A rant article for adventure game developers
#493089
04/25/09 12:11 AM
04/25/09 12:11 AM
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Joined: Apr 2006
Posts: 328
DaveHT
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I am not too fond of rants, particularly when they are ill founded or when they are written purely to antagonize without constructive criticism. Still, there is a "gentle" and rather "polite" rant just posted on Adventure Classic Gaming that may be a good read for fellow GBers struck with BAAGS. The article is called, "Principal principles: a primer for adventure game developers?" http://www.adventureclassicgaming.com/index.php/site/features/115/Brings back fond memories of LucasArts. Ok. I am tired. 3 posts in a row. Need to take a nap. 
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Re: A rant article for adventure game developers
[Re: DaveHT]
#493096
04/25/09 12:53 AM
04/25/09 12:53 AM
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Joined: Jun 2004
Posts: 164 Chorley, UK
Fishook
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What a very intresting article, which I agreed on most points, as the adventure genre has become a bit stale and formula based recently.
Life is one big Adventure Game
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Re: A rant article for adventure game developers
[Re: Becky]
#493106
04/25/09 03:29 AM
04/25/09 03:29 AM
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Joined: Sep 2004
Posts: 246 Essex, UK
myopia
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It's okay for me Becky -you're up late, or very early!
'Reality is a projection of the mind' Quantum scientists
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Re: A rant article for adventure game developers
[Re: Becky]
#493113
04/25/09 03:48 AM
04/25/09 03:48 AM
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Joined: Sep 2004
Posts: 246 Essex, UK
myopia
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Yikes, you're playing havoc with your sleep pattern but not the games!
'Reality is a projection of the mind' Quantum scientists
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Re: A rant article for adventure game developers
[Re: Ascovel]
#493291
04/25/09 03:15 PM
04/25/09 03:15 PM
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Joined: Nov 2000
Posts: 35,347 United Kingdom
Mad
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Yes !! And yet we so often get .... Patching, patching, patching 
Time : The Most Precious Commodity
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Re: A rant article for adventure game developers
[Re: Ascovel]
#493408
04/25/09 09:05 PM
04/25/09 09:05 PM
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Joined: Nov 2000
Posts: 35,347 United Kingdom
Mad
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" otherwise there will be patching x6" Oh, nooooooooo ........ 
Time : The Most Precious Commodity
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Re: A rant article for adventure game developers
[Re: harhan3]
#494223
04/28/09 05:39 AM
04/28/09 05:39 AM
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Joined: Oct 2008
Posts: 15
MycroProcessor
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I agree with most of it, but there are a few things I disagree with. I personally don't think that puzzle should be locally solvable, in fact I greatly prefer if they aren't and that traveling between locations far away from the puzzle are required, though if the entire game consists of many puzzles like this I can think of times where this becomes tedious. Also I am a fan of sound puzzles, but I also come from a pretty musical background so I understand why the writer of this article and others wouldn't like puzzles with an audio focus either. Lastly I don't find a story driving the game to be mandatory, I actually think it is cool when the entire focus is the environment and the puzzles, but I still think that stories to explain the reason that puzzles relate to the environment can be really interesting and I usually enjoy games that use this idea.
Other than that I agree with most of the points stated, I especially agree with "if a new hotspot has appeared, then there must be a visible change to the scene", I dislike it when games have hotspots suddenly available after solving a puzzle that has no logical connection with the location the hotspot appears in. I also get really annoyed when dialogue that is only heard once is required to solve a puzzle and reverting to an old save game is required to to retrieve the information. I remember Schizm had a lot of these moments and if the dialogue was possible to repeat, the difficulty would still be high but for reasons of complexity rather than just an inability to retrieve the clues again.
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Re: A rant article for adventure game developers
[Re: MycroProcessor]
#494340
04/28/09 01:36 PM
04/28/09 01:36 PM
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Joined: Nov 2000
Posts: 35,347 United Kingdom
Mad
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" I personally don't think that puzzle should be locally solvable, in fact I greatly prefer if they aren't and that traveling between locations far away from the puzzle are required, though if the entire game consists of many puzzles like this I can think of times where this becomes tedious." I agree !! I like travelling around to solve stuff and it doesn't get at all tedious if the developers are sensible and give us a "magic map"  [Whereas having a solution locally available every time would bore me.] Even as far back as Secret of Monkey Island we were treated to magic maps - and I am disappointed every time one isn't supplied when the gameplay screams out for one 
Time : The Most Precious Commodity
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Re: A rant article for adventure game developers
[Re: Mad]
#494512
04/29/09 02:23 AM
04/29/09 02:23 AM
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Joined: Feb 2009
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harhan3
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