game?
#113551
12/07/03 04:54 PM
12/07/03 04:54 PM
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Joined: Jun 2000
Posts: 468 Porto, Portugal
ratracer
OP
Settled Boomer
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OP
Settled Boomer
Joined: Jun 2000
Posts: 468
Porto, Portugal
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Well, I did get past that action scene once I calmed down - in fact, I repeated it 3 times (it's easy once you do it)... In retrospect, the action scenes - so far- aren't difficult per se, but the fact that you cannot save and that you have to go back and watch the cutscene (from the beginning) puts me off some! That bridge scene had a cutscene of almost 2 minutes (6 tries were almost 15 minutes!)... I am sure if it wasn't for that, I wouldn't be complaining...
By the way, apart from the action bits (and there aren't many) the game is on the easy side, which for me is a plus, not getting stuck without knowing what to do...
I am quite enjoying the game - but it could be a better experience without those annoying action (and not being able to save!) bits...
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Re: Broken Sword III - not an action-adventure game?
#113552
12/07/03 05:22 PM
12/07/03 05:22 PM
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Joined: May 2002
Posts: 7,764 Kentwood, Left my heart in New...
JohnBoy
BAAG Specialist
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BAAG Specialist
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Posts: 7,764
Kentwood, Left my heart in New...
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I also got tired of the cut scene trying to excape from Sussaro and his girlfriend. I guess I watched it at least 10 times before I escaped into the elevator. But it was fun! I am not having trouble with the controls at all. I did in the very beginning, but I got used to it and it is fine. I personally like the format.
I Baag, Therefore I Am. Update: I Don't Baag Anymore, Therefore I Ain't! Update: I'm baaging again but just a little. JohnBoy ----------------
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Re: Broken Sword III - not an action-adventure game?
#113555
12/07/03 08:53 PM
12/07/03 08:53 PM
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Joined: Nov 2000
Posts: 35,238 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
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Posts: 35,238
United Kingdom
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Hi Can't play BS3 on my current computer  but I did have one horrible thought....when you said, Jenny.... "I don't know why every game company that makes adventure games doesn't include a way to skip the arcade/timed parts" Whilst I would definitely welcome such an innovation, what if doing that led to more and more such arcade stuff being included to the detriment of adventure content, in the hopes of attracting a bigger share of the "action game" market ?? Cheers. Mad 
Time : The Most Precious Commodity
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Re: Broken Sword III - not an action-adventure game?
#113557
12/07/03 09:44 PM
12/07/03 09:44 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
Adept Boomer
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Joined: Nov 1999
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Body in California/Heart in Ha...
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That car scene was funny - it took me twice through to realize that I was supposed to do something  The first time it happened I just watched thinking it was part of the game but when it started over again I knew I was supposed to do something but by the time I saw the action icon light up Nico was toast again - soooo we watched her get nailed a third time - fourth time through, I was fast enough to hit the right key and continue on. Jenny you're mostly right - it's the timed action sequences that are the most annoying, but the keyboard controls make it more difficult to perform the actions (at least for me - but I'm in the minority and really if you've played a lot of action games this is probably a piece of cake.) For example - there is a place where you have to walk George across certain tiles to get across the room. I had to literally shuffle George slowly and I mean slooooowly along those blasted tiles because if you stepped off or even hit the corner of a wrong tile it was back to square one. It took me 15 minutes (after starting over 6 times) to get him across the room where under normal circumstances it would have taken me about 2 minutes if I could have kept George walking straight. I thought the way of crossing was a pretty fun way to do it, but I was so friggin' fed up with the way I had to move George, it took all the pleasure out of it. I am curious as to how everyone else who finished this game did the tile shuffle part. I sure would like to know if there was an easier way. Oh, and guess what I found in the castle in Prague - yup, more crates 
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Broken Sword III - not an action-adventure game?
#113559
12/08/03 03:39 AM
12/08/03 03:39 AM
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Joined: Sep 2002
Posts: 1,097
Gelert
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Posts: 1,097
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I thought the game was excellent, and all my complaints are very minor ones indeed. The game needs to sell. For the sake of continued production of the adventure genre by Revolution, I think the quick-response elements are a small price to pay if it boosts sales. I know several Welsh Action gamer friends who have bought this game on the back of the advertising hype and the T.V. previews showing action elements. The ones who've finished it loved it, and would try other purer adventures on the back of it - I've loaned 'Syberia' to one and given one of my 'Dark Fall' to another. Tell me that this is due to a bad move by Revolution ! I don't think so. Revolution may have said "No more point and click", but they may well be attracting the attentions of new adventure game players. Viva la Revolution ! 
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Re: Broken Sword III - not an action-adventure game?
#113560
12/08/03 07:09 AM
12/08/03 07:09 AM
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Joined: Mar 2001
Posts: 904 Philly
kwbridge
Settled Boomer
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Settled Boomer
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Posts: 904
Philly
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syd - the 'tile shuffle' was what finally made the cons outweigh the pros for me with this game. I knew exactly what to do but had to redo the puzzle about 5 times because I stepped slightly the wrong way and George was killed. It was an easy puzzle that the controls made infuriating.
Kim
(Anti) Social Development
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Re: Broken Sword III - not an action-adventure game?
#113561
12/08/03 09:00 AM
12/08/03 09:00 AM
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Joined: Mar 2001
Posts: 2,470 Cambridge, England
Kickaha
Addicted Boomer
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Addicted Boomer
Joined: Mar 2001
Posts: 2,470
Cambridge, England
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There are times when other people's comments are much appreciated in warning one off games one is not going to like. Such as now.
I'll let sleeping dragons lie.
Used to answer to "Peter Smith", now answers to "Peter Rootham-Smith"
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