Hello!
I figured it'll be an interesting conversation, but there's really a reason why I start this thread (a bit long - sorry!).
Making games (adventures) is a far-away, dream of mine, probably ever since I was very young. Adventure games haunt me ever since I remember myself (well, I'm 22, it's not that long, but still...). Anyone who knows me cannot ignore the fact that adventure gaming is one of my biggest hobbies.
However, whenever I actually think about creating a game - even start to somehow write something - I always get cold feet and forget it, thus remaining in the realm of gaming.
I don't paint, nor animate. I don't spend my days writing stories or poems. I'm not really qualified in any programing language, I only know some basics. Yet this craving to create only seems to grow. Just a month ago, I had a discussion with a friend of mine, encouraging me to chase my "dream". I told him however, that entering this industry is such a wild dream, and that I'm very insecure of my talents, when it comes to making "art". Besides, I said, there's no "computer game" school I know of, it's not like studying painting or dancing - it's very fringe, and very rare - at least here, in Israel.
A few days ago, while I was listening to some music, staring outside the window in a bus, my eye suddenly caught a glimpse of a commercial to a collage, which I had heard of before - it focuses around art, education, mainly modern, creative, non-mainstream things - very attractive in my eyes.
I saw the words "Art, education, sculptery, ...., computer games...."...
...
huh?
I rubbed my eyes, and still I saw it. I quickly wrote to myself a note to check this out on the net.
Apparently this collage has opened a rather exclusive program, lasting 2 years - "Gamology", teaching the student computer games design from many many aspects, such as: The philosophy of computer design, the sociological affects and influences of computer games, feminist vs chauvinist computer games, and of course practiacal things such as programming, economical issues, animation, etc.... I was stunned. This is more than I've ever dreamed of! Moreover - in the end of the program you have to create a game in a game company you'll work in! No need to say that could supply me so much experience, and connections...
I decided that that's gotta be a sign from heaven

I promised myself I had to try and get in this program.
The thing is, I'm a physics-mathematics student, starting 2'nd year now...
To get to this program, it seems you need to prove your creativity. The student is mainly judged in personal interviews, but they mentioned you need to present a work file or some projects of yours, and also have academic knowledge in at least one of some very wide subjects - computers, art, education, design, etc...
Physics not there.
I feel I have nothing more than words to offer in these interviews. How could I explain my immense passion for this medium? My dreams, my visions, my need to create a brilliant story with beautiful gaming attached to it? My love for physics and science is connected strongly with my love for the adventure gaming world - rationality, logic, and more than anything - beauty and creativity - which is in my eyes abundant in physics and math.
I've said too much - now it's your turn;
I want it to be a discussion, not a "Tips for Tomer" thread, so my question is this:
What qualities would you expect a game designer to have? Which of them are inherent? Which are acquired?
Thoughts and ideas - are all welcomed!
I tried my best with grammar and syntax, hope it's not too bad!
Tomer.