Re: New to RPG - Divine Divinity
#125619
06/13/03 12:21 PM
06/13/03 12:21 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Hi Rowan, You can unload some of your stuff in one of the empty houses, and get it later when you are in a bigger town with more people to trade with. You really don't need to carry much with you, except whatever weapons you want and are able to use at this point, lockpicks if you have the skill, potions, and food. Oh, and the orbs, since you'll need them to get into a different part of the dungeon, and your transporter thingees, of course. You can trade at any time, although not all people will have something to trade.
As far as quests, what have you failed? No, you can't redo them (unless you go back to a saved game of course). There's one quest in the next town that you automatically fail, just the way the story line goes.
If you've reached a point that the dungeon is too tough for your character, try killing Orcs outside the town gate first. You can always run back to the knight outside the gate if too many are after you, and he'll help you with them (although you don't get the points for the ones he kills). You'll level up and may not have as hard a time, once you return to the dungeon.Have you run into the friendly Orcs down there yet? South of where they are is a statue, which will provide you with some help in fighting the skeletons. If you want to keep the help, you can't go out of the dungeon or you'll lose the help. I used meteorstrike, and it was effective, and I also used skeleton wall, which helped out a lot having another helper. Hope you're having fun, and don't hesitate to ask questions - lots of DD lovers on this board!
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: New to RPG - Divine Divinity
#125620
06/13/03 01:06 PM
06/13/03 01:06 PM
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Joined: Aug 2002
Posts: 11,557 Virginia
popcorneater
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Virginia
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Rowan, I really found it useful to go back and read the older strands on DD, it helped me so much. Good luck and relax and have fun, and save a bunch The game is funny and rewarding Ingie ________________________________________________ Playing and learning Morrowind-love it Playing GhostMaster-a really ghoul game
playing DS2, Oblivion and WoW
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Re: New to RPG - Divine Divinity
#125621
06/13/03 01:24 PM
06/13/03 01:24 PM
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Joined: Jun 2001
Posts: 3,805 Kentucky, USA
acornia
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Chicken meat is also good. Bring up the stats screen before eating food and the see which ones get changed. I stored stuff in the abandonned building in the ne part of Aleroth. Has a hatch going down in the basement and some empty barrels. Key is either under a rock or in a barrel near the door.
Never resist a generous impulse.
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Re: New to RPG - Divine Divinity
#125623
06/13/03 04:37 PM
06/13/03 04:37 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Hi Row nice to see another newbie in the DD world I lucked out and didn't touch George's dead herb. I did steal the herb before getting permission so Lanilor might be a bit miffed at me. Anyway, nice to see I'm not the only one who doesn't have a clue what they're doing
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: New to RPG - Divine Divinity
#125626
06/13/03 08:35 PM
06/13/03 08:35 PM
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Joined: Sep 2001
Posts: 2,723 Toronto
Singer
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Row, have no fear about having lots of rookie questions around here. We treat newbies with kid gloves. Damage numbers refer to a range of damage a particular weapon may do at any particular time. The computer goes through its complicated algorithms and other such rocket science, and somehow decides that with one swing of a sword you'll do a "4" worth of damage (pretty pathetic, sissy flesh wound), and another time a "12" (major butt-kicking), or anywhere in between. I can't say for sure what the slashed numbers mean for DD, but often such numbers refer to a weapon's structural integrity. As in 10/10 would be a new sword in perfect condition, 3/10 would be weakening fast. Once you hit 0, the sword will break, so you'll want to repair it before then. Armour will have similar numbers. If the numbers you're referring to mean something different in this particular case, I'm sure someone will correct me. EDIT: Whoops - you beat me, Ingie. Unlike adventure games, it's REALLY important to read through RPG manuals. I believe DD has a second manual on one of the CD's, as well as the little paper one, in case you weren't aware of it. Good luck, and don't be shy with the questions! Jack
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Re: New to RPG - Divine Divinity
#125627
06/13/03 08:45 PM
06/13/03 08:45 PM
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Joined: Aug 2002
Posts: 11,557 Virginia
popcorneater
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Whoa Jack, and your answer was so much shorter and made more sense.I just learned something new, didn't know the CD had a manual, duh, I had a mentor!! Ingie _________________________________________________ Learning and Playing Morrowind-love the game Playing GhostMaster-a really ghoul game
playing DS2, Oblivion and WoW
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Re: New to RPG - Divine Divinity
#125629
06/13/03 11:09 PM
06/13/03 11:09 PM
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Joined: Aug 2002
Posts: 2,582 California
JMK
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Hi rowan: You're going to love DD! Like someone said earlier in this thread, just relax and enjoy the game. I can't add much to what was said here. It always amazes me how much detail Boomers here remember. Ask as many questions as you need to -- there will always be someone with the answer. Jean
Playing "World of Warcraft", "Oblivion",and "Silent Hill 2"
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Re: New to RPG - Divine Divinity
#125630
06/13/03 11:31 PM
06/13/03 11:31 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Posts: 13,453
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Well done, Ingie! You are so right that you make DD your world, and there are so many choices how to do it. With all due respect to Singer, you would have to put me in the camp of "Don't read the manual until you play a while" school, so that the manual makes more sense, and can answer questions, rather than try and understand something without experiencing what they are talking about. I restarted the game myself after playing a bit, just to get a feel for what was going on. Rowan, as far as the herb quest, it really will not make a lot of difference in the long run, unless it bothers you.There are an absolute ton of quests in the game, if you elect to do them. The dungeon is not all that fun, but once you're out of there, there are so many things you can do, it is wonderful. I think it is great that you and Syd are trying it out - after all, if you like it, there are that many more games you can buy Just remember, no question is too silly to ask, and besides, I love to talk about the game - just ask Syd <img border="0" title="" alt="[Razz]" src="tongue.gif" />
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: New to RPG - Divine Divinity
#125631
06/14/03 06:25 AM
06/14/03 06:25 AM
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Joined: Apr 2001
Posts: 2,189 Ludlow, Mass. U.S.A.
VHLMagic
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Hi,
As far as how people feel about you goes...they will improve how they feel about you if you keep trading with them. In one of my games George didn't like me at all because I stole his herb and he caught me at it. All you have to do is keep trading with him and even give him some stuff for free. When you click on the item to sell just don't click on his side to make him pay for it and it will be free to him.
Love Thy Neighbor
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Re: New to RPG - Divine Divinity
#125632
06/14/03 08:54 AM
06/14/03 08:54 AM
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Joined: Jan 2001
Posts: 4,026 Toronto, Canada
Rowan
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Ok, I've restarted the game and am playing a lot "smarter" than before. This time I controlled my adventure game habit of just picking up things (which DD characters consider stealing). I didn't steal from George and he likes me now. I gave him more of that herb he wanted, so that quest is solved.
I'm down in the catacombs now, level 3, where I was before. I've met the "friendly" orcs, and got a dead man to help me. The only thing he did so far is kill one of the "friendly" orcs! I am at a door which I can't open, and there is no lever in sight. Does anyone know how I get into the next room, otherwise I am at a dead end in the catacombs? The place is near where the friendly orcs are and the dead man is given to me as my servant.
I notice that I have different equipment from the previous game.
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Re: New to RPG - Divine Divinity
#125633
06/14/03 08:57 AM
06/14/03 08:57 AM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Posts: 13,453
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Do you see a pentagram (or was it circles, anyway a design) on the floor in one of the neighboring rooms? You need to place your orbs there, and another door will open to you.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: New to RPG - Divine Divinity
#125636
06/14/03 11:53 AM
06/14/03 11:53 AM
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Joined: Jan 2001
Posts: 4,026 Toronto, Canada
Rowan
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Thanks, Ingie. I did not go above ground, but lost him when he killed that second orc. Maybe they both killed each other? Anyway, I reached another level in the catacombs. I still have not found the 2nd teleporter. I have found lots of new weapons but I am overloaded. I've marked places on the map to remind me where I left stuff. I killed a real baddie in this level (4) and am proud of myself for that. I have found some unidentifired axes, so I don't know if one of them is Slasher.
I went above ground for a while for a breather. I bought new chain mail armour from George. But I don't know how to identify or repair stuff. Whenever I try that, George asks me if I really want to pay that much. But I don't know how to do it. I've looked in the manual, and I think I am doing it that way, but when I check it in my inventory, it is still either broken or unidentified.
Under the middle empty house at the top of the screen lives a very bad being. I have not been able to kill him. I die within seconds.
Anyway, at this point, I would appreciate some insights into how to repair and identify, and also where the second teleporter and Slasher might be.
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Re: New to RPG - Divine Divinity
#125637
06/14/03 01:26 PM
06/14/03 01:26 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Row put the teleporter you have down now and click on it - it will automatically take you to it's partner - but save right before you do it because unless you've already cleaned out that portion of the dungeon you'll be immediately attacked. I did this part almost at the start and had no idea that I was being transported into the catacombs until I got there yesterday and recognized the place As to Slasher - I didn't come across it so I have no idea where it is and I'm not too sure on how to get things repaired either - It seems to be hit or miss with me. I think I've gotten something repaired but not too sure.
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: New to RPG - Divine Divinity
#125638
06/14/03 03:13 PM
06/14/03 03:13 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Texas
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You have to step on a floor tile to get to the place where Slasher is. A couple floor tiles will lead you to small places in the dungeon that you won't get to otherwise. The floor tiles light up when your cursor goes over them. And Slasher has a blue glow to it, and it will be harder to identify (level 4, I think). As far as the repair skill, it depends on how many points you have in it, as to how much you can repair, and what you can repair. You'll only be able to repair a small percentage at the lower levels. You have to open up your view of the character, then click a lower box on the interface to activate your repair skill-the same box where you choose your spells, I think,the cursor will change to a hammer and anvil and then click on the item you want to repair. Sometimes it can't be on the person. It's a little tricky as I recall, as sometimes your clicking will just put things in your inventory, but you get the idea, I hope. Your identify skill is not too high in the beginning levels either, but you just click on the item in inventory. Or, if you're having someone else do it -it sounds like you were doing that with George, and you just have to agree to the fee, I think it was just marking accept. If you don't have enough gold, he won't do it. Oh, and I don't think you can be wearing the item to be repaired, it has to be in your inventory, so you can click on it and ask for George to repair it (but I'm hazy on this). If you don't have the skill to do it yourself, and the items are a level one or two, it may not be worth your while to spend the money to have them identified, but the higher levels will get you much more money in trade if they have been identified.If it still isn't clear, please ask again and I'll restart the game to see.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: New to RPG - Divine Divinity
#125639
06/14/03 05:20 PM
06/14/03 05:20 PM
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Joined: Aug 2002
Posts: 11,557 Virginia
popcorneater
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Hi All let me add to the confusion some Nickie, Did that ring any bells. I've just finished playing before Morrowind, so my notes are still legible in my brain-maybe Ingie ________________________________________________ Learning and playing Morrowind-fantastic game Playing GhostMaster a great howl of a game
playing DS2, Oblivion and WoW
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Re: New to RPG - Divine Divinity
#125640
06/14/03 06:41 PM
06/14/03 06:41 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Hi Ingie and nickie - I figured out the trading/repair thing - I wasn't clicking on the repair icon first - so nothing was happening. How you doing Row? I'm in the Blue Boar Inn area running around bashing orcs and trolls and other low lifes <img border="0" title="" alt="[Razz]" src="tongue.gif" /> I made it to Level 8 whimpy wizard after playing for about 8 hours
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: New to RPG - Divine Divinity
#125641
06/14/03 09:41 PM
06/14/03 09:41 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Yep Ingie, perfect! I'm hazy on some of those details - you'd think after doing them a thousand and one times I wouldn't be, but...
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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