GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
Wallace & Gromit's Grand Adventures -- Launched! #479977
03/24/09 07:24 AM
03/24/09 07:24 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Wallace & Gromit's Grand Adventures, A New Comedy Game Series from Aardman Animations and Telltale, Premieres Today

First of four monthly, digitally-distributed episodes now available from www.telltalegames.com




Quote:
Make a nice cuppa and settle into your favorite chair for Wallace & Gromit's Grand Adventures, a new game series debuting today at Telltale Games. "Fright of the Bumblebees," the first of four digitally-distributed games starring the popular Plasticine duo, is available now. Subsequent installments will be delivered in May, June, and July.

Wallace and Gromit, the well-meaning but accident-prone inventor and his capable and highly-intelligent canine companion, have been delighting audiences with their animated adventures for twenty years. Their most recent outing, Wallace & Gromit in A Matter of Loaf and Death, aired with record-setting viewership this past Christmas. Telltale's Wallace & Gromit games are designed for the same all-ages crowd as the films, and will be appreciated by gamers and non-gamers alike.



New screenshots are here.


Quote:
Alternating between the roles of both Wallace and Gromit throughout the game, players will banter with a charismatic cast of characters, tinker with Wallace's creative contraptions, and enjoy four all-new stories set in the colorful Wallace & Gromit universe. Given the franchise's global appeal, Wallace & Gromit's Grand Adventures includes subtitles in German, French, Italian, and Spanish. In today's debut episode, "Fright of the Bumblebees," Wallace attempts to save his bumbling honey business through the growth of supersized flowers. When these giant flowers lead to an unintended consequence, giant bees, Gromit must step in to save the town from the angry swarm.



Celebration! 50% off sale


Quote:
To celebrate the series premiere, Telltale is offering the full series on PC for the limited-time special price of $29.95 (approx. GBP21), a 15% savings on the regular price of $34.95 (approx. GBP24). During the launch week, customers who purchase Wallace & Gromit's Grand Adventures will also get an amazing 50% discount on all other items in Telltale's store, including the acclaimed Sam & Max games, Strong Bad's Cool Game for Attractive People, and related merchandise. These special offers expire March 29.



To buy Wallace & Gromit's Grand Adventures or download the free demo, visit the game's webpage.

If you haven't had a chance to read it yet, check out the GameBoomers interview with Dave Grossman that touches on a couple of aspects that just came to light in the new screenshots.

Last edited by Becky; 03/26/09 07:48 AM.
Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: Becky] #479980
03/24/09 07:33 AM
03/24/09 07:33 AM
Joined: Jan 2004
Posts: 84,234
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 84,234
In the Naughty Corner
Thanks Becky! I got my download email this morning. Can't wait to download after work.

Ana wave


Don't feed the Trolls
Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: BrownEyedTigre] #479981
03/24/09 07:39 AM
03/24/09 07:39 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
I got my download email too. The theme song is playing in my mind... evil

Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: Becky] #480003
03/24/09 08:21 AM
03/24/09 08:21 AM
Joined: Feb 2009
Posts: 35
P
Perry-Rhodan Offline
Shy Boomer
Perry-Rhodan  Offline
Shy Boomer
P

Joined: Feb 2009
Posts: 35
Just bought it last night and downloaded already .
I played it and passed the first part i dont want to spoile anything .

The game is just great . Funny with great graphics .
Im in love smile

And no bugs or glitches .

Just a great game .

Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: Becky] #480341
03/24/09 11:06 PM
03/24/09 11:06 PM
Joined: Apr 2001
Posts: 3,029
Indiana
Demosthenes Offline
Addicted Boomer
Demosthenes  Offline
Addicted Boomer

Joined: Apr 2001
Posts: 3,029
Indiana
I'm also enjoying this one. It does a better than usual job of catching the spirit of the source material, while still being a fun adventure game.

I have encountered two glitches so far--one non-repeating crash, which cleanly crashed to the desktop with a standard error report, indicating that the application needed to be closed. Restarting the game got me past that one.

The second glitch was relatively minor. Bookmarks (saves) suddenly stopped working. I would press Esc, click Your Game, then click "Bookmarks," and the button wouldn't respond.

Exiting to the main menu auto-saved the game, however, and continuing from the autosave returned the bookmarks button to its working state.

So yes, I encountered some glitches, but both were easily bypassed.

The voice/music imbalance from the demo also seems to be gone now, which is great. That means I can turn off the subtitles.

The game also handles Alt-Tabbing well enough, which is the only reason I'm here typing right now. lol

Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: Demosthenes] #480762
03/26/09 12:47 AM
03/26/09 12:47 AM
Joined: Jun 2005
Posts: 451
Berkeley, CA
O
orchgamer Offline
Settled Boomer
orchgamer  Offline
Settled Boomer
O

Joined: Jun 2005
Posts: 451
Berkeley, CA
I just started the game tonight and am already enjoying it. I agree with Demosthenes that they capture the source material very well. If you are a Wallace and Gromit fan you will most likely enjoy this one. The puzzles and style are similar to the Sam and Max games, but, again, distinctly Wallace and Gromit. I especially like that you occasionally get to play Gromit.

Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: orchgamer] #480812
03/26/09 05:48 AM
03/26/09 05:48 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
It's a good thing that Wallace has an inexhaustible supply of eggs! lol I left the kitchen an eggy mess.

I love the bookshelf in the dining room -- especially Rebecca of Honeybrook Farm. grin

Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: Becky] #482190
03/29/09 01:45 PM
03/29/09 01:45 PM
Joined: Jun 2005
Posts: 451
Berkeley, CA
O
orchgamer Offline
Settled Boomer
orchgamer  Offline
Settled Boomer
O

Joined: Jun 2005
Posts: 451
Berkeley, CA
Anyone else get to the "Mad Libs" puzzle? Very clever I thought and fun. I don't get to play every night but I am enjoying this game!!!

Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: orchgamer] #482233
03/29/09 03:21 PM
03/29/09 03:21 PM
Joined: Apr 2001
Posts: 3,029
Indiana
Demosthenes Offline
Addicted Boomer
Demosthenes  Offline
Addicted Boomer

Joined: Apr 2001
Posts: 3,029
Indiana
Originally Posted By: orchgamer
Anyone else get to the "Mad Libs" puzzle? Very clever I thought and fun.


I agree. Telltale usually manages some fun puzzles in their games, but this one in particular had some well thought out, enjoyable little puzzles in it.

They also took some interesting risks. The game has WASD controls, timed puzzles, and even one or two point-and-click quasi-action sequences--all handled fairly well, I think.

Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: Demosthenes] #482497
03/30/09 07:32 AM
03/30/09 07:32 AM
Joined: Nov 1999
Posts: 3,669
New York
Mary Offline
Addicted Boomer
Mary  Offline
Addicted Boomer

Joined: Nov 1999
Posts: 3,669
New York
I was on the fence about this game, but now hearing it is WASD controlled, with timed puzzles and "quasi-action sequences"--I don't think I can manage it. Too bad.


The answer is....chocolate! Who cares what the question is.....
Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: Mary] #482514
03/30/09 08:24 AM
03/30/09 08:24 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Mary -- it's an interesting combination of WASD (or arrows) and mouse control. The hotposts in the environment, when clicked on, often cause Wallace (or Gromit) to move over to have a look, so clicking does frequently make the character move. However, there are times when there's nothing to click to go in the direction you're choosing, and then you use the arrow keys or WASD to move in that direction.

Re: Wallace & Gromit's Grand Adventures -- Launched! [Re: Becky] #482591
03/30/09 12:10 PM
03/30/09 12:10 PM
Joined: Apr 2001
Posts: 3,029
Indiana
Demosthenes Offline
Addicted Boomer
Demosthenes  Offline
Addicted Boomer

Joined: Apr 2001
Posts: 3,029
Indiana
Mary, for an idea of how the controls work, try the demo. You do have to use the WASD keys from time to time. But it's fairly intuitive, is not always necessary, and is nothing like the annoyance of trying to navigate around in, say, Grim Fandango. All your interactions are handled with the mouse.

As for the rest, it's not nearly as bad as it sounds. The timed events are simple use-the-item-in-your-inventory-before-it's-too-late events, and if you don't manage it the first time, you can just try again. You can even accomplish the task in pieces--puzzles don't reset if you mess up partway through.

The action sequences require thinking more than reaction time. Controls are point-and-click in those sequences. Once you've figured out what you need to do, you have at least a few seconds to accomplish an action, or sometimes an unlimited time, and if you don't manage it, then as with the timed puzzles you can just wait a bit and try again. There's no coordination or split-second timing required--just the ability to point and click. Like above, messing up halfway through doesn't reset everything--you just keep trying from where you left off.

So I think almost everyone will be able to handle the game, although I'm certain each of the above aspects will lend a little minor frustration for some. I know with one timed event I had to do it three or four times before I got everything exactly right, and in between had to watch a short, unskippable cutscene every time. So mostly you'll need patience.

Re: Wallace & Gromit's Grand Adventures -- Launched! [Re: Demosthenes] #482702
03/30/09 05:38 PM
03/30/09 05:38 PM
Joined: Nov 1999
Posts: 3,669
New York
Mary Offline
Addicted Boomer
Mary  Offline
Addicted Boomer

Joined: Nov 1999
Posts: 3,669
New York
My goodness, I just remembered the "fun" I had with Grim Fandango. That poor man was spinning around in circles and walking into walls more than he was walking a straight path. rotfl


The answer is....chocolate! Who cares what the question is.....
Re: Wallace & Gromit's Grand Adventures -- Launched! [Re: Mary] #482703
03/30/09 05:39 PM
03/30/09 05:39 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
I had the same experience with Grim Fandango. lol I wonder what kept those dry bones together after I walked Manny into all those walls?

Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: Mary] #483329
04/01/09 10:16 AM
04/01/09 10:16 AM
Joined: Dec 2001
Posts: 2,964
San Francisco
fov Offline
Addicted Boomer
fov  Offline
Addicted Boomer

Joined: Dec 2001
Posts: 2,964
San Francisco
I had such a hard time with the controls in Grim Fandango. Luckily the Wallace & Gromit controls are nothing like that. smile

Re: Wallace & Gromit's Grand Adventures Launch Today! [Re: fov] #483579
04/02/09 12:03 AM
04/02/09 12:03 AM
Joined: Jun 2005
Posts: 451
Berkeley, CA
O
orchgamer Offline
Settled Boomer
orchgamer  Offline
Settled Boomer
O

Joined: Jun 2005
Posts: 451
Berkeley, CA
I just finished the game here and just had a wonderful time playing it. I was smiling the whole time. For those who do not care for arcade sequences, there is only one really, and there is a puzzle behind the game. Once you figure out what to do all you need to do is just be patient and mouse click near the correct time. It's fun and uses more mental effort than physical/arcade effort. The final scene is fun too. Can't wait for the next one!
smile

Previous Thread
Index
Next Thread

Moderated by  BrownEyedTigre, Marian 

Who's Online Now
3 registered members (Pandora, oldbroad, Koala), 364 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
big0, Virgolady72, plsjustwrk, CharlesSchwimmer, chllvb
9407 Registered Users
Powered by UBB.threads™