Re: Favorite game designer techniques for immersion
[Re: ergggo]
#744763
08/06/11 02:21 PM
08/06/11 02:21 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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That's a good list!
In a city, random vehicles or people walking by.
Ambient sound that changes as you walk around an area.
Reflections from water or mirrors or shiny floors.
Which effects give maximum effect per processing power is an interesting question. I have no idea, but I'd be interested to hear if anyone else knows.
Last edited by Becky; 08/06/11 02:22 PM.
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Re: Favorite game designer techniques for immersion
[Re: Sassafras]
#744898
08/07/11 04:03 AM
08/07/11 04:03 AM
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Joined: Nov 2004
Posts: 25,563 Marlborough USA
Kaki's Sister
Sonic Boomer
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Sonic Boomer
Joined: Nov 2004
Posts: 25,563
Marlborough USA
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How about - A creaking floorboard or door as you enter a room. A whispering voice in the mist. A sudden loud noise that startles you.
Gerry
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Re: Favorite game designer techniques for immersion
[Re: Kaki's Sister]
#744920
08/07/11 06:47 AM
08/07/11 06:47 AM
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Joined: Oct 2005
Posts: 1,057 Central Islip NY
thracia
Addicted Boomer
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Addicted Boomer
Joined: Oct 2005
Posts: 1,057
Central Islip NY
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I have a fondness for leaves blowing on the ground. I don't like scurrying insects or critters.I aslo like when you just see glowing eyeballs in the dark places.
thracia
~Didi~ There will come a point in your life, when you realize what really matters, what never did, and what always will. Unknown
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Re: Favorite game designer techniques for immersion
[Re: Cody]
#744937
08/07/11 09:05 AM
08/07/11 09:05 AM
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Joined: Feb 2010
Posts: 212
ergggo
OP
Settled Boomer
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OP
Settled Boomer
Joined: Feb 2010
Posts: 212
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I agree sound is a big part of the immersion. When solving puzzles where you dial a combination, flip switches, push buttons, turn dials, etc. the clicking sounds are usually spot on. The footstep effects that Sassafras mentioned are very effective: I haven't played the Syberia games for a few years, but whenever I recall the games the sound of Kate walking from gravel to heavy steel steps comes to mind. These types of sounds probably link the visual and audible cues together and make a stronger effect? Some more effects: -steam, smoke, fog and mist -strong use of perspective, for example in Keepsake, flying around, going high & low and zooming around castle towers. -using a necessary route with a few turns many times...after a while you have a strong sense of being oriented, as if you were there.
I point, therefore I click.
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Re: Favorite game designer techniques for immersion
[Re: ergggo]
#745120
08/07/11 11:43 PM
08/07/11 11:43 PM
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Joined: May 2011
Posts: 64 planet earth
ptplus5
Shy Boomer
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Shy Boomer
Joined: May 2011
Posts: 64
planet earth
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Hi, ergggo.
I like the way colorization of some games add to gameplay, like in The Lost Crown. Black and white at first, then slowly a splash of color, then more. Not power intensive, but effective.
Much have I seen and known...I am a part of all that I have met...Tennyson's Ulysses
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