Prominence
#1062369
04/09/16 01:15 PM
04/09/16 01:15 PM
|
Joined: Nov 2000
Posts: 35,341 United Kingdom
Mad
OP
Sonic Boomer
|
OP
Sonic Boomer
Joined: Nov 2000
Posts: 35,341
United Kingdom
|
I've played a little of this now - and am liking it - but I find navigation "difficult" in that I get lost VERY often 
Time : The Most Precious Commodity
|
|
|
Re: Prominence
[Re: Mad]
#1062371
04/09/16 01:28 PM
04/09/16 01:28 PM
|
Joined: Jan 2004
Posts: 84,256 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
|
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,256
In the Naughty Corner
|
I hope you'll get used to it the more you play, Mad. It's a great game!
Don't feed the Trolls
|
|
|
Re: Prominence
[Re: BrownEyedTigre]
#1062463
04/10/16 11:56 AM
04/10/16 11:56 AM
|
Joined: Nov 2000
Posts: 35,341 United Kingdom
Mad
OP
Sonic Boomer
|
OP
Sonic Boomer
Joined: Nov 2000
Posts: 35,341
United Kingdom
|
I hope so too, BrownEyedTigre  Slideshow navigation has always been tiresome for me. Playing Myst, for instance, was a huge problem - because, just as in real life, I have very little sense of direction.  Dump me in the middle of a strange city and it could take me months to find my way out !!
Time : The Most Precious Commodity
|
|
|
Re: Prominence
[Re: Mad]
#1062472
04/10/16 01:25 PM
04/10/16 01:25 PM
|
Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
|
GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
|
I wouldn't say "Prominence" had "slideshow navigation" because it has panning and forward movement. It's point-and-click, with no control over the movement, but that's not what I think of as "slideshow."
"Slideshow" navigation can be done well, so the gamer doesn't get lost, but it often isn't. You need to be able to tell where you're going from how the destination looks from the current location. It's best not to have nodes too far apart. It also helps to have distinctive locations, which can be a problem with locations that tend to be "samey," like on a spaceship.
If you've ever played (or attempted to play) Riddenhurst, you know how important it is to have distinctive locations. I've yet to get past the first area (outside the castle) because each location looks so much the same as others -- all shades of blue with leaves, and once in a while you manage to find a building. The situation is made worse because the screens are partially panoramic. You can't pan a full 360 degrees, but you may have to pan a bit right or left to access an exit for the next screen. It's easy to miss exits and you end up going in circles. The developer's previous game, The Haunt, didn't have the partial panoramic screens and didn't have such an issue with navigation. I have to wonder if the game was actually play tested by anyone other than the developers.
Myst was actually less a problem for me than some other "snapshot style" games. S.P.Q.R. was one of the worst because you could click somewhere and end up at a location that looked nothing like where you'd clicked.
One big advantage of "slideshow navigation" is that it doesn't cause motion sickness. However since Prominence does have panning and forward movement (automatic movement after clicking) it can cause motion sickness.
|
|
|
Re: Prominence
[Re: Mad]
#1062483
04/10/16 02:18 PM
04/10/16 02:18 PM
|
Joined: May 2004
Posts: 770 FLORIDA
UruKat
Settled Boomer
|
Settled Boomer
Joined: May 2004
Posts: 770
FLORIDA
|
Is there a demo for this game? I don't want to pay $19.99 unless I think I will like it.
Following the Yellow Brick Road in search of the White Rabbit so I can fly away to Neverland
|
|
|
Re: Prominence
[Re: Jenny100]
#1062489
04/10/16 02:37 PM
04/10/16 02:37 PM
|
Joined: Nov 2000
Posts: 35,341 United Kingdom
Mad
OP
Sonic Boomer
|
OP
Sonic Boomer
Joined: Nov 2000
Posts: 35,341
United Kingdom
|
No, probably not "technically" slideshow, I have to agree, Jenny100. But until I get really used to moving around in this type of game, everywhere is so "same-ish" that I continually find myself in the wrong place and have to backtrack a LOT. And for me, that can take away much of the pleasure of playing I haven't tried Riddenhurst. In fact I've never even heard of that one !! But I did attempt S.P.Q.R. many years ago and had to give up on it because of the awful navigation. It was horrendous  Fortunately, I'm not one who readily suffers motion sickness. And I feel really sorry for those who do 
Time : The Most Precious Commodity
|
|
|
Re: Prominence
[Re: meryl]
#1062720
04/12/16 11:02 AM
04/12/16 11:02 AM
|
Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
|
GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
|
I haven't played any of the games you mention so I don't really know what "slideshow" is. It means a single image at a time, like in Myst. You can't zoom or pan. You can get close-ups or turn to the side, but it's an instantaneous switch to the next screen, and doesn't display the in-between motion that can cause motion sickness.
|
|
|
Re: Prominence
[Re: Mad]
#1062763
04/12/16 05:25 PM
04/12/16 05:25 PM
|
Joined: Apr 2000
Posts: 6,967 Long Beach, Australia
flotsam
Staff Reviewer
|
Staff Reviewer
BAAG Specialist
Joined: Apr 2000
Posts: 6,967
Long Beach, Australia
|
And SPQR had that funny machine you did all your exploration through - plus it controlled time. I had forgotten all about it. I like panning and free motion, and thankfully don't get motion sickness. I remember though being blown away by Morpheus which is the first game I played that had transition from point to point. It seemed amazing. Unless of course I remembered that all wrong 
Quantity has a quality all of its own
|
|
|
Re: Prominence
[Re: BubbaJake]
#1062862
04/13/16 09:24 AM
04/13/16 09:24 AM
|
Joined: Nov 2000
Posts: 35,341 United Kingdom
Mad
OP
Sonic Boomer
|
OP
Sonic Boomer
Joined: Nov 2000
Posts: 35,341
United Kingdom
|
Once you get off the starting floor things improve .... Yes. I found that, BubbaJake, and having progressed from there now I'm doing much better with getting round and about But for me, those early stages of the game were really "off putting" because of my constantly getting lost and I definitely blame that on the navigation system 
Time : The Most Precious Commodity
|
|
|
|
|