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Re: Slip Space/ Burma Shave Analogy-- Demo
[Re: macmac]
#621790
05/14/10 05:48 AM
05/14/10 05:48 AM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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Hi macmac, See if THIS thread helps you. 
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: Slip Space/ Burma Shave Analogy-- Demo
[Re: Rushes]
#622104
05/15/10 09:12 AM
05/15/10 09:12 AM
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Joined: Feb 2009
Posts: 32 The Shave
Slip Space
Shy Boomer
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Shy Boomer
Joined: Feb 2009
Posts: 32
The Shave
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Hi macmac. I appreciate that you downloaded the demo and gave it a shot. I would have liked it had you been a bit more persistent. I think you could have solved that puzzle even without an affinity for math. Once you got the lights to the top of the towers, you could have gone back and reopened the cylinder behind the building and noted that the number changed. If you continued to change the positions of the lights and then checked for a new number, you would have made the connection that there is a relationship between the lights and the numbers that show up on the cylinder. Then you just figure out which combination is going to match the number on the front door.
I still think that if you like the Rhem games you'd like my game. The above puzzle is the "math puzzle" and the only one of its kind. Bob Washburne has written a very nice hint through for the game that I will gladly email to any player. Regardless what you do, I am grateful to you for your feedback. Thanks, Dan (Slip Space)
Good news agent, you have successfully hijacked the Golden Age of Advertising.
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