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Re: adventure games and voices
[Re: jadekitten]
#835849
09/16/12 01:38 PM
09/16/12 01:38 PM
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Joined: Jan 2004
Posts: 84,268 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
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The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,268
In the Naughty Corner
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Maybe some are not professional voice actors and were all the developer could afford.
Don't feed the Trolls
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Re: adventure games and voices
[Re: jadekitten]
#835853
09/16/12 02:10 PM
09/16/12 02:10 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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voice actors who sound almost assuredly like native english speakers, mispronounce really common words or place emphasis on wrong parts of words or get the cadence horribly wrong? The actors may not actually be native English speakers. Very few adventure games are made in the US anymore.
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Re: adventure games and voices
[Re: Jenny100]
#835859
09/16/12 02:18 PM
09/16/12 02:18 PM
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Joined: Aug 2008
Posts: 41 Indiana
jadekitten
OP
Shy Boomer
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OP
Shy Boomer
Joined: Aug 2008
Posts: 41
Indiana
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voice actors who sound almost assuredly like native english speakers, mispronounce really common words or place emphasis on wrong parts of words or get the cadence horribly wrong? The actors may not actually be native English speakers. Very few adventure games are made in the US anymore. most of the ones that come to mind started out as german releases. if they aren't then most have the accent down cold lol
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Re: adventure games and voices
[Re: jadekitten]
#835862
09/16/12 02:31 PM
09/16/12 02:31 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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Jadekitten -- yes, they are reading from a script, but that doesn't necessarily mean that they are reading (for instance) everything that all other characters are saying before and after their dialogs, or that they are cued into the circumstances surrounding the dialogs -- things that might influence how they should respond in terms of emphasis.
Some games have huge amounts of dialogs, and sometimes responses are applied to more than one situation.
For instance -- in Nancy Drew: Tomb of the Lost Queen, Nancy has a typical cheerful "good-by" dialog that ends a sequence, but sometimes the seuqence shouldn't end cheerfully -- sometimes she's been threatened or she's angry. That's the kind of situation that a director would be aware of and an actor might not be.
Last edited by Becky; 09/16/12 02:36 PM.
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Re: adventure games and voices
[Re: Becky]
#835882
09/16/12 04:02 PM
09/16/12 04:02 PM
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Joined: Nov 2000
Posts: 35,360 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 35,360
United Kingdom
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I don't mind too much if a translation is slightly awry or an inflection isn't quite on the right bit. It's when a voice is toneless and bland and boring that I mind !!!! 
Time : The Most Precious Commodity
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Re: adventure games and voices
[Re: jadekitten]
#836357
09/18/12 12:08 PM
09/18/12 12:08 PM
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Joined: Oct 2003
Posts: 11,929 The Garden State
LadyKestrel
Adept Boomer
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Adept Boomer
Joined: Oct 2003
Posts: 11,929
The Garden State
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I recently did some voice work for Ghostlady's upcoming game, Cliffhouse, and although I've acted in many plays over the years, I found it challenging to get the voices just right. I did read over the entire script several times, but without the benefit of working in a studio with the other actors there, it was difficult to know if my take on a line was the correct one. Also, considering all the different equipment used and the different acoustic environments in which the recordings are done, it's very difficult to get the same quality between different characters in a dialogue.
Chocolate: Here today. Gone today.
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