Re: A Conversation with Nikopol Developer Michel Bams
[Re: Rushes]
#375457
08/14/08 03:42 PM
08/14/08 03:42 PM
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Joined: Sep 2004
Posts: 159
honeycomb
Settled Boomer
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Settled Boomer
Joined: Sep 2004
Posts: 159
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Thanks. Really looking forward to this one. The world created in the film was so striking and if they capture that atmosphere and fix some of the flaws in the story then this really could be a classic game in the Blade Runner tradition. Cant wait.  cheers
Last edited by honeycomb; 08/14/08 03:44 PM.
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Re: A Conversation with Nikopol Developer Michel Bams
[Re: honeycomb]
#375524
08/14/08 06:54 PM
08/14/08 06:54 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
Adept Boomer
Joined: Jan 2002
Posts: 13,453
Texas
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Great read, thanks L4L and Becky! Honeycomb, did you read the book? I'm wondering how similar it is to the movie.
Last edited by nickie; 08/14/08 06:56 PM.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: A Conversation with Nikopol Developer Michel Bams
[Re: GBC]
#375591
08/14/08 09:36 PM
08/14/08 09:36 PM
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Joined: Nov 2000
Posts: 35,238 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 35,238
United Kingdom
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Hi  Great stuff, Looney4Labs  and thanks for the link, Becky  Cheers. Mad 
Time : The Most Precious Commodity
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Re: A Conversation with Nikopol Developer Michel Bams
[Re: Becky]
#375699
08/15/08 06:17 AM
08/15/08 06:17 AM
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Joined: Mar 2001
Posts: 2,853 United Kingdom
Carla
Addicted Boomer
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Addicted Boomer
Joined: Mar 2001
Posts: 2,853
United Kingdom
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Thanks for excellent interview L4L, after Paradise I really wanted to know how the next Sokal game could be.
Carla  “Come what come may, Time and the hour runs through the roughest day.”
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Re: A Conversation with Nikopol Developer Michel Bams
[Re: Mad]
#375750
08/15/08 08:02 AM
08/15/08 08:02 AM
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Joined: May 2003
Posts: 7,767 Calgary Alberta Canada
Cathy1
BAAG Specialist
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BAAG Specialist
Joined: May 2003
Posts: 7,767
Calgary Alberta Canada
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Nice interview Becky. I like the spot where it says, if you get stuck on a timed puzzle you can still continue. as the game will do it for you. It looks like a very interesting game. Cathy 
" If Cornoil Comes From Corn Where Doe's Babyoil Come From "
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Re: A Conversation with Nikopol Developer Michel Bams
[Re: nickie]
#375935
08/15/08 01:59 PM
08/15/08 01:59 PM
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Joined: Aug 2008
Posts: 308 Warsaw, Poland
Ascovel
Settled Boomer
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Settled Boomer
Joined: Aug 2008
Posts: 308
Warsaw, Poland
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Very interesting interview. Thanks. Great read, thanks L4L and Becky! Honeycomb, did you read the book? I'm wondering how similar it is to the movie. I didn't watch the movie, but I've read the graphic novels. This game seems like a different take on the story from the very first one. In the original story the game hero's father was the main character and there was no mention at all of his son until the very end.
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Re: A Conversation with Nikopol Developer Michel Bams
[Re: honeycomb]
#376157
08/16/08 12:38 AM
08/16/08 12:38 AM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
Adept Boomer
Joined: Jan 2002
Posts: 13,453
Texas
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Thanks honeycomb. Ascovel, thanks too - the movie was like that as well. Because of the mature content, I didn't think they would make the game like the movie, but have been very curious about what they would do with it.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: A Conversation with Nikopol Developer Michel Bams
[Re: nickie]
#376188
08/16/08 05:09 AM
08/16/08 05:09 AM
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Joined: Aug 2008
Posts: 308 Warsaw, Poland
Ascovel
Settled Boomer
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Settled Boomer
Joined: Aug 2008
Posts: 308
Warsaw, Poland
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Because of the mature content, I didn't think they would make the game like the movie, but have been very curious about what they would do with it. If you are thinking about the sex scenes, I can tell you that the character of Jill (the woman with blue hair) didn't appear in the graphic novels until the second one (the movie compressed two stories into one). So probably the game designers won't have to worry about such things too much... until they start working on the second game. I've only seen the movie. Looks like the screenshots are in the same Art Deco style. I can't remember the story so much as the incredible visuals - a hovering Pyramid over Paris - and that's probably what attracted Benoit Sokal. Bilal is a legend of french-language graphic novel, much much bigger than Sokal ever will be. So I guess that's the main attraction of making the game.  Also, I've read in some interview with Sokal that they're pals and Bilal was looking for means to make a game, so he went straight to Sokal.
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