Re: The Filmmaker
[Re: Sam R]
#625701
05/29/10 10:07 PM
05/29/10 10:07 PM
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Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
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Sonic Boomer
Joined: Dec 1999
Posts: 69,977
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Sam, I am relying on a walkthrough. Answers by someone that played it is better than what I read. I don't know the nuance of the game. Please keep on helping us. We appreciate it. I will repost you great answer. Hi michele rose - I just went through all that myself, so maybe I can help....
To turn on the projector, you'll need to use a handle on the cylindrical protrusion. That handle can be found in the ticket booth (go out the front lobby door, which you need a key for).
The brick under the stage is on the left wall (on your left as you're standing on the ladder going up to the trapdoor). You'll need what's behind the brick to get into the Fuzzie village. But first you'll have to solve the projector puzzle. Read through the earlier pages in this thread for help on solving that.
Good luck!
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Re: The Filmmaker
[Re: MaG]
#625722
05/29/10 11:19 PM
05/29/10 11:19 PM
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Joined: Sep 2008
Posts: 17
Sam R
Shy Boomer
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Shy Boomer
Joined: Sep 2008
Posts: 17
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Okay, I'll keep posting when I think I can help.
michele rose - Once you've solved the projector puzzle, to start a film rolling you need to place it on the top part of the projector. I found it easiest to go forward to the window then click up and left. Once you've placed the film on the projector, go back to the window and click the 3D glasses on it. After a short delay, the film will start.
This is really turning out to be a fun game, so hat's off to CB for a great job. It's definitely been worth the purchase price.
Last edited by Sam R; 05/29/10 11:26 PM. Reason: Added another tip
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Re: The Filmmaker
[Re: Sam R]
#625799
05/30/10 08:22 AM
05/30/10 08:22 AM
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Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
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Sonic Boomer
Joined: Dec 1999
Posts: 69,977
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Re: The Filmmaker
[Re: brig77]
#625891
05/30/10 02:01 PM
05/30/10 02:01 PM
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Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
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Sonic Boomer
Joined: Dec 1999
Posts: 69,977
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 brig77, Fuzzies riddle: A long distance is a mile, which is made of 6 letters. A snake looks like the letter "s", so add an s to the start and the end of mile to arrive at the solution which definitely improves one's mood! Primal: The ancient text is found in the count's locked chest.
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Re: The Filmmaker
[Re: Sam R]
#626161
05/31/10 03:02 PM
05/31/10 03:02 PM
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Joined: Jun 2006
Posts: 3,667
GreyFuss
Addicted Boomer
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Addicted Boomer
Joined: Jun 2006
Posts: 3,667
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SamR
If I remember correctly, when the beast puts his left arm down...run up it. I was also stuck here for quite a while
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
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Re: The Filmmaker
[Re: michele rose]
#626777
06/02/10 10:00 PM
06/02/10 10:00 PM
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Joined: Sep 2008
Posts: 17
Sam R
Shy Boomer
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Shy Boomer
Joined: Sep 2008
Posts: 17
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michele rose -
Overall, there's more logic than luck to this type of puzzle, though you may occasionally have to guess. But guessing is dangerous, as you've found out.
Here's an example of the way the logic works....
Let's say that you've uncovered four squares in the lower-right corner of the board, and they show up as two 1's, a 2, and an empty square, like this:
. _____ _____ _____ |.........|.........|.........| |....C...|....D...|....E...| |_____|_____|_____| |.........|.........|.........| |....B...|....2...|....1....| |_____|_____|_____| |.........|.........|.........| |....A...|....1...|empty.| |_____|_____|_____|
Squares A through E are unknown (unclicked).
The number 1 in the right hand column means that only one bomb exists in the squares surrounding that one. So, you know there's a bomb in either square D or E.
The number 1 in the middle column means that only one bomb exists in the squares surrounding that one. So, you know there's a bomb in either square A or B.
The number 2 in the middle column means that there are two bombs in the squares surrounding that one. Since you know that one of those two bombs has to be in D or E, and that the other bomb has to be in A or B, then it's safe to uncover (click on) square C.
As you uncover more squares with numbers, you should eventually be able to deduce where the other bombs are.
Note: It's useful to right click on a square that you know for sure is a bomb. That will mark it with a skull so you remember where it is. You can also right-click a second time and mark the square with a question mark, if you're still unsure whether there's a bomb there. Right-clicking a third time clears your markers.
(sorry about the bad quality of the graphic)
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Re: The Filmmaker
[Re: Sam R]
#626846
06/03/10 05:43 AM
06/03/10 05:43 AM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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Thanks, Sam.  michele.
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: The Filmmaker
[Re: michele rose]
#627002
06/03/10 04:26 PM
06/03/10 04:26 PM
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Joined: May 2004
Posts: 527
CBSection31
Settled Boomer
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Settled Boomer
Joined: May 2004
Posts: 527
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Michele, I wish I had caught you sooner--there's an easier way of solving this puzzle, as well. If you look to the left of the minesweeper puzzle (before clicking on it to begin the puzzle), you'll see a small white dot surrounded by black on the wall. Click on this and you bypass the puzzle entirely. 
Indie Developer
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