Re: Walkthrough thoughts
#118544
11/08/03 04:14 AM
11/08/03 04:14 AM
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Joined: Jun 1999
Posts: 2,027 USA
Advpuzlov
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That's one of the reasons I steer clear of walkthroughs until after I have finished a game. I write a game journal in which I chronicle my thinking as I progress through the game. I am compulsive about figuring out the logic of puzzles. When, as has happened a number of times, I come upon a solution just in fiddling about, trying to grasp the objectives of the puzzle, I restore so that I can "do it properly." Just getting through a game is not primary. It is thoroughly understanding the rationale of the game that is my objective. That is why it takes me a lot longer to play a game than it takes most players. It is also why the number of pages of "notes" can get well over a hundred for a single game, if, as in BLACK DAHLIA it has real substance. In fact, my typed-up journal for that game is over 200 pages.
If you really want to understand the logical structure of puzzles in a game, I suggest you write down your thoughts, even those that turn out to be blind alleys. Doing so will clarify your thinking and enable you to solve more and more difficult puzzles as you gain experience. You also might find it to be more satisfying. One really doesn't have to rush through a game. Take the time to really become familiar with it. I restore rather frequently until I become "intimate" with the surroundings. SCHIZM, for example, is like an old friend, as is SHIVERS and BLACK DAHLIA.
It is the mark of an educated mind to be able to entertain a thought without accepting it. -- Aristotle
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Re: Walkthrough thoughts
#118545
11/08/03 04:22 AM
11/08/03 04:22 AM
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Joined: Feb 2000
Posts: 2,283 Australia
Bea
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I think that's one of the main things I enjoyed with Magnetic. You had to find out what the puzzle or game was - how to play it and what the rules were. In other words you had to master the game. I felt a great sense of achievement each time I actually completed one of them. There is an excellent walkthrough for it but I am glad it was produced after I completed the game.
Id non feci, me facere vidit nemo, nec aliquid probare potes I didn't do it, no one saw me do it, you can't prove anything
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Re: Walkthrough thoughts
#118546
11/08/03 06:25 AM
11/08/03 06:25 AM
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Joined: Aug 2002
Posts: 11,557 Virginia
popcorneater
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chrisdists I understand what you are saying. Knowing the answer without the "how did I get the answer" type of thing is annoying. I too try to stay away from walkthrus; but if stuck or frustrated to the point of shutting down a game rather than continue-I'll use one. And grateful as I am that there is one; I've become very picky about whose name is on it. I prefer hints to walkthrus any day-as I think most puzzle solving, mystery loving adventure players would. I have always felt-still do folks-great respect for those that can write a walkthru or give great hints to those of us that need it. But just to say you go from X-Z without a clue as to how to arrive at that conclusion-NOPE. I want to be gently led or strongly pushed to get to that point without missing any element(Y in this case) Advlovpuz My hat off to you and I bow with great respect. I hope I grow to love games as much as you and the desire to want knowledge along with pleasure of playing. You simply wowed me! Ingie 
playing DS2, Oblivion and WoW
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Re: Walkthrough thoughts
#118548
11/08/03 07:08 AM
11/08/03 07:08 AM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
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Hmmm. Walkthroughs are educational? Well, why not!
When I use a walkthrough I want to get in and out fast. I want to just see what I need to see to get the stuckness pain over. I'm afraid that extra information will spoil something for later. I sort of look at them while half closing my eyes.
I've sometimes felt that it would be nice to have something like a walkthrough but more descriptive with, yes, explanations for puzzle solves. A companion for the journey. You finish one section in the game, then go back and read through the thoughts someone else has had about puzzle solves, story themes, comparisons to other games, little details you might have missed, and speculations as to where the story might be going. Anything that might be a spoiler could be set off by being in italics or something.
I often read reviews of a game as I play it to get a bit of this feeling.
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Re: Walkthrough thoughts
#118549
11/08/03 01:26 PM
11/08/03 01:26 PM
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Joined: Sep 2002
Posts: 430 Ontario, Canada
RydAStar
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Ontario, Canada
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I usually only go to walkthroughs if I can't reason things out myself, I use one when I'm totally stumped on puzzles.
They come in handy if you haven't made notes for yourself and are wanting to help a friend too. They contain major points of interest and major parts in the games.
The one time I did start out with a Walkthrough, I ceased to stop thinking for myself and could not get a proper feel for the gameplay, then I had to finish the game using the walkthrough. I try only to go to a walkthrough as a last ditch effort. The games are so much more indepth and interesting when you're stuck and looking for things.
Being powerful is like being a lady. If you have to tell people you are, you aren't ~Margaret Thatcher~ Playing: !! Syberia II finally.  !! Next: Jack Orlando
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Re: Walkthrough thoughts
#118550
11/08/03 02:12 PM
11/08/03 02:12 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
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Try UHS hints . Click where it says "More Hints" to get an alphabet, where you choose the letter your game starts with. They usually give you several clues how to solve a puzzle before actually telling you the answer. Unfortunately, not every game has a UHS hints for it.
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Re: Walkthrough thoughts
#118553
11/08/03 06:10 PM
11/08/03 06:10 PM
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Joined: Oct 2003
Posts: 11,929 The Garden State
LadyKestrel
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I agree with Scout. The strategy and solutions guides are usually set up the best for me. If I'm stuck, I like to be encouraged with soft hints or subtle questions first which will (hopefully) allow me to discover the logic on my own. If I still don't get it, then I don't mind being bludgeoned with the answer.
I also like a little humor with my hints. A hint like "Do you really think you can break down that door with your bare hands?" is much better than "Find crowbar in shed. Place in inventory. Walk to door. Click crowbar on door." (I like games like ZORK GRAND INQUISTOR for that very reason. Dalboz gives great hints while making me laugh.)
Lady K.
Chocolate: Here today. Gone today.
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Re: Walkthrough thoughts
#118554
11/09/03 02:09 AM
11/09/03 02:09 AM
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Anonymous
Unregistered
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Anonymous
Unregistered
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Guess I am very lazy! Most walkthrus I print off don't give the 2-r, 3-l, click on door handle stuff. However, I am one of those gamers that gets VERY lost, the puzzle are easy, getting around is the hard bit, especially if I KNOW I could DIE any minute ...... Oh for the Old Days when there was no Internet ....... or walkthrus 
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Re: Walkthrough thoughts
#118555
11/09/03 03:07 AM
11/09/03 03:07 AM
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Joined: Aug 1999
Posts: 7,408 Ft. Lauderdale, Florida USA
granny
BAAG Specialist
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BAAG Specialist
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Posts: 7,408
Ft. Lauderdale, Florida USA
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There is one Walkthru for AMERZONE that reads like a good book. I read it 3 years before playing the game, so it didn't spoil anything.
Granny Goodwitch
A woman NEVER shot a man while he was doing dishes!
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Re: Walkthrough thoughts
#118556
11/09/03 01:40 PM
11/09/03 01:40 PM
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Joined: Oct 2003
Posts: 3,506 hunched over my computer
wysewomon
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I am the kind of gamer who only uses a walkthrough as a last resort after banging my head about a puzzle for many hours. And I ONLY use a WT at all when there is no UHS file. I hope this doesn't sound horrible, but I just don't understand how some people play games with the walkthroughs right at their elbows, following along and doing what the WT says to the exclusion of anything else. I don't understand why a person would play at all that way -- at least not adventure games; I understand why that might be a positive boon in shooters and other action oriented games.
Anyway, I agree that one of the things that bothers me about WTs is the "Do that" without any reason or logic part. The only time this doesn't bother me is when the puzzle solution seems so random that I'm not sure there is any logic (Mystery of the Druids in certain places comes to mind).
But what I really don't like about WTs is that they're the record of someone else's game experience. I have my own experience gaming and sometimes WTs actually don't make a lot of sense because it's NOT my experience. And then you have to read a lot more than you really wanted to figure out what WAS this person's experience and how it can tie into your own...which can be interesting, but AFTER solving the game on your own the first time.
WW
"So then he says it's enough to take aim! What's that supposed to mean?!?"
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Re: Walkthrough thoughts
#118557
11/09/03 02:26 PM
11/09/03 02:26 PM
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Joined: Apr 2003
Posts: 694 Stockholm, Sweden
Lagavulin
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 Jenny 100 In 99,9 % of the times when I get totally stuck I use UHS Hints. Since I don't want know about the whole puzzle its the best way to do it, at least thats my opinion. I never use a walk through, it gives away to much. 
ON:Ether One Redux Recent:Stasis,Gabriel Knight3(RP),Gabriel Knight2(RP),Barrow Hill D P,Syberia2(RP),Secret Files P C,Inner World,Eyes Of Ara
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Re: Walkthrough thoughts
#118558
11/09/03 03:48 PM
11/09/03 03:48 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
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southeast USA
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Originally posted by wysewomon: but I just don't understand how some people play games with the walkthroughs right at their elbows, following along and doing what the WT says to the exclusion of anything else. There are some reasons for doing this. Some people play adventure games for the story and if the puzzles take too long to solve, they just want to get past them so they can discover more of the story. For some people, the story is more important than the puzzles. Some games are just so full of timed sequences that end with a "game over" that they get fed up and want to know where they are going to encounter a timed sequence, and to know exactly what to do when a timed sequence starts so they can get through it with a minimum of saved game reloads. Some games may not have so many timed sequences, but have many other areas that you have to avoid or you'll get sudden death. Again, it's a matter of not having to do 99993878265 save reloads. Some games have very inconvenient navigation systems and it's very onerous getting around to look at things and figure out the puzzles (Journey). And some games have a lot of disk swaps and the gamer wants to minimize the number of swaps (Dark Side of the Moon). The walkthrough shows them the shortest route. Some games have dead ends. If you've played a game where you got almost to the end and then found you couldn't progress because of some item you didn't pick up way back in the beginning, you may not want to replay the game without knowing that there's not going to be some other thing that's going to prevent you from finishing.
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Re: Walkthrough thoughts
#118560
11/10/03 11:36 AM
11/10/03 11:36 AM
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Joined: Oct 2003
Posts: 3,506 hunched over my computer
wysewomon
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Jenny:
Thanks for the reply. I can relate to the getting killed and having to restore 9863749 times--boy does that tick me off.
I must be really lucky, 'cause I've never come across a game with a dead end!!
WW
"So then he says it's enough to take aim! What's that supposed to mean?!?"
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