walkthroughs
#119511
09/28/05 06:27 AM
09/28/05 06:27 AM
|
Joined: Feb 2004
Posts: 813 Manchester
ritchiesbabe
OP
Settled Boomer
|
OP
Settled Boomer
Joined: Feb 2004
Posts: 813
Manchester
|
What really annoys me is that nowadays I need a walkthrough for practically every game I play, but when I didnt have the internet (and even if I had I wouldnt have heard of walkthroughs), I finished lots of games without a walkthrough. A few examples: Simon Sorcerer 1 and 2 Monkey Island 1, 2 and 3 Broken Sword 1 and 2 Nightlong The Feeble Files Is it just me who finds this annoying? Dont get me wrong I do love walkthroughs and I have a lot of respect for the people who write them, it just confuses me how I need to use one nowadays when before I managed fine without them.
"Life's a game. It's meant to be played."
|
|
|
Re: walkthroughs
#119514
09/28/05 01:43 PM
09/28/05 01:43 PM
|
Joined: Oct 2003
Posts: 4,552 Toronto, Ontario, Canada
Susie07
Addicted Boomer
|
Addicted Boomer
Joined: Oct 2003
Posts: 4,552
Toronto, Ontario, Canada
|
When I first started playing the old Infocom text adventure games in 1986, I would get stuck for weeks, and ended up with pages and pages of maps. Then I discovered hint books where the hints were printed in "invisible ink" and you needed a special pen to reveal them, one at a time. I think that's probably where the current UHS hint files came from. I joined CompuServe in 1993 and discovered the GAMERS forum where I could get hints when I was stuck, and it was less expensive than buying the hint books. Back then, though, nobody asked for saved games ... just hints or outright spoilers. There were walkthrus and UHS hint files available for download in the forum library for those who chose to use them.
It seems that patience is not a virtue these days, but instant gratification is, and some gamers just don't want to take the time to solve puzzles themselves.
I have NO willpower, so if I used a walkthru to help me through a tough spot, I'd end up peeking at parts of the game I haven't played yet and spoil everything; therefore, when I get stuck, I prefer a hint to help me out.
Susan
|
|
|
Re: walkthroughs
#119515
09/28/05 02:18 PM
09/28/05 02:18 PM
|
Joined: Apr 2004
Posts: 580
metamorphium
Settled Boomer
|
Settled Boomer
Joined: Apr 2004
Posts: 580
|
I also think that this is the reason why many gamers complain about short gameplay time. It's obvious that especially adventure games are a bit shorter but on the other hand, how many players are still able to play an adventure game without referring to walkthrough? 
Developing: ... www.cbe-software.comCreated J.U.L.I.A.: Among the Stars, Serena, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet
|
|
|
Re: walkthroughs
#119516
09/28/05 03:49 PM
09/28/05 03:49 PM
|
Joined: Jun 2002
Posts: 1,152 New Baltimore, MI
lonewolf32
Addicted Boomer
|
Addicted Boomer
Joined: Jun 2002
Posts: 1,152
New Baltimore, MI
|
I agree, they are way too easy to get to these days. I used to call the Sierra Hint Line only when I was in a desperate situation. Now hints are just an Alt-Tab away.
Its true too, that I don't have the time anymore, or the patience to be stuck for weeks.
"Needing" a hint means either that I wasn't smart enough to figure it out myself, or that the developer made it impossibly hard. But you never know which before you get the hint.
Thats also why I've been expanding my horizons with other game types, because of this. I had so much fun playing games like Beyond Good and Evil, and Psychonauts, because of the refreshing gameplay mechanics (while at the same time being adventures at heart) and the lack of a need for a walkthrough in either game.
Dave
|
|
|
Re: walkthroughs
#119517
09/28/05 04:12 PM
09/28/05 04:12 PM
|
Joined: Jun 2005
Posts: 451 Berkeley, CA
orchgamer
Settled Boomer
|
Settled Boomer
Joined: Jun 2005
Posts: 451
Berkeley, CA
|
I think that this is an interesting thread, and for me personally, this topic is the main reason there was a time that I didn't enjoy adventure games so much. It is precisely the fact that walkthroughs and saved games are so immediately available AND individuals use them so quickly, that the qualities that make adventure games great (i.e. puzzles, "epic" storylines and their development) are diminished. For example, the experience of the story as it unravels in a game is more fullfilling when time is given to it. This includes, being stumped on puzzles, repeated movement through landscape, and even adaptability to the environments.
To clarify, I totally support walkthroughs, the need for them, as well as an individual's desire to use them.
I would recommend, however, to someone who once finished games without them, that they set a personal limit on viewing them while gaming. I try to only use a hint system, and also only use them twice or three times during an entire game. This has made me think carefully about giving up on a puzzle or choosing to tackle it another way. Not only does this usually help me solve my problem, but I find I enjoy the game more deeply as well.
|
|
|
Re: walkthroughs
#119518
09/28/05 05:18 PM
09/28/05 05:18 PM
|
Joined: Dec 1999
Posts: 678 Johannesburg, South Africa
RTC
Settled Boomer
|
Settled Boomer
Joined: Dec 1999
Posts: 678
Johannesburg, South Africa
|
Excellent thread indeed, Ritchiesbabe! The very mention of Infocom brings back a flood of fond adventuring memories. I remember phoning a mate (we were working on Zork together) at 3:00 AM to tell him I'd solved a puzzle!
There is little doubt that the full impact and entertainment value is ruined by using walkthrus - and I say this as someone who writes numerous WTs. My walkthrus are really only possibly as a result of the extensive time spent, research and copious notes I make while struggling my way through a game.
Too many people have become totally reliant on WTs and are not prepared to even attempt a puzzle, no matter how easy or difficult it may be. I get many emails from users of my WT's critisizing them coz they don't, for example, say things like "click on the door" to open it, or "there are 2 tables in the room and your WT doesn't say which one to look on".
Much like going on diet if one works in a chocolate factory, it takes major restraint to avoid a peek or getting a hint. For those who haven't tried completing a game without a WT - try it just once, the satisfaction in solving a puzzle or completing a game sans help is immense.
Nostalgia isn't what it used to be!
|
|
|
Re: walkthroughs
#119520
09/28/05 08:50 PM
09/28/05 08:50 PM
|
Joined: Aug 2002
Posts: 10,663 Massachusetts
friedmonky
Adept Boomer
|
Adept Boomer
Joined: Aug 2002
Posts: 10,663
Massachusetts
|
I am certainly not reliant on walkthroughs. I choose to use them. Walkthroughs rule! Rusty 
Even monkeys fall from trees sometimes.
|
|
|
Re: walkthroughs
#119522
09/29/05 07:52 AM
09/29/05 07:52 AM
|
Joined: Jun 2002
Posts: 1,152 New Baltimore, MI
lonewolf32
Addicted Boomer
|
Addicted Boomer
Joined: Jun 2002
Posts: 1,152
New Baltimore, MI
|
One of my biggest reasons, sometimes, that I use a walkthrough (usually UHS Hints so I don't get the full explanation) is because of this: Say I happen upon a puzzle of some sort. Now maybe the developer intended me to use my sheer genius  to figure it out myself. Or maybe, I was supposed to find a clue or explanation in game to help me solve it. So, should I spend my time looking for such clue, or should I spend my time trying to figure out the puzzle on my own? This ties in especially early in a game, where you are not sure which type of game the developer made, the first of the second kind. After a while you can get a feel of what kind of game this is going to be.
Dave
|
|
|
Re: walkthroughs
#119524
09/29/05 06:06 PM
09/29/05 06:06 PM
|
Joined: Jan 2004
Posts: 84,267 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
|
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,267
In the Naughty Corner
|
I too look for a walkthrough before I start playing. I have such limited playing time, that I refuse to be stuck on something for more than a couple nights. Playing is my escape from reality. If it frustrates you so much you don't enjoy it anymore then it is no longer an escape. I have made it through a number of games without any help but I like the security of knowing help is available should I need it. Ana 
Don't feed the Trolls
|
|
|
Re: walkthroughs
#119525
09/29/05 08:20 PM
09/29/05 08:20 PM
|
Joined: Jun 2005
Posts: 410 Alberta, Canada
Pastor_Disaster
Settled Boomer
|
Settled Boomer
Joined: Jun 2005
Posts: 410
Alberta, Canada
|
I too find that getting stuck for too long on a puzzle actually decreases the enjoyment for me, for two reasons:
1. I lose track of the story if it takes me a week to get past one single blockade.
2. Rather than using my "inherent genius" or "lateral thinking skills," I end up just trying random combinations of inventory, randomly clicking around a screen, etc. All that tests is my ability to systematically go through my inventory or click every pixel on the screen.
We need to band together! Remember, there is no "I" in "VICTORY"! Oh wait...
|
|
|
Re: walkthroughs
#119526
09/29/05 11:20 PM
09/29/05 11:20 PM
|
Joined: Jan 2004
Posts: 5,041 Bay Area, CA
Melanie1
BAAG Specialist
|
BAAG Specialist
Joined: Jan 2004
Posts: 5,041
Bay Area, CA
|
I prefer playing without a WT also but like Ana, always make sure I have one available before starting a game. A couple of nights on one puzzle is enough for me too. After that, the game starts to lose entertainment value for me and becomes frustrating because I want to move on while I have time. I usually don't have to use them but when I do, am I glad someone else was kind enough to write one so I can get back to enjoying the game. Melanie
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
|
|
|
Re: walkthroughs
#119527
10/01/05 01:56 AM
10/01/05 01:56 AM
|
Joined: Feb 2000
Posts: 1,691 Hiding Under a Rock
gamenut
Addicted Boomer
|
Addicted Boomer
Joined: Feb 2000
Posts: 1,691
Hiding Under a Rock
|
Well, i can understand all the views, but, i say when you are ready to take the disk and use it as a frisbee w/the dog, or are ready to set fire to the gamebox and instructions it is time to end the pain and get on with the fun..check the walkthru!!!! These are games! I believe they are meant to entertain and be enjoyable...escape from where you are now to someplace else...and only you can determine when you are NOT enjoying the game and need some help! And we all can use some help now and then. Now there may be some geniuses who don't, but really, for us regular folk we don't mind a little help sometimes!!! Thanks to anyone who has ever written a walkthrough and or/hint...and especially to all the gameboomers who post their hints and walkthroughs and who help even with savegames.!!! Thank you , thank you , thank you.
|
|
|
Re: walkthroughs
#119528
10/02/05 06:54 AM
10/02/05 06:54 AM
|
Joined: Feb 2005
Posts: 3,648 stoke on trent England
dragonuk44
Addicted Boomer
|
Addicted Boomer
Joined: Feb 2005
Posts: 3,648
stoke on trent England
|
I would rather have a hint system as people go about doing a game differantly and certain games with a walk through you see what you dont want to
s wheeldon
|
|
|
Re: walkthroughs
#119533
10/02/05 12:10 PM
10/02/05 12:10 PM
|
Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
|
Grand wizard of high mucky muck
Adept Boomer
Joined: Jan 2002
Posts: 13,453
Texas
|
Leeana, you are not stupid in the least! As you can see, lots and lots of folks use walkthroughs! Like Moogie, I remember well when walkthroughs weren't available, and spending so much time on a game. Sometimes I would even dream of solutions! But sometimes I would finally have to resort to the hotline via telephone - and I can tell you, I had some nasty high phone bills on occasion.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
|
|
|
Re: walkthroughs
#119534
10/02/05 12:26 PM
10/02/05 12:26 PM
|
Joined: Apr 2004
Posts: 48,908 Alabama
looney4labs
Sonic Boomer
|
Sonic Boomer
Joined: Apr 2004
Posts: 48,908
Alabama
|
I love having WT's available to get me unstuck--I use them a lot more for some games than others. I prefer to finish a game on my own--but since I play for escape from real life, I prefer not to add  to my life. Life does that perfectly well without help from game developers  -and the WT is always available--no waiting 
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
|
|
|
Re: walkthroughs
#119535
10/02/05 04:25 PM
10/02/05 04:25 PM
|
Joined: Nov 2004
Posts: 553 Chattanooga Tennessee
Kaylalovesred
Settled Boomer
|
Settled Boomer
Joined: Nov 2004
Posts: 553
Chattanooga Tennessee
|
Sometimes I feel that the gamers make the games so challenging that they forget to include a storyline within the game. That is one reason that I enjoy games like ND, CSI, Sherlock Holmes, etc. I know that if I get stuck and really need a hint I can go to the game boards and find one. Of course sometimes when I am playing a game it just makes it easier if I go ahead and print out the walkthrough and then only use it with the parts I am stuck on. Unfortunatly for me that seems to be getting more common and common so having the walkthrough is a big frustration saver in my case.
Kem
Games and Puzzles come and go but my love for chocolate will always remain the same!!!
|
|
|
|
|