From what I understand, Obsidian was initially looking at a broad, open world "Skyrim like" game. As development progressed though, they decided to make it more story focused, create companion's (required) storylines with more depth and reduce the scope a bit from what they were originally planning.
“A world is supported by four things: The learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave. But all of these things are as nothing, without a ruler who knows the art of ruling. Make that the science of your tradition!” ---------------- Reverend Mother Gaius Helen Mohiam, from the novel Dune
|