Choosing an adventure game authoring system
#240263
12/03/07 01:46 AM
12/03/07 01:46 AM
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Sally(MG)
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This might be off-topic, but I have no idea where else to post it. I'm thinking about writing a series of small adventure games. I can do some 3D rendering / art / music / writing and so on, but I'm lost when it comes to choosing the right authoring software. To begin with, I know Adventure Game Studio is the "preferred" or most popular one out there, but I haven't seen any 1st person games made from their engine. I'm thinking about making something that has Nancy Drew game controls - basically a series of static images strung together to form rooms. I'm trying to work with a 640x480 - 800x600 resolution, 16/32 bit color depth. I've taken a look at SLUDGE AGS Adveture Maker and those looks to be the currently supported. I took a look at AGAST! but there's no download link and the forums are down. I really like SLUDGE, but I'm not sure if people are wiling to download and install a separate an engine to play my games. It just seems too demanding on the gamer. Adventure Maker looks promising but there aren't many games developed with it and the reviews tend to be negative. I'm not a programmer (syntax is my enemy). Any ideas would be appreciated. I don't mind paying for the software, so it doesn't HAVE to be free like AGS. Director, however, is a bit TOO expensive. ^_^; I plan for my games to be postcard/freeware. Lastly, here's a test render from one of my scenes. I'll have to go for lower resolution though - POVray took 2 hours. http://img86.imageshack.us/img86/9286/lookintothekitchenom1.png
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Re: Choosing an adventure game authoring system
[Re: Sally(MG)]
#240275
12/03/07 05:21 AM
12/03/07 05:21 AM
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Joined: Mar 2001
Posts: 2,470 Cambridge, England
Kickaha
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Good to hear of someone else thinking about making games! You've put some good effort into that scene (think about using JPG rather than PNG as the compression is better for images you post.)
Sludge is no longer so actively supported by its author which is an issue. Wintermute is well respected and is worth considering.
It's hard to do much if you don't want to do any scripting or programming - teaming up with someone else could be a good idea.
Used to answer to "Peter Smith", now answers to "Peter Rootham-Smith"
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Re: Choosing an adventure game authoring system
[Re: Kickaha]
#240308
12/03/07 07:25 AM
12/03/07 07:25 AM
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metamorphium
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I second Wintermute engine ( http://www.dead-code.org ). Although you have to learn scripting language, it offers very powerful possibilities and down the road it's solid platform for developing adventure games without having to limit yourself. And besides, Ghost in the Sheet has been developed using Wintermute.
Developing: ... www.cbe-software.comCreated J.U.L.I.A.: Among the Stars, Serena, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet
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Re: Choosing an adventure game authoring system
[Re: metamorphium]
#240323
12/03/07 08:09 AM
12/03/07 08:09 AM
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gremlin
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Metamorphium, Wouldn't you like to declare your personal interest in the Wintermute engine ... you have contributed tutorials and you're a Moderator on their forums  (not to mention using it for your own games) Gremlin
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Re: Choosing an adventure game authoring system
[Re: gremlin]
#240343
12/03/07 08:42 AM
12/03/07 08:42 AM
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metamorphium
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gremlin: I did declare my personal interest in engine and community openly (not only by creating games with it). I am in no way associated with the engine itself as it's a sole creation of Jan "Mnemonic" Nedoma. I came a long way there using many different engines (torque, AGS etc.) only to drop my anchor in WME community. I don't know if commiting tutorials is a wrong thing to do, but recommending engine I've found myself excellent for adventure game creating is (I presume) answer to question about adventure game authoring systems. As I've created Ghost in the Sheet in the way Sally(MG) wants to do - slide show etc. I *know* the engine is able to bring you from the point 0 to finished game. In other words - what's exactly your problem with my post above? 
Developing: ... www.cbe-software.comCreated J.U.L.I.A.: Among the Stars, Serena, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet
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Re: Choosing an adventure game authoring system
[Re: metamorphium]
#240470
12/03/07 12:23 PM
12/03/07 12:23 PM
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Sally(MG)
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Thanks guys - I'll keep the PNG thing in mind as well. Wintermute struck me as a bit hard to learn to use, and the features list wasn't very clear about what the WindowEdit tool does. Well, first I'm going to start playing Ghost in the Sheet to see what it's capable of. 
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Re: Choosing an adventure game authoring system
[Re: Ivinia]
#241002
12/04/07 11:17 AM
12/04/07 11:17 AM
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Sally(MG)
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After taking stock of what my computer is capable of, I'm going to go with 3rd person view. Mainly because it takes this machine around 1.5 hours to trace a 1024 x 768 image at medium quality with radiosity. I don't want to sacrifice quality, but if I do a third person view that means I only have to render 1 image per room instead of 8.
I'm also going to go with Wintermute since it seems to be the most versatile one of them all, even though it requires scripting. I took a look at the script library and it resembles C++. I've done some Torque script and I forgot to mention that once upon a time I was a front end dev (I just didn't LIKE scripting), so I should be able to handle it.
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Re: Choosing an adventure game authoring system
[Re: Kickaha]
#241698
12/05/07 02:47 PM
12/05/07 02:47 PM
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Sally(MG)
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Thank you! I WANT to go for a photo-realistic look, but if I really want to this thing is going to need a new graphics card. I guess I should get one anyway, but with high-antialias and no radiosity it takes 4 hours to render a 1024 x 768 image.
I'm probably going to post-process everything by making some photoshop actions to give everything more of a warm feel. The whole straight 3D render thing looks so...sanitary.
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Re: Choosing an adventure game authoring system
[Re: Sally(MG)]
#242135
12/06/07 04:11 AM
12/06/07 04:11 AM
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Joined: Mar 2001
Posts: 2,470 Cambridge, England
Kickaha
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As far as I knew (but am ready to be proved wrong) ray tracing packages don't use the graphics card, buying a new graphics card won't speed them up.
Depends on the look you're after - I've seen scenes which are toon-shaded then textures applied to make them 'dirty' which look quite good.
Used to answer to "Peter Smith", now answers to "Peter Rootham-Smith"
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Re: Choosing an adventure game authoring system
[Re: LindaMarion]
#242261
12/06/07 11:11 AM
12/06/07 11:11 AM
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metamorphium
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Sally(MG) - Peter Smith is very correct. New GFX card won't help you. If you seek an upgrade for cutting down rendering times, upgrade RAM (2GB helps there) and CPU.
Developing: ... www.cbe-software.comCreated J.U.L.I.A.: Among the Stars, Serena, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet
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