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Rhem4 2 columns panel and hut #671106
11/15/10 01:56 PM
11/15/10 01:56 PM
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Classy Jazzy Offline OP
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Can't solve the Red J's and the mirrored J's.Any help available? Been 3 days on this one. Is there a save game in Rhem 4? I even had extra eyes to help me, and was certain we were doing this right, but, No luck. I'm sure it is simple and I do listen for the "thunk" and even try the bridge to see if it will slide out. Thank you.

----------------

Never mind. I went back while I was waiting and solved the puzzle. Never could figure out what I had been doing wrong. Like the old saying goes, "it's easy if you know how"

Last edited by Rushes; 11/15/10 02:34 PM. Reason: combined stacked posts
Re: Rhem4 2 columns panel and hut [Re: Classy Jazzy] #671119
11/15/10 02:35 PM
11/15/10 02:35 PM
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Rushes Offline
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Hi Classy, glad you figured it out. thumbsup


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Rhem4 2 columns panel and hut [Re: Rushes] #673121
11/22/10 04:04 PM
11/22/10 04:04 PM
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Classy Jazzy Offline OP
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Rhem4 at tower doors codes. Can't figure out the codes from the walkthrough and the solutions printout. I am at the south tram (the one with the purple button) Do I enter, Example A3 on one door, then another letter and number on the other 2 doors? Depending on the N,E,W position of the doors? Or do I enter (as the solution printout show in columns)all of the letters and numbers? for the south tram? there are 3 doors with letters and numbers? Help, please. Or a saved game here? Really at a loss. Can,t even make a coherent request for help with this query. Got this far without help. I should be glad about that. Thank you.

Re: Rhem4 2 columns panel and hut [Re: Classy Jazzy] #673131
11/22/10 04:36 PM
11/22/10 04:36 PM
Joined: Dec 1999
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MaG Offline
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Each of the 4 doors have 5 letters and 5 numbers associated with that door's code.

Each of those 4 doors has a drawing of squares. That is the code.

Decode that drawing using the paper taken from number chart taken from the tower rail elevator and the A B C D chart taken from Kales' quarters.
Those 2 papers have the same number of small squares.

To get the letter positions of one door's code - mark down the paper with letters with the doors pattern. See that the pattern cross over the letter only once. So now you know the position of each of the letters of that door.

Now go to the paper taken tower rail elevator wall. This has numbers.
Since you now know the position of the letters - look for the numbers in that position using this paper.
So now you have a door with the letters and numbers. That is the code to enter on the tower door panel. luck

Re: Rhem4 2 columns panel and hut [Re: Classy Jazzy] #673151
11/22/10 05:47 PM
11/22/10 05:47 PM
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Classy Jazzy Offline OP
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Thanks, I'm still not sure what to do. But I'll give it a good go. Got my fingers crossed.

--------------

Got it!!! Simple if you know how. I didn't realize I had to enter all numbers and compass directions in the columns for the N,S,E. doors. Thank you so much. Got my mental exercise for the day. Had spent a few hours wandering compass directions and numbers combinations. But it is a snowy day here in the Northwest and not much else to do. See you again soon.

Last edited by Rushes; 11/22/10 05:55 PM. Reason: combined stacked posts
Re: Rhem4 2 columns panel and hut [Re: Classy Jazzy] #673214
11/22/10 08:36 PM
11/22/10 08:36 PM
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MaG Offline
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Glad you got it now. Rest now - later enjoy the rest of the game.

Re: Rhem4 2 columns panel and hut [Re: MaG] #676785
12/03/10 05:56 PM
12/03/10 05:56 PM
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Stuck again, now at the Transposition code solution.I have 2 questions. #1. I don't understand the part about the "Place the paper roll over the light bulb." Where is the paper roll? I do see the spot where I think the paper roll will fit over the light bulb, and I do know the paper roll clue is in the book with the copy of the paper roll. Also, #2 question, I got the code #'s for the random numbers as "584 609" Of course I got the 584 #'s in the right place because of the walkthrough showing it, but can't wrap my feeble brain around the positions for "609". Help please? I hope I made my questions clear. If not is there a save game? If so I need instructions on how to get it into my game folder. I have Windows 7. Thank you for any help. I'm sure the solution is easy, but I'm an idiot when it comes to numbers. Probably shouldn't be playing this game. I did manage Rhem 1,2,3 though. By the way, the clock stopped at NW position where the light bulb and the fuse were picked up.(approximately 2pm. Thank you.


I think I might have figured out the numbers on the transitional codes, but still don't know where the paper roll is to help turn on the light bulb in order to get fragment #8. Help, please? Thanks

Last edited by MaG; 12/03/10 07:16 PM. Reason: combined posts
Re: Rhem4 2 columns panel and hut [Re: Classy Jazzy] #676822
12/03/10 07:18 PM
12/03/10 07:18 PM
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MaG Offline
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Please please help us here also - use the edit text button to add info to your recent posts. So that you do not stack postings.

1. You get the paper roll after you finished the color squares puzzles at North area.

2. "584 609" - This arranging should be after you solve the paper roll puzzle next door.
The code you get from that puzzle will decode these numbers.

Click to reveal..
The code you get from the paper roll puzzle is 4 6 1 2 3 5.
So arrange 584 609 using that code.
4 6 1 2 3 5
5 8 4 6 0 9
6 9 5 8 4 0 is the decoded numbers to be placed on the other panel.


3. Clock stopped at NW position or pointing to NW position?
If the clock stopped pointing NW; then use the NW circle arrangements from Kales' paper.

Last edited by MaG; 12/03/10 07:32 PM.
Re: Rhem4 2 columns panel and hut [Re: MaG] #676904
12/04/10 01:56 AM
12/04/10 01:56 AM
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Classy Jazzy Offline OP
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I apologize for "stacking". I was ignorant of that detail. I will go back to check the area after the I check the colored squares area. I did not see the walkthrough part about the paper roll. I will be coming back because I got different numbers from the ones I sent because I tried again to decode. I just can't figure out those doggone numbers. I'm taking a chance on sending this reply. I'm sorry to do these queries wrong. i will try to learn about the edit button. In fact I may just start all over again. I'm so tired now, I can't think straight. Where is the "edit" button. I have seen it but can't recall where it is. Sorry again. Found the Edit button.

Can't believe I was so dumb.
Need help again. (Hope I'm not stacking. But I am still stuck a the tranposition. I finally got the light bulb on and the paper roll, but I still can't wrap my brain around the numbers I got that need to be transposed. This time my numbers are "381 625" Please "show me" what the transposed number will be? ( Finally figured out the transposition puzzle.) Thanks for your help.

Last edited by Classy Jazzy; 12/04/10 07:06 PM. Reason: finally solved puzzle
Re: Rhem4 2 columns panel and hut [Re: Classy Jazzy] #677003
12/04/10 11:28 AM
12/04/10 11:28 AM
Joined: Dec 1999
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MaG Offline
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Good luck in the game and thanks.

Re: Rhem4 2 columns panel and hut [Re: MaG] #681844
12/19/10 04:57 PM
12/19/10 04:57 PM
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Classy Jazzy Offline OP
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After a week in the hospital, I'm back at Rhem 4. This time I am on page 26 of walkthrough at the signal light cabinet. Now must follow, "where the other door 4 cabinet cable goes to." I need to go to the gallery. I have tried to follow the map to the gallery, but can't find anything that is described in the walkthrough. Ex: "see a nice hideaway with trees" and to enter the last room. Where is the gallery? Is it close to the clock, flowers., and the fuse area? I'm really stuck. I have tried to retrace my steps from the begining of the game, but can't find the gallery. Getting the green ring seems to be the goal for this segment. Next, Sun Hall. Help, please?

Re: Rhem4 2 columns panel and hut [Re: Classy Jazzy] #681857
12/19/10 06:46 PM
12/19/10 06:46 PM
Joined: Dec 1999
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MaG Offline
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Hope that you are better now and-or prognosis good. Take care.

If you are following the walkthrough and are now in signal light cabinet - you must already have done the gallery portrait puzzle.
This is the one with all the portraits on the wall and you have to check the differences based on the tones.

Just a reminder now - remember the 5 pads on the wall when you entered door 1 - you opened the door on the right.
Inside that door is the hallway where you did the candle puzzle. That puzzle is at end of the hallway.
The door to the gallery is just close to the entrance door to this hallway.
It is on the right side. luck

Re: Rhem4 2 columns panel and hut [Re: MaG] #682043
12/20/10 12:00 PM
12/20/10 12:00 PM
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Classy Jazzy Offline OP
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I'm probably "stacking" but I can't find my last posting reguard the signal light cabinet and the gallery. I did find the hideaway trees with the stones and did figured that part, but when I opened the 2 closed boxes on the wall, I don't know what to do there. It looks like dominos. How do I program the boxes by pressing each picture? What does that mean? Just press each "domino" Help, please, and don't be angry for me not posting right. I really am trying. I just lost my way after being in the hospital for a week. I'm sorry. The program code is a mystery. Should I go back and get a new code (light to dark and dark to light)? Or should I just quit the game?

Re: Rhem4 2 columns panel and hut [Re: Classy Jazzy] #682122
12/20/10 04:26 PM
12/20/10 04:26 PM
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Rushes Offline
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Hi Classy, hopefully our Rhem experts will be by shortly to help you out here. I haven't played the Rhem series so am of no help whatsoever, unfortunately! Don't give up yet.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Rhem4 2 columns panel and hut [Re: Classy Jazzy] #682123
12/20/10 04:29 PM
12/20/10 04:29 PM
Joined: Dec 1999
Posts: 69,977
MaG Offline
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Check the post above concerning the location of the gallery - which you already found.

As for the "domino, this is what I posted for another gamer:

Let's review this puzzle:

Go to the panel behind door 3.
Press that red button and write down the lights that flash on the signal light at far end of the area.
There are 2 lights that flash - one on top and one at bottom.
There are 2 kinds of lights flashed: one is bright that slowly dims (sunset) and the other is dim that ends up bright (sunrise).
There are several flashes of light in that set.

Then you go to the end of the hallway at the gallery.
Do the puzzle that opens the cabinet at end of that hallway.
Enter the code of flashes that you wrote down seen behind door 3 - sunrise and/or sunset.

If you did that correctly - go behind door 4 and the cabinet should open.

Re: Rhem4 2 columns panel and hut [Re: MaG] #682418
12/21/10 03:58 PM
12/21/10 03:58 PM
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Classy Jazzy Offline OP
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Sorry, but I gave up. The game was too much at this point. Could not figure out the lights. The game was downloaded and I deleted it. Maybe at a future time, I will purchase the disc and try again. Hopefully, if I can't solve the signal puzzle I can get a saved game. Thanks for trying to help. I did print out the message sent to point the way. Thanks, Mag.

Re: Rhem4 2 columns panel and hut [Re: Classy Jazzy] #682449
12/21/10 06:02 PM
12/21/10 06:02 PM
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MaG Offline
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I'm sorry. We're here for the next try. There are more games to be played.

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