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Timed sequences #138649
02/16/05 07:39 AM
02/16/05 07:39 AM
Joined: Mar 2002
Posts: 1,273
Alberta
Mugsy Offline OP
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Mugsy  Offline OP
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Alberta
This game looks awesome. Thank you for taking the time to join us!!
Are there any timed sequences in TMOS? wave



Re: Timed sequences #138650
02/16/05 08:04 AM
02/16/05 08:04 AM
Joined: Jul 2012
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M
MartinGantefohr Offline
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Hi Mugsy,

well, there is one sequence in MOS (very close to the end of the game) that you could call "timed".

We decided to include it because time is actually of relevance there. Giving the user all the time in the world would have spoiled the feeling of threat and pressure, and both is an essential part of the narrative at this point.

But be assured, we know that many adventure gamers hate timed sequences. That's why the game will automatically give you the opportunity to try again in case you haven't made it.

In short: No need to worry. smile

Re: Timed sequences #138651
02/16/05 11:51 AM
02/16/05 11:51 AM
Joined: Dec 2002
Posts: 4,216
Virginia's wetland dimension
Salar of Myst Offline
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Virginia's wetland dimension
How generous is the timed portion? Some games give you literally seconds beyond the time it physically takes to complete the necessary (actions) others are much more generous, allowing some minutes to figure out what you need to do.

Can you give us a general idea?

Susan wave

Re: Timed sequences #138652
02/16/05 12:10 PM
02/16/05 12:10 PM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
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I think the timer is set to 15 seconds, and there is only one very simple thing to do.

15 seconds is an awfully long time. If you don't believe it, go to a party, wait for one of those uncomfortable nobody-talks-anymore moments, and then count the seconds. smile

Re: Timed sequences #138653
02/16/05 01:11 PM
02/16/05 01:11 PM
Joined: Dec 2002
Posts: 4,216
Virginia's wetland dimension
Salar of Myst Offline
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Virginia's wetland dimension
thanks smile

Re: Timed sequences #138654
02/16/05 01:14 PM
02/16/05 01:14 PM
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Posts: 2,964
San Francisco
fov Offline
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If I'm thinking of the right spot - there's also a pretty dramatic cutscene if you don't do the thing you have to do in time. Almost like a reward for getting it wrong. laugh

Re: Timed sequences #138655
02/16/05 01:36 PM
02/16/05 01:36 PM
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M
MartinGantefohr Offline
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Quote:
Almost like a reward for getting it wrong.
Reward is a funny term for what happens... laugh

Re: Timed sequences #138656
02/16/05 01:56 PM
02/16/05 01:56 PM
Joined: Nov 2000
Posts: 34,983
United Kingdom
Mad Offline
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Hi smile

A whole 15 seconds, huh ??

Hehehe !!

Actually that IS quite generous so I'm hoping to manage it wink

Cheers.

Mad wave


Time : The Most Precious Commodity
Re: Timed sequences #138657
02/16/05 05:06 PM
02/16/05 05:06 PM
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M
MartinGantefohr Offline
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Quote:
Actually that IS quite generous so I'm hoping to manage it
I hope you won't(!), because in that case you will miss out on a cinematic that cost more than... more than I'm willing to publicly reveal!

wink

Re: Timed sequences #138658
02/16/05 05:08 PM
02/16/05 05:08 PM
Joined: Jan 2004
Posts: 5,041
Bay Area, CA
Melanie1 Offline
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hmm, it sounds like we want to fail at least once, in that case. lol

Melanie


"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
Re: Timed sequences #138659
02/16/05 07:06 PM
02/16/05 07:06 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
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I'm prepared to fail multiple times, especially if Emily liked it.

Re: Timed sequences #138660
02/16/05 07:25 PM
02/16/05 07:25 PM
Joined: Mar 2002
Posts: 1,273
Alberta
Mugsy Offline OP
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Put me down for at least one failure too, now you've have me curious!! rotfl



Re: Timed sequences #138661
02/16/05 08:05 PM
02/16/05 08:05 PM
Joined: Dec 2001
Posts: 2,964
San Francisco
fov Offline
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I'm not sure you'll want to fail more than once. But it's definitely worth seeing.

-emily

Re: Timed sequences #138662
02/16/05 08:14 PM
02/16/05 08:14 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
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Stony Brook, New York, USA
Possible spoiler
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Do we get to accidentally wreck something in a particularly spectacular fashion? I can think of something that would be fun to watch as it crashed to earth.
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Re: Timed sequences #138663
02/16/05 08:15 PM
02/16/05 08:15 PM
Joined: Dec 2001
Posts: 2,964
San Francisco
fov Offline
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Something like that. wink

I just played the two scenarios again, and I actually think it's better to get the "wrong" one first - it heightens the tension. I did it this way by accident, of course. laugh

-emily

Re: Timed sequences #138664
02/16/05 08:26 PM
02/16/05 08:26 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
The Medieval Lady
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Bring it on.

Re: Timed sequences #138665
02/17/05 01:45 AM
02/17/05 01:45 AM
Joined: Apr 2001
Posts: 15,679
England
tigger Offline
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OK, so one wrong move then the next time do it right!!! I assume it will be obvious where this spot is wink


A bounce a day keeps the doctor away!!
Playing Sims2, Sherlock, Phantom of Venice
Reading Storm Breaking
Re: Timed sequences #138666
02/17/05 02:01 AM
02/17/05 02:01 AM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
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It's obvious. wink I would bet that an awful lot of folks would fail the first time without trying. laugh But it honestly isn't difficult to get it right by the second time, so you don't need to worry about a dreaded time sequence. Really!


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Timed sequences #138667
02/17/05 03:37 PM
02/17/05 03:37 PM
Joined: Feb 2000
Posts: 1,691
Hiding Under a Rock
gamenut Offline
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hmmmmm....wonder what the 'time' allowence was for that Crystal Puzzle in Spire in Myst IV. THAT wasn't anywhere near enough time. Of course some people did not have a problem w/it...but most i know did...as well as another one later. Hence the concern on these timed puzzles. What i don't understand is why don't the developers put in an 'auto-solve' (without penalty and showing it being solved) after numerous tries by the gamer.

Re: Timed sequences #138668
02/17/05 05:45 PM
02/17/05 05:45 PM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
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gamenut, once you realize where to click on the timed puzzle part, of the fifteen seconds you have to do it, you will probably have 13 left. This game is very much a purist adventure gamer's delight.


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Timed sequences #138669
02/18/05 01:33 PM
02/18/05 01:33 PM
Joined: Feb 2000
Posts: 1,691
Hiding Under a Rock
gamenut Offline
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Thanks for the info! Now i AM really looking forward to this game!

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