Hi Duststorm,
Did you check out GB's FAQ notes on this part of the game? Here they are, hope they might help:
Q: I am at the infamous 'Mangree/Camoudile'puzzle...I have a couple of questions.
[1]..How precisely must the wheels be set -- this
'hamhock'of a cursor gives little leeway....
[2]..Must I rush to turn the wheels before the
'ATTACK' sequence…or can I take my time....
[3]..I'm not getting any Mangree action -- why do
you suppose?
A: 1. Not very precisely. I found that experimenting was the best way to know. I rotated the wheel steadily for about 2 seconds for the "long" and just a short chirp for the short. I think it basically just needs to be able to distinguish between short and long. Biggest cause of failure is due to a hand slip where you go up and down instead of around with the wheel.
2. Take your time on the wheels when moving the mangrees around... no rush there. BUT !... when the camoudile falls in the pit, there is a BIG rush to play the poison-throw tone to get him before he climbs out of the pit.
3. The mangrees won't move if they are tired (i.e., you went to a mangree again without resting him at least two moves by the other mangrees). They also seem to not move if there is not a convenient perch open for them (i.e., they only move to certain perches from certain perches).
