Re: Rhem 4 South side rail
[Re: girly]
#671915
11/18/10 01:25 PM
11/18/10 01:25 PM
|
Joined: Apr 2003
Posts: 17,630 The Outer Limits
Cue
Graduate Boomer
|
Graduate Boomer
Joined: Apr 2003
Posts: 17,630
The Outer Limits
|
It looks as though you've found the tram if I'm reading your post right. There's a map in the elevator of the central tower that shows what direction North is. The tram starting point is to the South. You can also see the direction that you're allowed to travel on the map to gain access to the other areas. Notice that the tram can only access these areas when it is moving in a specific direction and the track is turned on that particular exit.
Did you ever stop to think and then forget to start again?
|
|
|
Re: Rhem 4 South side rail
[Re: Cue]
#671917
11/18/10 01:38 PM
11/18/10 01:38 PM
|
Joined: Oct 2010
Posts: 67 UK
girly
OP
Shy Boomer
|
OP
Shy Boomer
Joined: Oct 2010
Posts: 67
UK
|
Thanks I can find the tram eventually but ended up going through a tunnel which is the end of the line and thought I'd been to all the points to close tracks. I don't know exactly where I am.
Sorry but I've completely lost it
PS I've now found my way to North area at last.
Thanks for help.
Last edited by girly; 11/18/10 02:03 PM.
|
|
|
Re: Rhem 4 South side rail
[Re: girly]
#671923
11/18/10 02:17 PM
11/18/10 02:17 PM
|
Joined: Apr 2003
Posts: 17,630 The Outer Limits
Cue
Graduate Boomer
|
Graduate Boomer
Joined: Apr 2003
Posts: 17,630
The Outer Limits
|
Getting lost on the tracks is pretty easy to do. I get lost when I turn my truck around in the driveway.  I did the stops one at a time. Try turning all of the tracks to the straight-through position then look at the compass to decide which stop you want to go to. Once you decide, go to that stop and turn the tracks to allow you to go in. Remember, you can only go into an area when the tram is moving forward. Making a map of the tracks/tower area and labeling it with what is at each of the stops helps too. Something like this:
^
statues
<? ?>
tram start
v
I'm glad to see that you decided to try Rhem 4.
Did you ever stop to think and then forget to start again?
|
|
|
Re: Rhem 4 South side rail
[Re: Rushes]
#671947
11/18/10 03:26 PM
11/18/10 03:26 PM
|
Joined: Feb 2008
Posts: 93 Canton, GA
ronrob
Shy Boomer
|
Shy Boomer
Joined: Feb 2008
Posts: 93
Canton, GA
|
Girly, the compass at the bottom of the screen is very helpful throughout the game, but it is essential at the circular track. You need to know which way you are facing at all times!
If you're not sure how to use the compass, let us know, and I'm sure someone here can give you a tutorial.
If trigonometry evolved from geometry, why is there still geometry?
|
|
|
Re: Rhem 4 South side rail
[Re: ronrob]
#671961
11/18/10 03:56 PM
11/18/10 03:56 PM
|
Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
|
Sonic Boomer
Joined: Dec 1999
Posts: 69,977
|
Thanks, cue and ron! The help is appreciated. girly, As stated by Ron - use the compass to orient you and the map helps to show where the paths are.  Glad you reach north but you will be traveling this rail often so just take your time. 
|
|
|
Re: Rhem 4 clock puzzle
[Re: MaG]
#672141
11/19/10 08:48 AM
11/19/10 08:48 AM
|
Joined: Oct 2010
Posts: 67 UK
girly
OP
Shy Boomer
|
OP
Shy Boomer
Joined: Oct 2010
Posts: 67
UK
|
Have I got this right. Add the numbers from all 3 hands of clock. Do you have to end up with a 3 figure number the first time the hands move or keep going until they move again
My brain's stopped working
PS It's ok done it now
Last edited by girly; 11/19/10 09:08 AM.
|
|
|
Re: Rhem 4 powering light bulb
[Re: girly]
#672237
11/19/10 02:46 PM
11/19/10 02:46 PM
|
Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
|
Sonic Boomer
Joined: Dec 1999
Posts: 69,977
|
Girly, Check this thread. Remember that the big circle that you need to copy is the one pointed to by the bold line - so it is the opposite big circle.
|
|
|
|
|