Hey...
Just wondered the opinions of some fellow gamers that have played Cleopatra.
I'll of course start with mine:
I had a really big craving for a new adventure lately (something that I probably didn't have for more than a year), and Cleopatra drew my attantion (I'm btw waiting anxiously for Gray Matter but it's still far...).
So People seemed to really enjoy the game and the atmosphere, and I figured, "why not", and purchased it.
So:
1. The graphics -
I have to admit, the graphics didn't overwhelm me (to say the least). Maybe it was because many people here said the graphics are amazing. Really, the graphics are *at least* five years old in technology standarts. If I compare this game with Myst 3 - Exile, which has gone out almost 6 years ago, it looks like Exile is even more impressive - having a more animated, alive environment.
Not to mention Myst 4, which looks soooo much better than Cleopatra, and it was also released 3 years ago.
So don't get me wrong, the game is pretty of course, but I was definitelly a bit dissapointed with the graphics.
2. The characters-
Another dissapointment. Very plain, very 2-dimentional. I admit I have high standarts, but that's simply not close for being in the league of, for example, Gabriel Knight (I took the other extreme, I know, just to make my point). Also, the monologs and dialogs in the game are really bad, in my opinion. It's modern language, for a game that's suppose to occur 2000 years ago. Maybe some like that - I don't. It gets me out of the atmosphere, and it's not entertaining at all for me. Sorry that when an ancient Chaldien astrologer says "I'm not so hot right now" (or something of the sort), I'm not rolling on the floor laughing.
If this game was intended to be humorous (like monkey island for example), it would be ok, but it's obviously not the purpose.
3. The story -
Nice, maybe has potential, but the sad fact is the game was too short to develop it. So it didn't impress me either.
4. The puzzles -
Puzzles were ok I guess - not exactly my cup of tea (especially not the inventory puzzles). I also found the game to be fairly easy, but I really like hard (logical!!!) puzzles, and I know many will disagree on this point. (everybody hates gamers that like good, hard puzzles, nowadays
).
5 Over all-
Too short. Eventually, I did find myself enjoying it - if only for the sake of solving puzzles and revlealing pieces of the story.
I didn't really want to finish it, and I couldn't believe it's going to end, because it was so short. The game consists of like 3 different buildings and surroundings - and that's it. There's nothing to compare that with other, serious games - that create a world (or at least a feeling of it). And no, I'm not refering to Myst (alone) this time.
So, my opinion - if you find yourself enjoying most adventures, get it. It's fun.
But, it is really *just an avarage game* - it doesn't try to aspire to anything more. I didn't feel the desire of the cretor for story-telling, for puzzle-creating, for the Egyptian culture - none of that.
The longest journey, Mysts, Gabriel knights, Monkey Islands (and many more) - these are much more than plain games. And the desire and talent of the creator is scattered all over the game.
Any thoughts?