3 Cards to Midnight -- A Review by Flotsam
#500624
05/15/09 11:31 AM
05/15/09 11:31 AM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
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Does 3 Cards to Midnight play the adventure card, the casual card, or a little of both? Flotsam investigates this gripping, controversial mystery game. 3 Cards to Midnight
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Re: 3 Cards to Midnight -- A Review by Flotsam
[Re: Becky]
#500634
05/15/09 12:18 PM
05/15/09 12:18 PM
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Joined: Nov 2007
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GPM
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I noticed that this game is being or has been discussed at length on both the Adventure Games Forum and the Casual Games forum, and I wondered the same thing.
I don't care for adventure games so I generally try to stay pretty far away from them, but I understand that there are some casual games that are starting to incorporate some adventure game techniques in them and vice versa. In fact, I recall reading an interview on Gamezebo with the team that worked on Return to Ravenhearst where they openly said they were more inclined to make an adventure game as opposed to an HOG, and I think they did do that.
I note that the review says, "If you like a well told story, and if you are a fan of casual games, you will probably rate 3 Cards to Midnight more highly than I did. I want far more from my game play than this offered, although not much more from a story perspective. So a very mixed blessing indeed."
I think that's a very interesting point since, as a casual game player, I would want far less in terms of adventure game technique.
Is it possible that, in trying to please everybody one is actually pleasing nobody?
I'd be interested to know how you all would characterize 3 Cards to Midnight, which I understand is a "psychological thriller" as one might also characterize Return to Ravenhearst?
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Re: 3 Cards to Midnight -- A Review by Flotsam
[Re: GPM]
#500735
05/15/09 06:44 PM
05/15/09 06:44 PM
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Joined: Aug 2008
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Ascovel
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I think that's a very interesting point since, as a casual game player, I would want far less in terms of adventure game technique.
Is it possible that, in trying to please everybody one is actually pleasing nobody?
You stirred my curiosity here, GPM, since I still try to build some kind of functional definition of causal games in my mind. Could you tell me which are the elements of 3CM that you consider adventure game techniques? I'm especially curious about those that don't appeal to you personally.
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Re: 3 Cards to Midnight -- A Review by Flotsam
[Re: Cynder]
#501127
05/16/09 06:39 PM
05/16/09 06:39 PM
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Joined: Sep 2008
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Cynder
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Okay, in my opinion, this is a "twisty" IHOG with elements of an Adventure Lite, but it's not a true adventure to me. Virtually all of your success in the game is based upon being able to find the objects that relate to the key words.
It's a difficult game, even on Normal mode, and I think it would be hard indeed for anyone who isn't well versed in English, so, it might be a bit more fun on "Easy" for the truly casual gamer. These are just my thoughts, of course, and others may feel differently.
It is a moody piece, and even the character art is a bit on the gritty/grotesque side to keep that brooding mood. I really liked it for that, so it was worth a credit to me.
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Re: 3 Cards to Midnight -- A Review by Flotsam
[Re: Cynder]
#501230
05/17/09 12:36 AM
05/17/09 12:36 AM
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Joined: Jan 2004
Posts: 84,242 In the Naughty Corner
BrownEyedTigre
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The Sassy Admin and PR Liaison
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In the Naughty Corner
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Yes, Cynder, they are the same guys. 3 Cards to Dead time is the next game. It's not released yet. Ana
Don't feed the Trolls
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Re: 3 Cards to Midnight -- A Review by Flotsam
[Re: Cynder]
#502208
05/19/09 06:16 PM
05/19/09 06:16 PM
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Teddo
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I'm playing this and am nearly at the end. I've thoroughly enjoyed it. The word association boggled my mind at times (thanks for the hints). I found the graphics, background sound and music, as well as the voices, excellently done. More like a good adventure game. Gets an A+ from me. Teddo
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