Adventure-Treff guest column #2: Agustin Cordes/ Community Interview w. Agustin
#799484
04/01/12 04:21 AM
04/01/12 04:21 AM
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Joined: Apr 2009
Posts: 93 Gemany
JackVanian
OP
Shy Boomer
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OP
Shy Boomer
Joined: Apr 2009
Posts: 93
Gemany
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Dear Gameboomers, I'd like to tell you about our new guest column right now. The new article was written by Agustin Cordes and deals with innovation in adventure games. I think that Agustin did a wonderful job with it and I would be glad if many of you read the article. Aside of that we just started a community interview with Agustin on our message board. No matter if you want to discuss his column with him, if you have questions about Asylum, Scratches or whatever comes to your mind... this is the right place to ask your questions. All you have to do is to register on our message boards and ask Agustin your questions. I would be happy if many of you participate! 
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Re: Adventure-Treff guest column #2: Agustin Cordes/ Community Interview w. Agustin
[Re: JackVanian]
#799519
04/01/12 09:11 AM
04/01/12 09:11 AM
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Joined: Jan 2004
Posts: 84,287 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
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The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,287
In the Naughty Corner
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Wonderful interview JackVanian and Agustin! Becky, I agree with you. I am not fan of a lot of dialogue. Ana 
Don't feed the Trolls
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Re: Adventure-Treff guest column #2: Agustin Cordes/ Community Interview w. Agustin
[Re: JackVanian]
#799528
04/01/12 09:55 AM
04/01/12 09:55 AM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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Dialog all has to be translated! Most adventure games are released internationally these days. I've been seeing a trend toward getting the message across in fewer words, if only for practical reasons.
Last edited by Becky; 04/01/12 09:56 AM.
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Re: Adventure-Treff guest column #2: Agustin Cordes/ Community Interview w. Agustin
[Re: JackVanian]
#799537
04/01/12 10:20 AM
04/01/12 10:20 AM
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Joined: Jun 2006
Posts: 3,672
GreyFuss
Addicted Boomer
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Addicted Boomer
Joined: Jun 2006
Posts: 3,672
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This has got to be an April Fools joke...right?
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
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Re: Adventure-Treff guest column #2: Agustin Cordes/ Community Interview w. Agustin
[Re: JackVanian]
#799585
04/01/12 03:28 PM
04/01/12 03:28 PM
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Joined: Jan 2003
Posts: 233 Buenos Aires, Argentina
Agustin Cordes
Settled Boomer
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Settled Boomer
Joined: Jan 2003
Posts: 233
Buenos Aires, Argentina
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Hey all, glad you liked the article!
Becky, I don't necessarily mean more dialogue, but perhaps more *focused* dialogue. Less repetition and more random, as if you were talking to a real person.
Senscape // Founder // Designer Twitter: @AgustinCordesWorking on: Asylum
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Re: Adventure-Treff guest column #2: Agustin Cordes/ Community Interview w. Agustin
[Re: JackVanian]
#799804
04/02/12 02:57 PM
04/02/12 02:57 PM
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Joined: Jan 2003
Posts: 233 Buenos Aires, Argentina
Agustin Cordes
Settled Boomer
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Settled Boomer
Joined: Jan 2003
Posts: 233
Buenos Aires, Argentina
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I know what you mean Becky, the "I-must-exhaust-every-possibility" syndrome. This is a bad practice in truth and the culprits have been badly designed adventures which *forced* us to dissect dialogue trees.
It would be a difficult task but I think players could be "trained" again into letting themselves go and just experience dialogues as a normal person would. The Tex Murphy series (the later ones, that is) are great examples of how to implement dialogues that feel natural. You can't even tell in advance what Tex is going to say, and once you choose an option, there's no going back.
Senscape // Founder // Designer Twitter: @AgustinCordesWorking on: Asylum
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Re: Adventure-Treff guest column #2: Agustin Cordes/ Community Interview w. Agustin
[Re: JackVanian]
#799944
04/03/12 07:34 AM
04/03/12 07:34 AM
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Joined: Jan 2003
Posts: 233 Buenos Aires, Argentina
Agustin Cordes
Settled Boomer
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Settled Boomer
Joined: Jan 2003
Posts: 233
Buenos Aires, Argentina
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Well, I'm not really fond of dialogue puzzles. We're trying to make the characters in Asylum feel as natural as possible, and interactions with them will be primarily informative. We're also trying something new with the dialogue system, but some tests are still pending. Hopefully it will feel fresh and different 
Senscape // Founder // Designer Twitter: @AgustinCordesWorking on: Asylum
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Re: Adventure-Treff guest column #2: Agustin Cordes/ Community Interview w. Agustin
[Re: JackVanian]
#799946
04/03/12 07:42 AM
04/03/12 07:42 AM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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We're all looking forward to Asylum. Fresh and different just adds to the anticipation.  JackVanian -- I just registered on the Adventure Treff forums, and the "rules" in English were much shorter than the "rules" in German. Is less expected of me as an English speaker?
Last edited by Becky; 04/03/12 07:51 AM.
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