Re: Sales of adventure games
[Re: Becky]
#215696
10/14/07 02:55 PM
10/14/07 02:55 PM
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Joined: Dec 2002
Posts: 4,216 Virginia's wetland dimension
Salar of Myst
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Virginia's wetland dimension
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Thank you very much for sharing these  Wow. Poor Clandestiny. I think I shall put it higher on my to-play pile in sympathy. I thought Journeyman Project 1 had done better than that. For one thing, it was in several discount bundles in the mid-90's. At one point, I had three copies! OTOH Sierra's numbers don't surprise me at all. Everybody played King's Quest back when. I bet Infocom's numbers were pretty high too, at least compared with the numbers of pcs people had back in the 80's. I remember hearing or reading that Myst's figures eventually cracked 10 million - what with the trilogy and all...so Myst III & Riven should be higher now too. Course some of that is due to fans like me who have a number of personal copies one way and another (plus those we gave as presents). Susan 
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Re: Sales of adventure games
[Re: Salar of Myst]
#215707
10/14/07 03:13 PM
10/14/07 03:13 PM
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Joined: Oct 2006
Posts: 1,617 Denmark, Europe
Karsten
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It's interesting to see that the King's Quest series sold 7 million units until 2001-2002 or so. However, if one divides this with 23 years, then we only get about 300,000 units pr. year or so.
The longest Journey proobably sold about 300,000 units in the first year or so, I'd guess. 7 years from this the sales could easily reach 1 million games or so.
Back in 1999-2002, companies could afford to sell 300,000 copies each year just to stay in business. Today, publishers etc. expect to sell 3 million units pr. game during a game's first two to six weeks or so.
And adventure games just doesn't do this...
/Karsten
Last edited by Karsten; 10/15/07 12:24 PM. Reason: spelling
Adventure gaming is fun
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Re: Sales of adventure games
[Re: Karsten]
#215894
10/15/07 03:06 AM
10/15/07 03:06 AM
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Joined: Mar 2001
Posts: 2,470 Cambridge, England
Kickaha
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Don't read too much into the numbers, it's possible some of the figures exclude non-US sales for instance.
I hope that newer ways of publishing games (like GameTap or digital downloads) will reduce the break even point to what Adventure games can achieve.
Used to answer to "Peter Smith", now answers to "Peter Rootham-Smith"
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Re: Sales of adventure games
[Re: Salar of Myst]
#216521
10/16/07 05:45 AM
10/16/07 05:45 AM
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Joined: May 2006
Posts: 30
martinc
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I thought Journeyman Project 1 had done better than that. For one thing, it was in several discount bundles in the mid-90's. At one point, I had three copies! Susan Though considered to be best-selling games in those days, the sales figures of the Journeyman Project 1 and 2 look a bit poor today. According to Broderbund's Mike Salvadore in a press release (1996) the series sold approximately 500,000 copies. As he mentions that 200.000 of The Journeyman Project 2 were sold in the year after it was published, JMP 1 would have sold 300.000 copies by then. http://www.thefreelibrary.com/Broderbund...h...-a018490706
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Re: Sales of adventure games
[Re: martinc]
#216554
10/16/07 07:39 AM
10/16/07 07:39 AM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
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You know, often when developers stop making adventure games, that is just a temporary setback. Somehow or other they often come back to making adventure games, even if they have to create new development companies to do it.
For publishers like Broderbund who once published adventure games, the story isn't so positive. It seems that once a publisher drops adventure games (or disappears altogether), they very infrequently surface again to begin publishing adventure games.
I'm not sure what the implications are, though it undoubtedly isn't good.
Peter -- I agree that online distribution would definitely solve certain problems, and may be the wave of the future. Before that happens, though, I think online distributors of large games like adventure games need to somehow solve the problems of long download times, frequent glitches encountered by people who are the first to download, and costs that are exactly the same as the boxed versions of the game.
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Re: Sales of adventure games
[Re: martinc]
#216557
10/16/07 07:44 AM
10/16/07 07:44 AM
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Joined: Mar 2001
Posts: 2,470 Cambridge, England
Kickaha
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Cambridge, England
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The Presto figures came from Presto. "Approximately 500,000 copies" won't be a number close to half a million. Peter -- I agree that online distribution would definitely solve certain problems, and may be the wave of the future. Before that happens, though, I think online distributors of large games like adventure games need to somehow solve the problems of long download times, frequent glitches encountered by people who are the first to download, and costs that are exactly the same as the boxed versions of the game. I wonder if casual games (like "Azada" etc) will evolve to having more complex story-lines, and thus become Adventure games in all but name. But that's wandering off topic.
Last edited by BrownEyedTigre; 10/16/07 10:52 AM. Reason: Combined Stacked post
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Re: Sales of adventure games
[Re: Kickaha]
#216615
10/16/07 10:42 AM
10/16/07 10:42 AM
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Joined: May 2006
Posts: 30
martinc
Shy Boomer
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The Presto figures came from Presto. "Approximately 500,000 copies" won't be a number close to half a million. Does it matter? Even if the figure is 460.000, it means that sales of JMP 1 were higher, and that was the question I responded too. But of course this isn't all hard info (coming from Broderbund or Presto; which stays unclear in the article). But the games must have done very well for Presto, otherwise it is a miracle that they published The Jourman Project Turbo! and the remake Pegasus Prime. But even these numbers amaze me, as these are great games. Like some other figures mentioned in your listing; it upsets me to read that another great game like Obsidian sold 80.000 copies.
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