Re: Craftiness in gaming
[Re: Becky]
#783597
01/27/12 05:39 PM
01/27/12 05:39 PM
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Joined: Jul 2009
Posts: 1,405 On the computer
cruise02
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I guess I'd say when I had to fool that scientist at the abandoned house by using blue ink from a fountain pen in a flask of water to make him think it was that oxidant, or whatever chemical compound that he needed in order to solve a puzzle or get some info. This was at the manor in the third chapter of The Black Mirror (first game in the series) that I was playing at a friend's house this past Tues evening.
To tell the truth, I didn't feel right about fooling this scientist, but, I guess the game world has bizarre rules about getting ahead, just as the real world has similar bizarre rules that people have to follow in order to get ahead.
Another such rule I recall recently was tricking the blind man in the Salted Cheek pub of Alter Ego, another game that I played recently.
"AlienBZ to Quasar Command...Have completed all tasks on this planet. Beam me up, please." note: AlienBZ = my other name
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Re: Craftiness in gaming
[Re: Coreoverload]
#783687
01/27/12 11:29 PM
01/27/12 11:29 PM
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Coreoverload
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Interesting responses. Maybe I worded it badly, but what I wasn't looking for moments which you disdained. If there was a moment where you must plot a clever trick, and it felt justified, that's fine.
I for one, like the freedom. I don't want to be judged by the main character for what I make him or her do. I was actually annoyed by one game in which the character felt so PC and ethical and had to justify borrowing every item.
One of the moments I liked because it was so outrageous and brilliant, was when in one game you had to move some traffic signs to cause a truck full of diapers to go off road. This of course was to soak up some water, so you could buy an island (on an ultra-tight budget), and evict the owner. It was so you end up saving the earth.
Lately, I've been playing casual games, but the ones I've played seem to be lacking in that sort of thing.
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Re: Craftiness in gaming
[Re: Coreoverload]
#784213
01/30/12 02:18 AM
01/30/12 02:18 AM
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Joined: Feb 2009
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jfcwilson
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Must confess I have no guilt. Oh, aside from the little rat-strapped-to-dynamite ploy in Niberu. I didn't care for that much.
As for a favorite, I'd say in Egypt II, when you have to sneak past the pacing guard:)
Currently working on: The Factory(suspense-thriller, coming 2015)
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Re: Craftiness in gaming
[Re: Coreoverload]
#784303
01/30/12 11:24 AM
01/30/12 11:24 AM
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Joined: Mar 2009
Posts: 8,379 Arcadia (twin world of Stark)
venus
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Oh, that rat puzzle was terrible. I hated having to do that!  I also didn't like making that poor guy think he'd won the lottery in Secret Files: Tunguska. And locking Stan in the coffin in Monkey Island 2 was quite disturbing, as well as sending Ben off to the bear in Runaway 2. (Interesting that in spite of these things, MI2 and Runaway 2 are both my favorites in their respective series.) Now, I actually love sneaking around in games, which may say something about me, I don't know.  Of course, I would never do anything like that in reality, because it is unethical not to mention I'd have no interest anyway, but for some reason, in games I find it so much fun to sneak around and discover other characters' secrets. I loved the sneaking section in GK3, going through each characters' room when they weren't around and discovering clues. And to go way back, in The Colonel's Bequest (Laura Bow 1) one of my favorite parts of that game was finding the secret passageways and listening in on the conversations. Maybe it's just the unraveling mysteries aspect that appeals to me. 
Interrogator: [True or false?] All mangoes are golden. Nothing golden is cheap. Conclusion - all mangoes are cheap.
Helena: Where are these mangoes?
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Re: Craftiness in gaming
[Re: venus]
#784317
01/30/12 12:55 PM
01/30/12 12:55 PM
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Joined: Nov 2000
Posts: 35,239 United Kingdom
Mad
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" And locking Stan in the coffin in Monkey Island 2 was quite disturbing" Oh, not for me !! I thought that was hilarious  [ I must be pretty evil, eh ??  ]
Time : The Most Precious Commodity
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Re: Craftiness in gaming
[Re: Coreoverload]
#784350
01/30/12 03:14 PM
01/30/12 03:14 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
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The Medieval Lady
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Actions taken in a cartoon-like comedy game feel different to me than actions taken in a realistic, serious game. I guess that means my moral system is too relativistic?
Last edited by Becky; 01/30/12 03:15 PM.
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Re: Craftiness in gaming
[Re: Becky]
#784358
01/30/12 03:43 PM
01/30/12 03:43 PM
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Joined: Nov 2000
Posts: 35,239 United Kingdom
Mad
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Actions taken in a cartoon-like comedy game feel different to me than actions taken in a realistic, serious game. I guess that means my moral system is too relativistic?
Now I'm not sure whether I AM evil or not ???? 
Time : The Most Precious Commodity
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Re: Craftiness in gaming
[Re: Coreoverload]
#784365
01/30/12 03:58 PM
01/30/12 03:58 PM
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Joined: Jan 2010
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Think about Alter Ego, Mad. How did you feel about being a complete jerk in that?
Gil.
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
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Re: Craftiness in gaming
[Re: Becky]
#784399
01/30/12 07:24 PM
01/30/12 07:24 PM
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Joined: Jul 2009
Posts: 1,405 On the computer
cruise02
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I had to keep telling myself: "It's only a game!" Yep, these days (now that I'm en route to becoming a computer tech w/ networking skills, mind you, my school goal is to get educated in this field so I can get a job) I no longer take my gameplay as seriously as I did before I signed up to go back to school this past April of 2011. In the past, back when I had to rely on others to come to the house and fix my computer I took my gameplaying so seriously that I wanted to actually live my game adventures, such as waking up in the morning, getting dressed, eat breakfast, and then leave the house and go out somewhere in real life to do what we do in adventure games for about a day, and then return home b/c in those days, I had no job, and the games were the only thing that I had (although I had my mom, my friends, family,) to fill the boring days siting at home and collecting monthly Social Security Disability checks. Oh, that rat puzzle was terrible. I hated having to do that!  I also didn't like making that poor guy think he'd won the lottery in Secret Files: Tunguska. Me, I didn't mind the rat puzzle in Tunguska - after all, a rat is only an animal, and an animal is not equal to a person, that is, people are a lot more valuable than animals are. But that guy and the lottery thing in Tunguska - I haven't played this game since way before this past April, but I'd imagine that, if you did this in real life that lottery guy would be upset, and/or very angry that he was fooled. However, the very first time I played Tunguska in 2008 tricking the lottery guy never bothered me, but today I believe it might give me a twinge of guilt. But this would never stop me from playing the game. After all, these games can always amount to fiction stories. Now, I actually love sneaking around in games, which may say something about me, I don't know.  Of course, I would never do anything like that in reality, because it is unethical Speaking of being ethical, since one of the computer books I ordered a year ago at this time talks about being an ethical computer tech, I took this seriously, and this is likely why doing unethical stuff to people in games is starting to make me feel a bit guilty these days - but like I said above, before I got serious about becoming a tech, being unethical in games never bothered me one little teeny tiny bit. Think about Alter Ego, Mad. How did you feel about being a complete jerk in that? Me, having recently played Alter Ego, I played the thief (Tim) and the righteous guy (the Detective), I felt sort of dirty playing Tim, but this never bothered me before starting school this past semester; and when I played the Detective I felt a lot cleaner.
"AlienBZ to Quasar Command...Have completed all tasks on this planet. Beam me up, please." note: AlienBZ = my other name
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Re: Craftiness in gaming
[Re: Coreoverload]
#784418
01/30/12 08:40 PM
01/30/12 08:40 PM
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Interesting. IMO, the detective was a dolt. Dumb as a box of rocks. But I don't suppose that counts as being sneaky or deceptive.
Gil.
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
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Re: Craftiness in gaming
[Re: traveler]
#784426
01/30/12 09:03 PM
01/30/12 09:03 PM
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Joined: Nov 2000
Posts: 35,239 United Kingdom
Mad
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Think about Alter Ego, Mad. How did you feel about being a complete jerk in that?
Gil. After about five minutes of Alter Ego I gave up on it so I never got to feel anything 
Time : The Most Precious Commodity
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Re: Craftiness in gaming
[Re: Coreoverload]
#784776
02/01/12 12:28 PM
02/01/12 12:28 PM
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Joined: Mar 2009
Posts: 8,379 Arcadia (twin world of Stark)
venus
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Oh, not for me !! I thought that was hilarious  [ I must be pretty evil, eh ??  ] Well, I thought it was hysterical the first time I played it. But after I played it numerous times, I started to notice things like the fact that I couldn't let him out afterward and he would probably suffocate in there, that is if the third game hadn't rectified that.  I started noticing the darker aspects of the game more, but that's also what made it my favorite in the series as well, so it wasn't that big a deal.  Actions taken in a cartoon-like comedy game feel different to me than actions taken in a realistic, serious game. I guess that means my moral system is too relativistic?  Well, the first two games really weren't cartoony from my point of view, except for some minor animations in the second game. I preferred that style overall, but I've accepted that Monkey Island is a cartoon series now, and it's still a lot of fun.  Me, I didn't mind the rat puzzle in Tunguska - after all, a rat is only an animal, and an animal is not equal to a person, that is, people are a lot more valuable than animals are. The rat puzzle was actually in Nibiru. And, eh, cruelty to animals really bothers me. It actually bothered me a lot more than the other things I've mentioned, although the lottery thing came close. Locking Stan in the coffin and sending Ben to the bear by contrast, didn't really bother me so much as I noticed that they were disturbing from a somewhat detached point of view. Don't know what that says about me.  And of course, none of these instances turned me against the games at all. Me, having recently played Alter Ego, I played the thief (Tim) and the righteous guy (the Detective), I felt sort of dirty playing Tim, but this never bothered me before starting school this past semester; and when I played the Detective I felt a lot cleaner. I'll have to play Alter Ego sometime. It's a game I always wanted to try but never got to. As an actress, I always really enjoy playing morally ambiguous characters, so I have no problem and even enjoy taking on their roles in games. Again, not sure what this says about me. 
Interrogator: [True or false?] All mangoes are golden. Nothing golden is cheap. Conclusion - all mangoes are cheap.
Helena: Where are these mangoes?
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Re: Craftiness in gaming
[Re: Coreoverload]
#784798
02/01/12 02:44 PM
02/01/12 02:44 PM
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Posts: 217
jfcwilson
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Me, I didn't mind the rat puzzle in Tunguska - after all, a rat is only an animal, and an animal is not equal to a person, that is, people are a lot more valuable than animals are.
That's kind of an odd thing to say, IMO...Humans are animals too, after all. Even if I accepted the idea that all animal life has less worth then human life(which I don't) rats are VERY close to us biologically, if you compare them to cockroaches and the common cold. I kill colds all the time and have no remorse, cause colds have no nervous systems and can't feel anything. It's different with vertebrate animals, esp. mammals. To be honest, I don't really get why some people think humans are so special and are more "valuable"--sure, we've built rocketships and invented government. But what does that have to with whether we deserve to live, pain-free, more then any other sentient animal? I care much more about my well-being as an organism then whether I've built submarines. Pain is pain, and death is death, if you've got a brain to feel it with. Anyway, on topic, there's the fact that you're always reading people's journals in adventures. ALWAYS. That's not particularly good behavior, is it?
Last edited by jfcwilson; 02/01/12 02:55 PM.
Currently working on: The Factory(suspense-thriller, coming 2015)
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Re: Craftiness in gaming
[Re: Coreoverload]
#784820
02/01/12 04:05 PM
02/01/12 04:05 PM
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Joined: Jan 2010
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"Why doesn't reading people's letters and diaries feel like prying, when breaking into their railway compartments DOES feel like prying?" It DOES? My only problem is that I might get caught. Maybe I should go buy Thief Gold and see how I do. I seem to have the temperament for it.  Gil.
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
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Re: Craftiness in gaming
[Re: Coreoverload]
#784853
02/01/12 07:14 PM
02/01/12 07:14 PM
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Joined: Jan 2010
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Now that you mention it, Poirot (as evidenced in Evil Under the Sun) never did mind rummaging through people's things to discover clues. I feel better now. <g>
Gil.
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
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Re: Craftiness in gaming
[Re: traveler]
#784913
02/01/12 11:52 PM
02/01/12 11:52 PM
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Joined: Nov 2000
Posts: 35,239 United Kingdom
Mad
Sonic Boomer
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How can actions taken in a fictional game setting be compared to what might be done in real life  In real life, I can't stuff a ladder down my pants (even if I wanted to) and obviously I wouldn't dream of locking a living being in a coffin !! But within the fictional scenarios of a game, as far as I'm aware from all the games I've played, almost any action can be considered as possible .... including poking and prying one's way round. Because it's fictional
Time : The Most Precious Commodity
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