Re: The List 2008: Comments and Surprises
[Re: Darleen03]
#357008
07/07/08 10:35 PM
07/07/08 10:35 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
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Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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Hi Darleen -- Sam & Max seems...unsophisticated?  Just curious -- did you play the demos, or was your impression formed by the trailers, screenshots, etc.? I'm looking at the list of games that did much better on the Twisty List than on GameRankings. One thing that they have in common is that many of the games (DarkFall is an exception here) were translated into English. This may just be a coincidence, though.
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Re: The List 2008: Comments and Surprises
[Re: Becky]
#357009
07/07/08 10:40 PM
07/07/08 10:40 PM
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Joined: Dec 2003
Posts: 15,022 Northeast NJ
Darleen03
Graduate Boomer
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Becky... I got Sam & Max Season One on a trade from GB's...I really hadn't a clue about the game at all...I seen trailers ...I thought I would love it... When I played I was 15 minutes into it...That was enough for me.. I just can't explain it...This game was too Stupid I still have the game...Will trade it at some point.... I think I will put it on my list at the Trading forum 
Luv Dar
GameBoomers "Games Are More Enticing Because Of Our "MaG"nificent Efficient Radiant Site"
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Re: The List 2008: Comments and Surprises
[Re: Becky]
#357084
07/08/08 07:35 AM
07/08/08 07:35 AM
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Joined: Nov 2004
Posts: 557 Dublin, Ireland
metzomagic
Settled Boomer
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Becky, hi again, Firstly, thanks for the analysis. Awesome! Then: I'm still thinking about what all this means. Is there a common factor in the games that are appreciated by both the reviewers at various generalist sites and by avid adventure gamers? Why do adventure gamers love (for instance) Black Mirror when the professional reviewers are so unimpressed with it? And why aren't more avid adventure gamers playing the Sam & Max games? From my experience, the generalist reviewers just don't have the patience to sit through an adventure game of any appreciable length, no matter how good it is (unless LucasArts made it, and they have fond memories of playing it when they were 15). They especially don't like: * Long, expositional dialogues * Difficult/contrived inventory-based puzzles (like the 'ducky' one in The Longest Journey, or Gabe having to disguise himself in GK3) The reason they like the Telltale Sam & Max series is the same reason I (and I'm assuming other avid adventure gamers) *don't* like them: they're short. Of course, there are generalist reviewers that can transcend all that and actually give an adventure game a fair review, but they are few and far between these days. MetzO'Magic
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Re: The List 2008: Comments and Surprises
[Re: metzomagic]
#357140
07/08/08 10:42 AM
07/08/08 10:42 AM
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Joined: Apr 2006
Posts: 1,853 Rockford, Illinois
sierramindy
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For me, Sam and Max just didn't translate well into 3D characters. I liked them as cartoons in Sam and Max Hit the road, but Season One just turned me completely off (too realistic in some way that I couldn't stomach maybe?) so I didn't even bother with Season Two although I could have played it on GameTap since I was still a subscriber at that time.
To love is to be happy with!
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Re: The List 2008: Comments and Surprises
[Re: sierramindy]
#357256
07/08/08 03:50 PM
07/08/08 03:50 PM
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Joined: Nov 2001
Posts: 2,773 california
catsmom
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california
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What qualifications does a reviewer have? Is it just a gamer who writes his/her opinions well? Or do they sit all day and play games and then write their reviews, and get paid for it? I usually read reviews after I have played the game just to see if the reviewer and I agree.
smile
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Re: The List 2008: Comments and Surprises
[Re: Becky]
#357273
07/08/08 04:23 PM
07/08/08 04:23 PM
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Joined: Nov 2001
Posts: 2,773 california
catsmom
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Thanks Becky  I only read reviews from this site  BTW thanks for all you do here, you are appreciated very much  I hope you do get some time to Play the games too.
smile
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Re: The List 2008: Comments and Surprises
[Re: Becky]
#357277
07/08/08 04:28 PM
07/08/08 04:28 PM
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Joined: Apr 2000
Posts: 6,984 Long Beach, Australia
flotsam
Staff Reviewer
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Staff Reviewer
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Long Beach, Australia
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I think you are probably correct Becky - except of course that GB reviewers get paid handsomly and are the envy of the rest of us Perhaps we over-analyse things too much? Nothing is perfect, least of all a list of impressions. I don't think we try and pretend that the GB list is the font of all wisdom - its just what a bunch of like-ish minded people suggest to their forum friends they might like to play.
Quantity has a quality all of its own
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Re: The List 2008: Comments and Surprises
[Re: Mad]
#357279
07/08/08 04:28 PM
07/08/08 04:28 PM
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Joined: Nov 2005
Posts: 786 usa
HeavenlyJoy
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I played Grim Fandango Recently, I think there was alot of trading it on the Trade forum recently anyway, I LOVED it, it was the funniest game I have ever played LOL... it really was a GREAT surprise still that it got that high a rating...
I REALLY didnt like the Ending of the Black Mirror, although I thought it was a good game, I couldnt recommend it for that REASON,
I am not surprised the Lost Crown did so well, I loved it myself, and think even if I played it 5 or 6 years ago, it would be on my top 10, I do agree also, we tend to remember what is FRESH in our minds and pick that way too..
GREAT list, I am also printing it, so I can look for games I haven't played and review others... Marcia
Last edited by HeavenlyJoy; 07/08/08 04:30 PM.
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Re: The List 2008: Comments and Surprises
[Re: flotsam]
#357285
07/08/08 04:37 PM
07/08/08 04:37 PM
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Joined: Dec 1999
Posts: 69,977
MaG
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Sonic Boomer
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...except of course that GB reviewers get paid handsomly... Okay - reviewers - No laughing from the bleachers please.
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Re: The List 2008: Comments and Surprises
[Re: flotsam]
#357293
07/08/08 05:01 PM
07/08/08 05:01 PM
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Joined: Jan 2005
Posts: 4,722 london uk
chrissie
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Hi flotsam, I've got to thank you again for making the effort for doing this list. It may be a list of impressions & it may not be "the font of all wisdom" but it is interesting enough for me to look at games mentioned a few times to read up on reviews on them. In the case of older games, if they appeal to me (analytical reviews are best!) & I think there is any possibility that I can play them on my system via "Steve's XP corner" I will buy if I do come across them! But it was a little sad, I thought, that there was so many negative/cynical comments aimed at the motives of players who included either newer or Independent games over older games in their lists (& personally I found that insulting!). But the final list, hopefully, reflects a diversity of the best games, old & new, that include somthing to cater for all tastes!
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Re: The List 2008: Comments and Surprises
[Re: chrissie]
#357324
07/08/08 06:17 PM
07/08/08 06:17 PM
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Joined: Nov 2001
Posts: 2,773 california
catsmom
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If your voting for YOUR favorite game How can you be wrong! New games old games whats the difference..nada.95% of my games are my favorites it was hard to choose..If a reviever gave a bad review of blue cars I'd go out and buy one anyway, no difference in games..
smile
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Re: The List 2008: Comments and Surprises
[Re: Gandalf]
#357605
07/09/08 11:42 AM
07/09/08 11:42 AM
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Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
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Sonic Boomer
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Posts: 69,977
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Longest Journey is #2 - check here.Are you meaning you want it #1? It's been running as #2 for the last several years in our Annual recommendations. Check here.
Last edited by MaG; 07/09/08 11:45 AM.
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Re: The List 2008: Comments and Surprises
[Re: MaG]
#357655
07/09/08 01:56 PM
07/09/08 01:56 PM
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Joined: Sep 2000
Posts: 1,903 Edmonton, Alberta Canada
judith
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It just shows that what one person loves, another person hates. Yes, I loved Keepsake & all the myst like games, but my favorites are dark mysteries & spooky games. One of the games on my list was "Shady Brook". I loved that game, but it looks like I was the only one. Thats what I love about GB. We're all different but the same. LOL. Judy
Last edited by judith; 07/09/08 01:57 PM.
A balanced diet is a cookie in each hand.
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Re: The List 2008: Comments and Surprises
[Re: chrissie]
#357745
07/09/08 05:01 PM
07/09/08 05:01 PM
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Joined: Jun 1999
Posts: 1,053 Singapore
Benedict
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We should, really, really narrow down the games list to games released within the last few years. Otherwise how would the newer games be recognised? They could never compete with Tex Murphy Series or Gabriel Knight series or Myst series with 4-8 disks and lots of FMVs starring hollywood actors because these games were from a golden age when game companies like Sierra and Cyan, Access, Lucasarts and Take 2 etc had huge budgets that new developers don't.
Even with a moderate budget, Games from the newer generation developers could never take the place of vintage classics like these as the classics have a permanent place in gamers' hearts. If there is a need to put everything together in a list, then let's have two separate lists - a list for the best games of all times and a list for the best games within the last five years.
Let us keep the golden games on a separate pedestal and let gamers recognise and choose gems among the newer games.
Last edited by Benedict; 07/09/08 05:04 PM.
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Re: The List 2008: Comments and Surprises
[Re: Benedict]
#357825
07/09/08 07:45 PM
07/09/08 07:45 PM
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Joined: Nov 1999
Posts: 3,669 New York
Mary
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Sounds like it might be a bit complicated to try and figure out if a particular game fits in the "past 5 years" category. I know, you can look that information up, but will people do that? I think of this list as a "fun" thing to do, but if I have to start worrying about the timing of a game: not so much fun anymore. Just my opinion.
The answer is....chocolate! Who cares what the question is.....
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Re: The List 2008: Comments and Surprises
[Re: Mary]
#357842
07/09/08 08:07 PM
07/09/08 08:07 PM
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Joined: Nov 2004
Posts: 557 Dublin, Ireland
metzomagic
Settled Boomer
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Benedict, hi, I had earlier promised to bow out of this discussion, because I'm afraid it was moi that was causing most of the controversy with my comments about the latest crop of adventure games being 'average'. But I'd like to use your comments as the launch pad for a hopefully constructive continuation of this thread, in order to discuss why I feel this way. What prompted me to re-enter the fray was this: We should, really, really narrow down the games list to games released within the last few years. Otherwise how would the newer games be recognised? They could never compete with Tex Murphy Series or Gabriel Knight series or Myst series with 4-8 disks and lots of FMVs starring hollywood actors because these games were from a golden age when game companies like Sierra and Cyan, Access, Lucasarts and Take 2 etc had huge budgets that new developers don't. Warning: this is gonna be... long! Well then, how did Jonathan Boakes manage to capture the hearts of most of us adventurers with Darkfall, obviously made on a shoestring budget? Let me put it another way: I think the graphics in all the games made by Frogwares are nothing short of fantastic. It was thus with Keepsake, and Runaway too. OK, there's the voice acting. But that wasn't the strong point of any of the Tex Murphy or Cyan games either. So what are the magical ingredients that must combine in a certain way to get your game on the all time greats list? I maintain they are (in no particular order): * Bringing some fresh ideas to the table * The game play and puzzles * The story * The dialogue and voice acting * The graphics It is a combination of being strong in most or all of those categories that makes a game an enduring classic. For instance, Myst, in it's time (which is important!) was a completely different departure from anything that came before it graphically (its peers were all 'cartoony'), and it also had good puzzles. On the other hand, Day of the Tentacle had great cartoon graphics, was extremely funny, and had *deviously* good puzzles. Not to mention a great premise (being able to pass objects between different time frames), and witty dialogue... But back to the gist of this. All of those bullet points above, possibly with the exception of the voice acting (i.e. paying for professional actors) are within reach of most modern development houses. But being *adventure* games, what I feel lets down most of the games being developed nowadays is... *the game play and puzzles*. Remember, I do agree that games like the Frogwares' Sherlock Holmes series, Keepsake, and Runaway are pretty solid in the graphics and sound departments. So now we must venture into spoiler territory as I attempt to explain why I didn't get more than a few hours into those games before giving up and putting them right back on my shelf to gather dust for the next couple of decades (I managed to see Keepsake through to the end, because I was going to review it for Quandary. But I found I really disliked it and had to turn it over to Rosemary and Gordon to review because I would have roundly trashed it). Sherlock Holmes: The Case of the Silver Earring ----------------------------------------------- I found the pixel hunting just got to be too much, and trying to figure out what I had in inventory was beyond my powers of comprehension. To wit: Within the first hour of play, I had acquired three samples of 'black powder' in my inventory, but there was no way to differentiate between them! I'm pretty sure there was going to be some big exposition at the end of the first chapter wherein Holmes would explain the subtle difference between the samples, but I never made it that far out of sheer boredom. Keepsake -------- I kept coming across puzzles that told me I didn't have the 'prerequisites to continue'. Huh? I finally managed to figure out that meant you had to attack the puzzles in a very particular order, which really put me off. Also, there were quite a few puzzles that didn't have sufficient clues to help you in solving them without trying random things. In other words, what we in the biz call 'twiddleware'. No thanks. Runaway ------- This one had so many artificial puzzle constructs that it completely ruined my suspension of disbelief. For instance: You're wandering through a museum, and have explored all the locations throroughly. Then only after you talk to someone about coffee, if you revisit one of the rooms again, a bowl of coffe beans has mysteriously appeared on a shelf when nothing was there before? This completely defies all logic. Likewise, there is a coffee wrapper in a trash can, but you aren't allowed to pick it up intil you've spoken to someone about it. Those two things finished the game for me, less than a quarter of the way through, I think. Now... I'm well aware that there are those who wouldn't be bothered in the slightest with issues like those, but the fact is... when you have been playing adventure games for 20-odd years, you build up certain expectations about what type of puzzles you can expect to find in a decent adventure game. And the puzzles in most of today's games just don't measure up at all to the likes of the ones you find in the classics. So that is my point, as belaboured as it was. My tuppence worth, as it were. Regards, MetzO'Magic
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Re: The List 2008: Comments and Surprises
[Re: metzomagic]
#357854
07/09/08 08:48 PM
07/09/08 08:48 PM
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Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
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Sonic Boomer
Joined: Dec 1999
Posts: 69,977
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I was just thinking of that today after reading some of the posts here. That some of the gamers have expectations or preset ideas already before playing a game. Like in the case of Dracula: Origin. They expect it to be like the older Dracula games which is made by another developer. I was wondering if they expected it to be as horror filled and thus got disappointed. They might have missed the beauty of how the game is presented, the fun in playing it. It actually saddened me a bit, that they missed to me a work of art in its own way.
I am an adventure gamer of 31 years or so, I treat games like I treat people - no expectations and I take them for what they are. If they show themselves to be horrible then that is how I approach them but if they are well mannered and doesn't have a secret agenda - then it's a pleasure of knowing them. I take the games I play for what I see during gameplay: if the game does not present the story well, if the dialogue is not clear, if the gameplay is loaded with glitches or finding the wonder of the graphics, the compatible music, the delivery of the story line. I get my pleasure in the wonder of the discovery or the frustration of disappointment.
I can't say that this is true for most gamers, but it makes gaming more pleasurable like finding new friends or a great book. As I mentioned before, to each its own. We all differ and that is great.
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Re: The List 2008: Comments and Surprises
[Re: MaG]
#357875
07/09/08 09:40 PM
07/09/08 09:40 PM
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Joined: Dec 2003
Posts: 15,022 Northeast NJ
Darleen03
Graduate Boomer
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Graduate Boomer
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Posts: 15,022
Northeast NJ
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MaG... That is very well said...I look to the beauty & art myself in a game..I am playing Perry now...The game is truly a work of art.. Dracula origin is also a work of art.. 
Luv Dar
GameBoomers "Games Are More Enticing Because Of Our "MaG"nificent Efficient Radiant Site"
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