Re: What length of game would you consider too short
#121094
08/30/06 02:28 AM
08/30/06 02:28 AM
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Joined: Nov 2000
Posts: 35,240 United Kingdom
Mad
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Sonic Boomer
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Posts: 35,240
United Kingdom
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Hi The length of a game isn't as important to me as the amount of enjoyment that can be had - and how quickly a game can be completed will anyway vary greatly from player to player .... But if I personally had paid full whack for a game and then finished it in 10 hours or less, I would certainly be questioning value for money 
Time : The Most Precious Commodity
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Re: What length of game would you consider too short
#121100
08/30/06 03:00 PM
08/30/06 03:00 PM
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Joined: Jun 2002
Posts: 336 Portland Oregon USA
Raj
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I absolutely agree with the people who have said that it is much more important how long a game feels rather than how many hours you log in gameplay.
That being said, Critical Path (an interactive movie/"game") could be finished in perhaps a little over an hour. The game consisted of nine parts and each was a single puzzle (one was a maze), and so even the trial and error puzzles didn't take long. The maze took the longest time, so I guess one could get stuck there for a while.
It was fun while I was playing it, but an hour or so of entertainment really is too short to pay much money for. I got it in a multi-game trade.
"Learning to fly... and I'm trying to try..." Ritchie Havens (Tex Murphy: Overseer)
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Re: What length of game would you consider too short
#121101
08/30/06 03:09 PM
08/30/06 03:09 PM
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Joined: Dec 2000
Posts: 1,947 Land of 10,000 Lakes
MrLipid
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If you know what you're doing, Safecracker 2006 can be completed in less than an hour. And I would still consider it one of the best games I've played in the past few years. Go figure. 
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Re: What length of game would you consider too short
#121103
08/30/06 05:06 PM
08/30/06 05:06 PM
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Joined: Jun 2001
Posts: 953 San Francisco area, Calif.
Carrie
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Hmmmm...I've never timed my gameplay in hours... never quantified it... just dived in. But I'll try to break it down. Too short a game, I'd estimate would be 1 sitting of about 6 or less hours. Normal gameplay time for me is, maybe a month's worth of weekends, a handful of hours each?  I'd consider that to be about the right amount of time. Depending on the difficulty of the game, maybe I'll spend 6 weeks, or like Belgar, I could be stuck for months. When I'm in the game for a long time, that means I like it (I'd 'bail' if I didn't). I do try to savor the good ones... that is, stretch out the time I play. I always expect to get my money's worth, and I'll 'second' what Mad said about questioning value for money if the gameplay is too short... even a fun, good game. I think we may all be saying --pretty much-- the same things in a variety of different ways, with an emphasis on quality rather than duration; and consideration for our over-BAAGS-stressed budgets. It's hard to quantify hours of play, value & game quality. If it were me, I'd make the best game I could that would engage a player for a long time... and keep the cost under $20 USD... just what I would expect to get when I buy a game. Hey Skye, hope you're not sorry you asked! 
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Re: What length of game would you consider too short
#121104
08/30/06 07:15 PM
08/30/06 07:15 PM
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Joined: Nov 1999
Posts: 1,119 Glennville, Ga., USA
Albert
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I agree with a lot that has been said here. To me, its a question of value. An hour of joy is worth a lot more than ten of agony. I've paid $50 for games that were worth every penny and more. I've paid $20 for games that were pure junk. I've played freeware games that I thought were pretty good. As has been said, the more I like it, the longer I want it to last. The length of the game, or the cost, is secondary to the joy per hour factor. I don't care too much if a game is short, as long as the price matches. Think rental videos. I'd guess about one or two dollars per hour would be about right. Except maybe the true Greats. I'd pay a premium for them.
Albert
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Re: What length of game would you consider too short
#121106
08/30/06 11:28 PM
08/30/06 11:28 PM
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Joined: Jun 2006
Posts: 515 London, UK
Merlin
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Well, I believe secret files of tunguska is meant to be in the region of around 20 to 25 hours of gameplay. Now that's long for an adventure, if it's true. I have never finished a game in just a few hours. A few days, yes. Some people read a whole book in a day where it takes many of us much longer. You could go out on the town for an evening, spend as much or more than the cost of a game, and perhaps not have as much fun as staying in and playing a game. And then if you haven't finished it, you can play more the next night.  Unless the game is ridiculously easy or very badly made, I generally don't have a problem with game length.
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Re: What length of game would you consider too short
#121109
09/01/06 04:01 AM
09/01/06 04:01 AM
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Joined: Dec 2005
Posts: 294 British Columbia, Canada
Skye
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OP
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Thanks for the info on game length. It will be interesting to see what sort of comments my little project results in. I personally can play it from start to finish in about 1 1/2 to 2 hours but then I know all the solutions to the puzzles and where everything is likely to be located. Of course we must remember that if you replay the game it is going to be different than the game you just played. If you are lucky and the cards fall just right, 80% of the places you visit on your second play of the game will be completely new!! I'm hoping replay value will compensate for a game which some may think is 'too short' 
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Re: What length of game would you consider too short
#121110
09/01/06 07:46 PM
09/01/06 07:46 PM
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Joined: Jul 2005
Posts: 420 WV
rhonda_lulu65
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I thought the new Nancy Drew game Danger by Design was to short this time. I was done with it in a couple of days.
lulu
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Re: What length of game would you consider too short
#121111
09/02/06 04:15 AM
09/02/06 04:15 AM
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Joined: Jul 2004
Posts: 437 United Kingdom
deez
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I don't usually mind as long as I'm enjoying the game.....BUT I once played a game called 'City of the Lost Children' a few years ago now, it was so short I thought I had a dodgy disk and it had broken somehow  What hurt most was the fact that I was really enjoying it!
deez:)
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Re: What length of game would you consider too short
#121114
09/02/06 07:29 PM
09/02/06 07:29 PM
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Joined: Aug 2006
Posts: 1,368 Ontario, Canada
jldcat
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I spend at least 4-7 hours a day playing adventure games (I know, I have no life) so even if a game is 15 hours long I'd have it done in a couple of days.
If I get totally immersed in a game though, like Syberia or Black Mirror, I want to wander around and see everything even if it doesn't advance the story so it seems longer.
A perfect game for me would be one that takes a full week of playing to finish it.
The breeze from one door closing opens another.
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Re: What length of game would you consider too short
#121115
09/02/06 07:40 PM
09/02/06 07:40 PM
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Joined: Mar 2000
Posts: 4,229 San Francisco Bay Area, CA
Reenie
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Interesting topic - how to quantify something as subjective as how long a game plays! There can be reasons why a game takes longer that don't necessarily make it more fun to play. I'm thinking of those games where you have to run here, run there, do this errand, pick up that bobble, hunt for pixels -- those kind of games may take a while to play, but can be very irritating. On the other hand, an intelligently designed game that makes sense can be played fairly rapidly because it isn't full of a lot of nonsensical padding.
When I played the first Myst game (lo those many years past), I had no on-line gamer contacts, no walkthrough, no Game Guide, and had to figure out not only how to play Myst but how to play an adventure game itself. I think I played Myst for almost four months. I loved it!
In general, though, I agree with those who say it isn't how long it takes to play a game that matters as much as the quality of the game. Having said that, I do remember feeling that Amerzone was "short." My playing style, since I still work three days a week, is to play for an hour or so in the evening and maybe a few hours on the weekend. A game may last me a month that way. If I got through it faster than that, I would be disappointed.
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