Re: To walkthrough... or not
#120253
02/25/06 04:15 PM
02/25/06 04:15 PM
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Joined: Apr 2001
Posts: 15,679 England
tigger
Graduate Boomer
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Graduate Boomer
Joined: Apr 2001
Posts: 15,679
England
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I keep the w/t on my puter but only access it when I have slept on the puzzle.  unles I am so on a roll with teh game that I don;t want to loose the story!!!!
A bounce a day keeps the doctor away!! Playing Sims2, Sherlock, Phantom of Venice Reading Storm Breaking
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Re: To walkthrough... or not
#120254
02/25/06 08:44 PM
02/25/06 08:44 PM
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Joined: Apr 2002
Posts: 5,588 Oklahoma, USA
Homer6
BAAG Specialist
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BAAG Specialist
Joined: Apr 2002
Posts: 5,588
Oklahoma, USA
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My frame of mind determines whether or not I use a WT. Many times, when I'm stuck on something, I'll visit game sites looking for clues rather than complete answers. I have printed out WTs but use them as a last resort. If I'm in the right frame of mind.
If something gets your goat, it just proves you have a goat to get.
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Re: To walkthrough... or not
#120255
02/27/06 08:41 AM
02/27/06 08:41 AM
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Joined: May 2002
Posts: 7,764 Kentwood, Left my heart in New...
JohnBoy
BAAG Specialist
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BAAG Specialist
Joined: May 2002
Posts: 7,764
Kentwood, Left my heart in New...
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I always print the WT before I start a game. I can usually get by without it for a chapter or two, but always wind up stuck eventually. And it seems once Im stuck Im stuck through the rest of the game. I am playing DiscWorld Noir at the moment. Played the first 2 chapters and referred to the WT once at the end of Chapter 2. It seems now that I am on Chap 3 I need it all the time. Also whats funny is I always say before I start a game that I am not going to refer to a WT. I am going to work it out on my own. So much for that.
I Baag, Therefore I Am. Update: I Don't Baag Anymore, Therefore I Ain't! Update: I'm baaging again but just a little. JohnBoy ----------------
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Re: To walkthrough... or not
#120258
02/28/06 12:46 AM
02/28/06 12:46 AM
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Joined: May 2005
Posts: 4,838 Pinson, Al USA
Robert
Addicted Boomer
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Addicted Boomer
Joined: May 2005
Posts: 4,838
Pinson, Al USA
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Originally posted by looney4labs: I just come back here to GB before I toss the puter out the window,  Thanks L4L , I needed that . I agree , I won't look at a WT unless I'm really stuck , and even then , I'll come to the board and get a little nudge from other gamers , for something that I missed , like a clue or an inventory item . If it's puzzle that I'm hopelessly stuck on , I'll go ahead and peak at a WT . I never print one out though . 
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Re: To walkthrough... or not
#120261
03/01/06 07:53 AM
03/01/06 07:53 AM
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Joined: Jun 2005
Posts: 2,330 Switzerland
Gimli
Addicted Boomer
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Addicted Boomer
Joined: Jun 2005
Posts: 2,330
Switzerland
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For me it depends on how I'am feeling the day I'am playing a game. Sometimes I play during a break in giving piano lessons, means I play for half an hour or an hour. If I reach a problem during that time I certainly use a WT because I must concentrate on the next student and not on the games puzzle If I have all the time of the world and nothing to disturb my playing, I never use a WT because the trouble to find the solution is soooo satisfactory. Gimli
"You ask me what life is. That's like asking me what a carrot is. A carrot is a carrot is a carrot" (A. Chekhov)
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Re: To walkthrough... or not
#120262
03/01/06 08:12 AM
03/01/06 08:12 AM
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Joined: Nov 2004
Posts: 557 Dublin, Ireland
metzomagic
Settled Boomer
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Settled Boomer
Joined: Nov 2004
Posts: 557
Dublin, Ireland
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Well said, fisicx!
I too write a lot of walkthroughs and RPG strategy guides, and try to stay in tune with what users want. For adventure game walkthroughs, I try to hide the solutions to the main puzzles on separate pages so that the user must knowingly click on a link to reveal the solution. You cannot accidentally see it while skimming through the walkthrough.
Also, when I reference an object, I link back to where you were originally supposed to have obtained the object. That way, if you're at the very end of the game and don't have a hammer that you need to complete a puzzle, I give you a link back to where you were supposed to find the hammer.
Personally, I've been relying on the on-line UHS guides for solving the likes of Grim Fandango and Myst IV. It's more like playing with a fellow adventurer in that you get gentle hints first, which may be just enough to guide you toward a solution. In that way, you get a better sense of accomplishment because the entire puzzle solution isn't in-your-face immediately.
Regards, metzomagic
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Re: To walkthrough... or not
#120263
03/01/06 08:31 AM
03/01/06 08:31 AM
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Joined: Apr 2004
Posts: 48,908 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
Joined: Apr 2004
Posts: 48,908
Alabama
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Originally posted by fisicx: And my view is: you need all sorts of walkthroughs because the are all sorts of players. Some want hint's, some want step by step instructions, some want explanations. And some want to do it on their own.
Enjoyment of the game is what counts. Well said---and thanks for writing those WT's--- Metzo, it's great that you link back--nothing more aggravating than reading "use XXXX" and not knowing where "XXXX" is 
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: To walkthrough... or not
#120264
03/01/06 12:40 PM
03/01/06 12:40 PM
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Joined: Apr 2002
Posts: 848 florida
bigmamma1
Settled Boomer
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Settled Boomer
Joined: Apr 2002
Posts: 848
florida
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This thread is so interesting-I'm glad there are so many different approaches to game playing. I, for one, am memory challenged and find it hard to remember where I've been or what I've done, so for me the WT is like a road map. I play along on my own for as long as I don't feel stuck or lost, then refer to the WT to see what I missed. With games that I feel are fairly possible to figure out, I keep a WT bookmarked and only call it up if needed but for some impossibly difficult ones I will just give in and print it out. I like the Nancy Drew game's method of giving you a checklist of things that need to be accomplished as you go along. I usually don't need a Wt for those most of the time. I believe the Tex Murphy games have a checklist, if I remember correctly. As for some other games-I find parts of them difficult even with a WT! Thank goodness for those intrepid souls who write them for us 
People do not remember how much you know,only how you make them feel finished Gray Matter, playing Alice Madness returns and Deponia
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