Re: Why do you quit?
[Re: Duskao]
#406147
10/15/08 02:04 AM
10/15/08 02:04 AM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
Adept Boomer
Joined: Jan 2002
Posts: 13,453
Texas
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When it isn't fun anymore - which generally happens when I don't like the characters or the story line. I used to force myself to complete games, but now I just think time is too precious and go on to the next game.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: Why do you quit?
[Re: Duskao]
#406151
10/15/08 02:23 AM
10/15/08 02:23 AM
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Joined: Jun 1999
Posts: 1,053 Singapore
Benedict
Addicted Boomer
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Addicted Boomer
Joined: Jun 1999
Posts: 1,053
Singapore
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I could think of a few reasons.
1. It could also be an obstacle in the game that is unusually, subjectively aggravating. For example, some gamers have problems with the "avoiding the troll" segment in Dreamfall. They get disoriented in the maze and they felt uncomfortable about the fear of being discovered by the big troll. It could be a slider puzzle or a maze. There was a notorious slider in "Secrets of Atlantis"(?) that resets itself if you are not careful.Also, which space sim gamer could forget the mission against the cloaked missile in Wing Commander 3? Losing this mission means u get sidetracked into a branch of the storyline which could lead to losing the war against the Kilrathi. Some games have elements that surprise the player by being not to the taste of the player. This could be an encounter in the story that is more horrifying or gross to the gamer, and the gamer could not continue playing, being overly grossed out. Blackstone Chronicles had some moments which really put me off, namely the subplot about an unfortunate boy.
2. It could be one of the missions (in an action, RPG or RTS game) that is unusually difficult due to improper balance on the part of the designers. For example, gamers have complained of an impossible "flak mission" in Dark Star One.
3. It could also be laziness. I have played Silent Hill 4 up to the point where I have to escort a weak female character through a level and I just could not go through with it - because of the amount of "work" that level demands. Some games felt more like "work" than "play". For example, there is a certain bridge/pillar puzzle in Schizm that required some geometrical calculation to get through. Understanding the clues was a chore to me by itelf.
4. Getting a brand new, more exciting game than the one I am playing, something all BAAGers could relate to. Suddenly you wonder, why am I going through with this nasty segment? I have a more interesting experience if I play the new game.
5. Difficulty beyond ability. The "work" factor becomes greater when games have certain elements that are not in my srengths. I have tried to play the command and conquer series for years but due to inability to manager resources efficiently I have either not done very well in missions, given up or was beaten by the missions. Then again, my lack of progress could also be due to reason 1,2,3, 4 or a combination of all 5 reasons.
Last edited by Benedict; 10/15/08 02:33 AM.
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Re: Why do you quit?
[Re: SAM_123]
#406212
10/15/08 07:30 AM
10/15/08 07:30 AM
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Joined: Feb 2006
Posts: 1,062 SE Michigan
The Haze
Addicted Boomer
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Addicted Boomer
Joined: Feb 2006
Posts: 1,062
SE Michigan
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 I think I like Nickie's answer the best. I quit when it isn't fun anymore. For me this usually means that I have gotten so frustrated with a puzzle that I sneak a look at a walkthrough, complete the puzzle, and still can't understand how I should have known the answer. I am an avid follower of all things MYST, which means I enjoy convoluted puzzles. However I do believe that the game should at least hint as to a given answer. The only other situation that causes me to quit a game is really poor (This usually means "Retro") graphics. I like big, beautiful scenery and structures. As an example, I enjoyed Paradise, which bothered a lot of folks, simply because it was big and beautiful.
If all the people were heroes, there would be no one to watch the parades.
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Re: Why do you quit?
[Re: Sassafras]
#406264
10/15/08 09:04 AM
10/15/08 09:04 AM
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Joined: Mar 2000
Posts: 1,826 Ottawa, Ontario, Canada
Bristol
Addicted Boomer
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Addicted Boomer
Joined: Mar 2000
Posts: 1,826
Ottawa, Ontario, Canada
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The main reason I quit is that I just get plain bored with them. Too much going from location to location and back again, ad infinitum, to do a simple puzzle, too much conversation and not enough puzzles, bad plots so that the next move is not only not obvious but completely hidden which entails more travelling from location to location. Well, you get my meaning. Also I agree with The Haze about not liking bad graphics. I recently went through a complicated install to get Gabriel Knight Sins of the Fathers working as I had such fond memories of it. Ten minutes in, I gave up and deleted. Those 1995 graphics were so bad, most of the time I could hardly see what was in the picture! When we didn't have any better we thought these were really good, but modern games have spoiled it for me. Also tried The Dig with much the same results.
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Re: Why do you quit?
[Re: Bristol]
#406281
10/15/08 09:44 AM
10/15/08 09:44 AM
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Joined: Apr 2006
Posts: 832 Indiana
Koalanut
Settled Boomer
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Settled Boomer
Joined: Apr 2006
Posts: 832
Indiana
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I agree with Nicki too about it not being fun anymore. I quit ND White Wolf because I can cook food and clean up anytime at home, not fun in real life. And then to investigate I have to go outside and worry about freezing to death or having enough heat packs and/or have snowball fights. I have put aside Rhem 2 because I was totally lost in what I was doing or why and it was so much underground, kinda like I just need to get out of here. Just not as much fun as Rhem 1. I quit Conspiracies, but plan to go back and do it again, cause I got stuck on a wall and couldn't move back and my save was a long, long time ago. That was my fault, should have saved more often. So if I am totally frustrated and don't get this game, or died or got stuck and a save is a ways back and don't want to do it again (frustration) or I am trying to get away from chores and all I have to do is more chores (frustration), I usually quit and pick up another game from the Stack to Play or go find another game with recommendations from here. There are times though I have went back and tried again if I want a challenge. But there are times that I have just sold the game cause I don't think that it is worth the frustration. In a nutshell, if I am playing to relax/escape, frustration is not what I want. Koalanut  Colpet, I agree! You put up your post while I was typing.
Last edited by Koalanut; 10/15/08 09:45 AM.
So many games, so little time....
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Re: Why do you quit?
[Re: Mad]
#406287
10/15/08 09:52 AM
10/15/08 09:52 AM
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Joined: Aug 2002
Posts: 2,932 Sumrall, MS
raylinstephens
Addicted Boomer
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Addicted Boomer
Joined: Aug 2002
Posts: 2,932
Sumrall, MS
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The only game I have quit and really it is still installed is Broken Sword 3. I just got tired of all the stealth-ing around. I hope to finish it someday  **edit: Oops, this isn't true! I quit Nancy Drew White Wolf because I felt like an unpaid maid. If I wanted to clean house it would be mine and I would get off this computer 
Last edited by raylinstephens; 10/15/08 09:54 AM.
So many games, so little time.
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Re: Why do you quit?
[Re: raylinstephens]
#406356
10/15/08 12:22 PM
10/15/08 12:22 PM
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Joined: Dec 2003
Posts: 15,022 Northeast NJ
Darleen03
Graduate Boomer
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Graduate Boomer
Joined: Dec 2003
Posts: 15,022
Northeast NJ
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I quit or get bored if there is too many puzzles..
Too many puzzles takes the adventure out of the game I think..
Luv Dar
GameBoomers "Games Are More Enticing Because Of Our "MaG"nificent Efficient Radiant Site"
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Re: Why do you quit?
[Re: Darleen03]
#406375
10/15/08 12:51 PM
10/15/08 12:51 PM
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Joined: Mar 2008
Posts: 617
Moondancer
Settled Boomer
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Settled Boomer
Joined: Mar 2008
Posts: 617
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Well, I don't "quit"  , I merely "put aside until a later time". If in the process I forget about the game, well, then it was really a boring game. If it's an interesting game and I get really stuck, I would rather use a walktrough than completely abandon the game. If it's an otherwise nice game with really difficult controls (like Grim Fandango) I'll still try to struggle through or get a patch or I would "put it aside until later". 
Last edited by Moondancer; 10/15/08 02:58 PM.
`Curiouser and curiouser!' cried Alice
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Re: Why do you quit?
[Re: Moondancer]
#406415
10/15/08 02:06 PM
10/15/08 02:06 PM
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Joined: Jul 2001
Posts: 11,505 Kirkwood, MO USA
flutist
Adept Boomer
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Adept Boomer
Joined: Jul 2001
Posts: 11,505
Kirkwood, MO USA
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I still have N.D. White Wolf but haven't played it in a while. I agree with Koalanut about that one. I pulled Myst IV off because I hadn't played it in a while and because of the way the saves are, I couldn't remember what I had done. Will go back to it one of these days. Most games I usually try to get through even if it means a WT.
Bets
Corgis fill your life with Joy, your heart with Love, and your soul with Sunshine.
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Re: Why do you quit?
[Re: Koalanut]
#406425
10/15/08 02:21 PM
10/15/08 02:21 PM
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Joined: Mar 2006
Posts: 3,295 Oregon
Lotus777
Addicted Boomer
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Addicted Boomer
Joined: Mar 2006
Posts: 3,295
Oregon
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Call me stubborn but I just won't quit unless the game absolutely isn't working on my XP. I am working on that problem and got and ancient laptop with WIN95 and have played some of the older games sucessfully this way. Have a secondary pc with XP and thinking of putting WIN98 on that one. Lucky my hubby has his own laptop, lol.  Just LOVE the games.
Lotus Life is like a hot bath. It feels good while you’re in it, but the longer you stay in, the more wrinkled you get.
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Re: Why do you quit?
[Re: J. King]
#406462
10/15/08 03:06 PM
10/15/08 03:06 PM
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Joined: Mar 2008
Posts: 617
Moondancer
Settled Boomer
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Settled Boomer
Joined: Mar 2008
Posts: 617
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I'll rarely quit a game outright because it's too hard. I may put it aside a few days, weeks, months or years, but I keep my savegames and notes handy. Usually the one reason I'll quit a game never to return is because of poor interface or mechanics or insurmountable design flaw or bugs. Like, for example, Fahrenheit (interface) or Keepsake (design flaws). Otherwise my tolerance is pretty high for annoying things in games. Oh, Welcome, JKing! I see this is your very first post! Anyway, I agree with you about Fahrenheit if you meant mashing those flashing buttons, but what were the "design flaws" in Keepsake that made you unable to finish it?  I couldn't put it down right to the end, and liked the game very much (except for the merchant's voice) 
`Curiouser and curiouser!' cried Alice
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Re: Why do you quit?
[Re: Moondancer]
#406486
10/15/08 04:26 PM
10/15/08 04:26 PM
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Joined: Apr 2001
Posts: 4,671 New York
Leeana
Addicted Boomer
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Addicted Boomer
Joined: Apr 2001
Posts: 4,671
New York
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when I bought ... the Alice -In-Wonderland Game, New to adventureing...so I thought, it was a point and click well no way then I was always killed by something or someone and not only that it was cartoon oh my goodness ... how I hated that threesome... "No" point and Click "No" really people and "No" killing Please those are a big No No for me ... so I quit I also cant play St. Delawre ((I think Thats the name of the game)) well anyway it scared the baa-gee-bees out of me... No scarry stuff Please  I love Nancy Drew though I can tolorate lil scare but not rip-a-part-scare .... and well I guess thats when I quit otherwise I love gaming!
Last edited by LEEANA; 10/15/08 04:27 PM.
'Worry looks around, sorry looks back, Faith looks up.'
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