An Interview with the "Dead Mountaineer's Hotel" Developers
#184410
08/03/07 03:39 PM
08/03/07 03:39 PM
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Becky
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GameBoomers talks to the developers of this upcoming mystery adventure -- plus, you can see exclusive visuals from the game. To find out more, click here.Special thanks to Carla, who arranged this interview!
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: Becky]
#184419
08/03/07 03:54 PM
08/03/07 03:54 PM
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Joined: Jan 2004
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BrownEyedTigre
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The Sassy Admin and PR Liaison
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Excellent interview Becky!  I got a kick on his comment about surprises. I guess there is no concrete release date yet. I really love the screenshots. The environments just scream for you to come explore.  Ana
Don't feed the Trolls
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: BrownEyedTigre]
#184428
08/03/07 04:26 PM
08/03/07 04:26 PM
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nickie
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Grand wizard of high mucky muck
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Great interview Becky, thanks! The hotel looks wonderful, and I'd sure like to get my hands on the game. The simultaneous release business seems to delay...
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: Becky]
#184431
08/03/07 04:42 PM
08/03/07 04:42 PM
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Carrie
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You asked about real time Becky... Becky: "I understand that Dead Mountaineer's Hotel unfolds in real time. How exactly does this work?"
ElectronicParadise: "While playing, you have a hotel building at your disposal. You can move around it without any restrictions. You’ll come across hotel guests who also change their location in relation to yours, and you can communicate with them." ...  and I wasn't sure what the answer meant. If it's a question about racing against the clock, do the Devs mean there will be no time constraints; no timed sequences? What d'ya think? Am kind of disappointed that this won't be 1st person (so much eerier to wander around alone, running into others to interact with, from my point-of-view). Oh well, it's still so very tantalizing. Can't wait for its release. Thank you for bringing us your great interview with some new, exciting news Becky!It's been so long on the "Waiting" list that even though no specific release date was given, we know now that there's been some progress made, esp. with those beautiful screenshots.
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: Carrie]
#184446
08/03/07 05:42 PM
08/03/07 05:42 PM
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Becky
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I'm glad you enjoyed the interview. Carla was the one who arranged it -- I've added thanks to the opening post.
Carrie -- I actually asked specifically about timed sequences, but he didn't answer one way or another.
I think the Real Time aspect will be somewhat like that in The Last Express. The people will be moving around in the hotel (unlike the people in Nancy Drew: White Wolf of Icicle Creek, where the characters can always be found in the same place). I think this will make the game more realistic, but it does mean that if you realize that you have to talk to a specific character, you'll have to figure out where they are in the hotel at that particular moment.
I wouldn't consider that a timed sequence per se.
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: Becky]
#184474
08/03/07 06:32 PM
08/03/07 06:32 PM
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Darleen03
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Thank You Carla & Becky Nice Interview... Will be waiting for this one 
Luv Dar
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: Renee]
#184520
08/03/07 08:45 PM
08/03/07 08:45 PM
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danyboy
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Great interview, thanks! CU danyboy 
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: birddog]
#184577
08/03/07 11:25 PM
08/03/07 11:25 PM
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Mad
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Hi  Well THAT all sounded very positive. What a great interview  Many thanks to you, Carla and Becky  Cheers. Mad 
Time : The Most Precious Commodity
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: Mad]
#184597
08/04/07 03:33 AM
08/04/07 03:33 AM
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Kaki's Sister
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Thank becky and Carla. Sounds like an unusual game and kind of neat to have it in "real time".
Gerry
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: cailyn]
#184618
08/04/07 06:16 AM
08/04/07 06:16 AM
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thracia
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My list of must haves already includes this one, Th screen shots of the hotel look beautiful. Can't wait for this one. In the meantime, maybe I should get started on the other 10 games I haven't played yet.(currently obssesed with hidden object games). Thanks Becky and Carla.
thracia
~Didi~ There will come a point in your life, when you realize what really matters, what never did, and what always will. Unknown
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: Carrie]
#184771
08/04/07 03:50 PM
08/04/07 03:50 PM
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Cathy1
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Excellent review Becky. That looks like a fantastic game. Some of the screen shots remind me of Syberia 2. Cathy 
" If Cornoil Comes From Corn Where Doe's Babyoil Come From "
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: Cathy1]
#184893
08/05/07 01:27 AM
08/05/07 01:27 AM
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Butcher
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Thanks for the update, the screenshots look awesome.
"Cannot The Kingdom Of Salvation Take Me Home?"
R.I.P Cliff Burton
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: Legolas813]
#185524
08/06/07 09:38 PM
08/06/07 09:38 PM
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Joined: Feb 2000
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Becky
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Legolas -- there's more information here. Alternate titles: Hotel Of The Dead Alpinist (also known as Inspector Glebsky's Puzzle).
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Re: An Interview with the "Dead Mountaineer's Hotel" Developers
[Re: Cathy1]
#187133
08/10/07 08:47 AM
08/10/07 08:47 AM
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Joined: Apr 2004
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looney4labs
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Beautiful screenshots!
Will the player actually be naming the character he thinks is guilty, or is it more a matter of just moving the story forward by eliciting the correct info?
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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