Re: VESA
#135097
07/12/03 10:24 AM
07/12/03 10:24 AM
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Joined: Jul 2003
Posts: 30
Jiri
Shy Boomer
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Shy Boomer
Joined: Jul 2003
Posts: 30
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First of all, you should have a graphic card with VESA support. Most of the modern cards have it, with the older cards can sometimes help Scitech Display Doctor (now freeware) http://www.scitechsoft.com/products/enterprise/free_titles.html or UNIVESA http://www.orbitals.com/cp/vesa.html For more info on VESA problems you can search this forum or Vagoons forum http://vogons.zetafleet.com.But this game really is a big problem and I´ve always had some "vesa problems" with it on different computers and operating systems. Now I have GeForce2 MX card (VESA VBE 3.0 supported) and all old VESA games which I have work just fine - except of Ark of Time, Noctropolis and Riddle of Master Lu. I have a multiboot system with DOS, Windows 98SE and XP - on all the systems I now got that "vesa not supported" notice with Ark of Time. (Riddle and Noctropolis work in DOS, but not in XP). Above mentioned utility (and some others like VBEPLUS http://home.student.utwente.nl/r.muller/unirefresh did not help in DOS and XP. But I remember I´ve played Ark on this machine some time before - in Win98SE with Scitech Display Doctor 7 beta - but this product expires after 30 days without possibility of registration. I think this game needs some unusual VESA mode, maybe 640x480x24bpp. So you have to be really lucky to get Ark running and it is probably a bigger adventure than the game itself. Interplay distributed Ark and they have an info on their webpages that all technical support for this title is handled by Koei Games (and there is nothing more but a bad Koei link). Correct link is http://www.koei.com/ On Koei webpages is no info about Ark and I doubt that their helpline can solve the problems with Ark (but I did not ask them). Probably only God, and perhaps leading programmer, Fabrizio Lagorio, know why "vesa is not supported" even when it is. I think he still creating games, The Watchmaker was one of them.
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Re: VESA
#135102
07/12/03 01:30 PM
07/12/03 01:30 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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I don't know about the ATI Rage Mobility 128, but I played Ark of Time on a desktop computer with an ATI Rage 128 32MB (aka ATI Rage Fury) in DOS mode and had no problems. I didn't notice any screen flickering. No more than with any other old DOS game anyway. If you can't play Ark of Time you won't be able to play Angel Devoid either. Check this link where Syd mentioned that Ark of Time and Angel Devoid both use the old VESA 1.0.
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Re: VESA
#135104
07/12/03 05:08 PM
07/12/03 05:08 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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I have to set my desktop resolution to 85 Hz because lower than that will bother my eyes and give me a headache. I don't know how to tell what my monitor refresh rate is while I'm playing a DOS game. It may be that the refresh rate doesn't bother me so much when I'm not doing something that requires reading. I'll load Ark of Time again and see if I notice anything.
I know VESA is supposed to be backwards compatible. But so many gamers have had difficulties with old games that use older VESA standards that you know they can't all be wrong. Especially when it's the same games that repeatedly give problems. Some games that have given people trouble are Riddle of Master Lu, Angel Devoid, 11th Hour, Ripper, the original DOS version of Jack Orlando, Synnergist, and Ark of Time. I know I'm leaving some out.
The most likely explanation for the difficulty seems to be that the people who made the games tested them with the VESA that was current at that time and tweaked their games to work with that version rather than programming in a way that was fully VESA compliant. Then when newer video cards came out, the drivers were made to adhere to VESA 3 standards. But they weren't tested with every old game that was out there.
Anyway, I'll go install Ark of Time and see what it looks like.
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Re: VESA
#135106
07/12/03 07:55 PM
07/12/03 07:55 PM
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Joined: Jul 2003
Posts: 30
Jiri
Shy Boomer
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Shy Boomer
Joined: Jul 2003
Posts: 30
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1) Jenny 100: "The most likely explanation for the difficulty seems to be that the people who made the games tested them with the VESA that was current at that time..." I agree that this is the most likely explanation. And the problem is, as you know, even more complicated - there are not only new VESA standards, but new hardware and new Windows systems. For example some VESA games have problem on NT/2000/XP that can be solved by Ken Silverman´s NOLFB VESA patch http://www.advsys.net/ken/build.htm . For other VESA games is this patch useless. Every problem is rather unique and no universal solution for all problematic VESA games (let alone all older games) exists. It is sad that people who made those games and have access to the source code are often no longer interested in big problems that gamers have with their products (of course, company may be no longer existent, but people usually live) and probably never read forums like this. There are a positive exceptions like LBA WIN patch http://lbawin.c0m.st/ and people from Revolution at least gave the source code for Beneath a Steel Sky to the fans so now we can play that game again on the current systems. 2) Jenny 100: "When you played it with a Geforce 2, were you able to get higher than 60 Hz?" Yes, there is a solution. Shareware program Unirefresh (link is above) or freeware VBEHZ http://www.informatik.fh-muenchen.de/~ifw98223/vbehz.htm . Both work even in Win XP NTVDM (Virtual DOS Machine) but with VBE 3.0 cards only (like GeForce2). If your card doesn´t support VBE 3.0 there still may be a way, SciTech Display Doctor. But SciTech must support your card. AtiRage 128 is supported in SciTech 7.0 beta. However, I´m not sure if all VESA games will work with these utilities. 3) For gamers who don´t know how to tell the refresh rates in DOS games: Many modern monitors have OSD (On Screen Display) menu where usually is info about the current refresh rates. Access to that menu is often through OSD button on monitor.
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Re: VESA
#135108
07/13/03 05:49 AM
07/13/03 05:49 AM
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Joined: Jul 2003
Posts: 30
Jiri
Shy Boomer
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Shy Boomer
Joined: Jul 2003
Posts: 30
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