We usually fumble around with it, then ask the developer if its broken...
The developer will then give us assurances that it truly is not broken and can be solved...
We fumble around with it some more and ask the developer if they really are certain it isn't broken...
The developer will then give us assurances that it truly is not broken and can be solved...
We fumble around with it some more and then ask for a slight nudge in the right direction...
The developer will then give us an exceedingly cryptic nudge that they think is far too easy to figure out since they already know the answer...
We fumble around with it some more wondering why we are so stupid for not being able to get through this particular challenge, then it happens - the paranoia. Feeling as though we have bothered the developer too much already about it and don't want them to think we are complete idiots, we stop playing and watch a movie or go out to eat.
Now feeling a bit guilty about not fulfilling our duties, we grudgingly go back to the offending puzzle. Hours pass...frustrations build and in a complete act of desperation (and no longer caring how dumb the developer thinks we are) we ask again for a hint.
The developer reveals that others have also had problems with that part and it is a bug...
