Hi Need some help!! I am playing Delaware St John 3: The Seacliff Tragedy. I am on Story 2 & I think I am near the end. I have opened the shed & found the makeshift altar & spell sheet, which then blew away. I walked towards the funhouse & the clown was there laughing & he runs into the green employee shed. I try to follow him, but it's says the door is locked. I don't have the key. I read the walkthru from MaGTRo & it's says that I am supposed to follow the clown into this shed, but she doesn't say it is locked.
Can someone help?
Thanks! Margie
Re: Delaware St John 3: Seacliff Tragedy
[Re: margiesam]
#442761 12/27/0802:16 AM12/27/0802:16 AM
Margie, as Bella says, if you place your cursor on the main panel of the green building door you should see a fist icon. Click on that and the door will break in.
and let us know if you still have problems.
Bella!
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Delaware St John 3: Seacliff Tragedy
[Re: Rushes]
#443143 12/28/0802:25 AM12/28/0802:25 AM
Dolly, if you don't see the X appear on the tunnel map then you may have clicked an incorrect map somewhere along the way, in which case you will need to start this puzzle over again by returning to the locker by the gate and replaying through from that first map. Good luck, let us know how you get on.
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Delaware St John 3: Seacliff Tragedy
[Re: Rushes]
#445287 01/02/0911:02 AM01/02/0911:02 AM