Re: Which ??
[Re: Becky]
#677088
12/04/10 03:30 PM
12/04/10 03:30 PM
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Joined: Jun 2001
Posts: 953 San Francisco area, Calif.
Carrie
Settled Boomer
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Settled Boomer
Joined: Jun 2001
Posts: 953
San Francisco area, Calif.
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This is a very hard call, because so much depends on how the other factors compensate..... Yes... good point Becky. I've played puzzle games that peppered 'story' (lightly) into them making each feel like, maybe, an 'AG-Lite'... jigsaw puzzles, that, once solved, earned you a visit into the structure (total immersion); and while there, would draw you into stories that had additional AG-type puzzles within. The stories, I think, were near-historically accurate... maybe embellished a bit... not sure... but great puzzle games overall (Wrebbit's 3D cd Puzzles: a Victorian house, the Orient Express train, a Bavarian castle and Notre Dame Cathedral). These --while not starting as true Adventure Games -- became (quasi-)AGs, with very little story.
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Re: Which ??
[Re: Jenny100]
#677150
12/04/10 07:04 PM
12/04/10 07:04 PM
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Joined: Jan 2010
Posts: 3,293 Rivellon
traveler
Addicted Boomer
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Addicted Boomer
Joined: Jan 2010
Posts: 3,293
Rivellon
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I've played text adventures and while I sometimes liked them, I would often hit a spot where no matter what I typed, the game wouldn't recognize it as a valid question/command. That gets old fast.
No, graphics aren't the most important part but they're a large part of an interconnected whole. The story is the thing that draws me on and keeps me playing, wanting to know what happens next. Puzzle games, games with no interaction that are just 'doing something so you can do something else', have no interest for me. Echo is the only game I can recall at the moment that had puzzles independent of the inventory (for the most part) that were really intriguing and perfectly in place in the game. Anyway, for me, story has a slight edge over all the other aspects of an adventure game. It must have. I love a beautiful game but if the story weren't slightly ahead of everything else, I'd never have finished GK1.
Gil.
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
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Re: Which ??
[Re: venus]
#677188
12/04/10 09:13 PM
12/04/10 09:13 PM
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Joined: Oct 2009
Posts: 851 New Jersey Shore
sureshot
Settled Boomer
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Settled Boomer
Joined: Oct 2009
Posts: 851
New Jersey Shore
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I for one look for good puzzling. I enjoy sitting down with pencil/paper and a nice drink and solve all types of puzzles. To me, it's a bit more fun than clicking through a lot of dialog to have to get a clue here and there.
The graphics are a factor too but not a game breaker for me if they are not drop-dead gorgeous.
But I do have to agree with Becky too - it depends on the game as a whole - when you get one that holds interest - it's a great game.
It's not the years honey, it's the mileage!
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Re: Which ??
[Re: sureshot]
#677263
12/05/10 12:26 AM
12/05/10 12:26 AM
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Joined: Aug 2002
Posts: 7,263 Arizona
InlandAZ
BAAG Specialist
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BAAG Specialist
Joined: Aug 2002
Posts: 7,263
Arizona
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I suppose in the early days (late 70's early 80's) I'd have said puzzles, because that's all there really was. But I've grown awfully fond of story driven adventures lately.
Eye candy is nice, but it’s not a necessity by me.
Last edited by InlandAZ; 12/05/10 12:27 AM.
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Re: Which ??
[Re: Becky]
#677460
12/05/10 03:47 PM
12/05/10 03:47 PM
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Joined: Mar 2007
Posts: 354 NW. Wash . USA
Dunn Tawkin
Settled Boomer
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Settled Boomer
Joined: Mar 2007
Posts: 354
NW. Wash . USA
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1. Storyline 2.Graphics 3. Puzzels Storyline keeps me going in a game. Good looking scenes & or people are nice in the game. I like puzzels, but some can just get boring to me, or obtrusive. Huh? I have quit a game when the puzzels seem to be thrown in for filler. My 2 cents worth Dunn 
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