Re: What's your least favorite type of puzzle in adventure games?
[Re: ViktorTheBoar]
#1108939
04/30/17 05:16 AM
04/30/17 05:16 AM
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Joined: Oct 2009
Posts: 288
mike_bn
Settled Boomer
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Settled Boomer
Joined: Oct 2009
Posts: 288
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Puzzles - my favorite topic ;-)
Puzzle i don't like are
- big mazes (its just plain tedious to draw a map, simply work without any fun at all)
- puzzle that definitely make no sense from a logical point of view, even after you have read the walkthrough and the explanation (see 'solution superiority' further down)
- puzzles that require a series of actions where the single steps have to be done without any hint, where you have to do things without any reason to do them (for example there is a handle you have to pull without any hint/symbol/cable to conclude what it does and it has an effect somewhere else)
- timed/action puzzles (i am playing an adventure for god's sake, not a 3d shooter, dear game designers)
A really, really great puzzle for me has to fullfil ALL or at least MOST of the following criteria:
- It requires VERY difficult logical reasoning to find the solution (Rhem's, Schizm 1 and a little bit of Riven are the masterpieces here)
- You must be VERY observant to find the clues needed and what they mean to start using your analytical skills to solve it (RHEM, RHEM, RHEM!!!)
- I don't know a suitable english word so i call it 'solution superiority' (which probably doesn't make sense to native speakers). By that i mean that if you have several theories how to solve the puzzle, there is one solution which makes the most sense - after you solved it or looked at the walkthrough. Where you say: 'Yes, this solution makes the best sense. Its superior to other possible solutions. Every clue comes together and fits perfectly together (RHEM, SCHIZM 1, RIVEN)
- The puzzle is embedded in the environment. It has its purpose, its not just there for the sake of having puzzles in the game (RIVEN is the best of all games i ever played regarding that)
- puzzle that are set up in a way that leads you in the wrong direction because you apply standard logic from older games, puzzles that have a twist (RHEM!)
So obviously my absolutely favorite games are: RIVEN, RHEM-series and SCHIZM 1.
Its a close call, but i think Riven is and will forever be the best game ever for me, there will probably never come a new game that matches it, its one for the ages and must never be forgotten.
I'm yearning for a game like those. Unfortunately Knut is working on the old Rhem games instead of developing a new one as far as i know :-(
Last edited by mike_bn; 04/30/17 05:42 AM.
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Re: What's your least favorite type of puzzle in adventure games?
[Re: ViktorTheBoar]
#1152252
05/27/18 02:19 PM
05/27/18 02:19 PM
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Joined: Apr 2006
Posts: 20,808 Chicago
oldbroad
True Blue Boomer
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True Blue Boomer
Joined: Apr 2006
Posts: 20,808
Chicago
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I am playing Return to Mysterious Island 2 right now which has some music puzzle also. Fortunately, after a few tries "easy mode" becomes available  . I still haven't played all of the Samorost games so I don't know how it might compare but thanks for the heads up on that.
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Re: What's your least favorite type of puzzle in adventure games?
[Re: mbday630]
#1152258
05/27/18 05:50 PM
05/27/18 05:50 PM
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Joined: Jul 2000
Posts: 50,775 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 50,775
near Yosemite
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I dislike sliders. I am at the slider puzzle in Whispered World for 2 years now. Every once in a while I will try it again but, I am stuck and it is not fun. I wish that developers would have a skip option for those puzzles. The developer has some saved games for the game, which can be downloaded from here. Maybe one of those would get you past the slider, although I don't know if they would work with your version of the game - you would have to check and see.
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Re: What's your least favorite type of puzzle in adventure games?
[Re: Tally Ho]
#1152276
05/27/18 11:30 PM
05/27/18 11:30 PM
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Joined: Nov 2000
Posts: 35,349 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 35,349
United Kingdom
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Mazes have no place in an adventure or casual game. I think they were a hang-over from text games, where the entire game amounts to a giant maze. "Go north." There is a mailbox to your left. "Open mailbox." The mailbox is empty. "Go East" You are eaten by a Grue . . . .
Hahaha !! What memories words like that evoke 
Time : The Most Precious Commodity
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Re: What's your least favorite type of puzzle in adventure games?
[Re: mbday630]
#1152343
05/28/18 02:24 PM
05/28/18 02:24 PM
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Joined: Mar 2000
Posts: 4,229 San Francisco Bay Area, CA
Reenie
Addicted Boomer
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Addicted Boomer
Joined: Mar 2000
Posts: 4,229
San Francisco Bay Area, CA
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There is one type of slider that was made into a game called "Traffic," or something similar. It involves shifting pieces around so that a blocked object may be moved across the screen to the exit. I enjoy those. I wouldn't mind a game that was nothing but a sequence of them. The sliders that drive me nuts are the ones based on the old hand-held plastic toy made up of numbers that you had to assemble in the correct sequence. Yes, I played with them as a child during those interminable road trips, but now I only find them tedious. Encountered one in a recent Casual game where they made it worse by having FOUR fixed (blocked) points around the center of the puzzle that you had to work around. Jeez. As if a slider wasn't bad enough, they have to add roadblocks? 
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Re: What's your least favorite type of puzzle in adventure games?
[Re: ViktorTheBoar]
#1152710
06/01/18 05:46 AM
06/01/18 05:46 AM
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Joined: Jun 2008
Posts: 42 Perth, Australia
skeeter93
Shy Boomer
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Shy Boomer
Joined: Jun 2008
Posts: 42
Perth, Australia
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I dislike sliders, and used to struggle with them until I found a trick on the internet for solving them. Now they are not so bad, but I still don't like them. I used to have the plastic ones as a child, and could've for the life of me solve them. I pulled all the squares out of at least one, and put it back together again!
I don't love mazes, but if it has some distinguishing screens and can be mapped, I don't mind. If everything looks the same, and when I turn around I can't work out where I am, then I get really cross and run around randomly til I accidentally solve it.
I have terrible reflexes, so am not good with action and timed scenes. I can usually force my way through with enough attempts, as long as it's not too tricky.
I am tone deaf so struggle with music puzzles, and the coloured flashing light ones that you have to repeat like that Simon game are hard for me.
Hmmm... looks like I am pretty rubbish at most things!
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Re: What's your least favorite type of puzzle in adventure games?
[Re: ViktorTheBoar]
#1152853
06/02/18 09:56 AM
06/02/18 09:56 AM
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Joined: Mar 2009
Posts: 8,379 Arcadia (twin world of Stark)
venus
BAAG Specialist
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BAAG Specialist
Joined: Mar 2009
Posts: 8,379
Arcadia (twin world of Stark)
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Since I'm a singer, I'm fine with music puzzles.  Sliders also don't bother me anymore, as I know the trick to solving them now. As long as I know what the picture is supposed to look like in the end, I'm good.  Mazes and I, on the other hand, do not get along.  I have a terrible sense of direction and get lost easily. I'm happy that I rarely encounter them in games anymore. The only time I enjoyed being lost was in Propast in Dreamfall Chapters, as I loved exploring that environment. Now I know my way around there really well. If a lot of the locations are the same in mazes, they aren't that interesting or enjoyable to me, and it's pretty much a guarantee that I will get lost. I also agree with the dislike of timed/stealth/action "puzzles" in adventure games. Unfortunately, unlike mazes, those are not disappearing from adventure games.  I'm fine with Telltale "action," as that's just quick typing, but anything more complicated gets frustrating. If I want to play a game badly enough, I'll persevere. For example, it looks as though the upcoming State of Mind will include action  , but the game looks fantastic otherwise, so I'll get it and suffer through those sequences to get to the good parts in between.  It's a shame that developers feel the need to add these elements, as I think most adventure gamers don't care for them, and that's not the reason we play games to begin with. Sure, some play other genres, but not everyone enjoys action in their games. I also could do without hidden object puzzles/pixel hunting, as I'm apparently bad at finding hotspots.  That's why the hotspot reveler is one of my best friends now. 
Interrogator: [True or false?] All mangoes are golden. Nothing golden is cheap. Conclusion - all mangoes are cheap.
Helena: Where are these mangoes?
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