First Look - Prominence by gremlin
#891563
06/02/13 12:06 AM
06/02/13 12:06 AM
|
Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
OP
GB Reviewer Glitches Moderator
|
OP
GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
|
Here's gremlin's First Look at the upcoming sci-fi adventure, Prominence. First Look - Prominence by gremlin What have we here?A solar prominence is a stunning sight in astronomical imagery; an eruption of amazingly hot material from the surface of the Sun. One would assume, the laws of physics being constant across the observable universe, that such events also take place on other stars. So knowing all this, I was already suspicious of what the situation was going to be in a game of the same name: Prominence. Notes from a short journeyProminence is a point and click adventure game in a first person perspective. It's a while since I've come across one of those where the locations are 360 degree bubbles, but that's what the developers have chosen for this one. However, in contrast with older games in this style, the locations are rendered in high resolution, and they're generally closer together than before too. It didn't take long for me to forget about the bubbles and think of them as stepping stones instead. The story of Prominence begins with an explanation that you're part of a Letarri mission to establish a colony on a new world. However, the game begins when you wake up, seemingly alone, in the medical bay of high tech, futuristic space base, but the lights are dim, and things aren't working well. As every good sci-fi geek knows, the first priority in any high tech disaster zone is to get power, life support and communications up and running. That's certainly the way I approached the beginning of the game. Whilst trying to avoid spoiling what happens, once the base's systems are in better condition, the game interface gets some interesting additions. To put it simply, Google Glass has nothing on what the Letarri can do with their computers! The look of Prominence sticks quite closely to the smooth lines and holographic graphic aesthetic of the Star Trek family of science fiction. We're not in the Wild West of space (like Firefly) or a slightly Steam-Punkish Mid West (like Star Wars). However, not everything can be fixed by asking the computer to do it for you. There's real work to be done. The puzzles in the early part of the game include inventory puzzles, and logic puzzles. This game is about more than 'find key card A' and 'get the spanner from B'. You need to pay attention to how things work, and think ahead. Having said that you're alone in the beginning of the game does not tell the whole story of course, and though I've not played more than a few hours of Prominence, there are other voices in the story. Jumping to conclusions?First of all, this First Look is based upon a pre-release, press demo, which came with notes on how the game will contain more interactive content, as well as telling a much longer story. However, the content I did see left me in no doubt that Prominence will be a very intriguing game, and I hope there will be more twists and surprises along the lines of those in this demo. (Oh how I want to say more about those, but I won't). Finally, I have to say, I'm looking forward to the eventual release of Prominence; it's a very promising game.
|
|
|
Re: First Look - Prominence by gremlin
[Re: Jenny100]
#891568
06/02/13 12:24 AM
06/02/13 12:24 AM
|
Joined: Jun 2006
Posts: 3,669
GreyFuss
Addicted Boomer
|
Addicted Boomer
Joined: Jun 2006
Posts: 3,669
|
Thanks Gremlin
But what are "360 degree bubbles" I have never heard this terminology used before?
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
|
|
|
Re: First Look - Prominence by gremlin
[Re: gremlin]
#891684
06/02/13 01:32 PM
06/02/13 01:32 PM
|
Joined: Jun 2006
Posts: 3,669
GreyFuss
Addicted Boomer
|
Addicted Boomer
Joined: Jun 2006
Posts: 3,669
|
The "360 degree bubbles" method is where you don't have full movement in the environment, but you have locations at which you can look all around, including up and down. I suppose it's the half way house between the fixed views of Myst and the full motion of realMyst. Thanks for the explanation Gremlin. I still couldn't picture in my head exactly what the 360 degree bubble looked like so I took a look as this in game video...is this what you mean? Prominence in-game footage
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
|
|
|
Re: First Look - Prominence by gremlin
[Re: Jenny100]
#891748
06/02/13 07:23 PM
06/02/13 07:23 PM
|
Joined: Jan 2010
Posts: 3,293 Rivellon
traveler
Addicted Boomer
|
Addicted Boomer
Joined: Jan 2010
Posts: 3,293
Rivellon
|
I wish you had said more because the in-game footage is about as interesting as watching paint dry to me, gremlin. I'll admit I'm not one for having no one to talk to but Hal, or solitary exploration, and figuring out logic puzzles a la Myst, though I realize plenty of people love games like that. Is that what this is?
Gil.
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
|
|
|
Re: First Look - Prominence by gremlin
[Re: Jenny100]
#891807
06/03/13 04:20 AM
06/03/13 04:20 AM
|
Joined: Mar 2013
Posts: 336 Alaska
lanlynk
Settled Boomer
|
Settled Boomer
Joined: Mar 2013
Posts: 336
Alaska
|
Nicely written, gremlin. And based on the footage that GreyFuss shared, I can see what you're talking about. The movement felt smooth--as if I'd just naturally taken a couple of steps and then stopped to look around. The integrated sound of walking helped, I think. I didn't feel as though I'd been flung down the hallway after one step! And the panning views weren't jerky or spinning.
The graphics looked great too, in the video and the pics you gave us. It has a feel of another game I've played. Can't think now which one ... ??
Thanks gremlin, GreyFuss, and Jenny100.
"Dragons were never gone. They were just invisible and very, very quiet." ~ M'aiq the Liar (Skyrim)
|
|
|
Re: First Look - Prominence by gremlin
[Re: traveler]
#891924
06/03/13 03:32 PM
06/03/13 03:32 PM
|
Joined: Nov 2001
Posts: 1,693 Isle of Man
gremlin
Addicted Boomer
|
Addicted Boomer
Joined: Nov 2001
Posts: 1,693
Isle of Man
|
I wish you had said more because the in-game footage is about as interesting as watching paint dry to me, gremlin. I'll admit I'm not one for having no one to talk to but Hal, or solitary exploration, and figuring out logic puzzles a la Myst, though I realize plenty of people love games like that. Is that what this is? As Mag mentioned, my comments are based upon a very pre-release demo that covers perhaps the first couple of hours of the game. I didn't want to comment too much upon the couple of surprises that come in that time because they would definitely be spoilers. As far as I can tell (but I may be wrong), Prominence won't feature long and complex dialogue trees (as were found in your favourite game, from the looks of your location and signature ;)), but does contain mechanical and computer-based logic puzzles. If that's not your thing, walk on by. There seems to be quite a bit of anticipation about Prominence, which is always encouraging with an indie production. I think we should leave the developers to finish their work before judging any further.
|
|
|
Re: First Look - Prominence by gremlin
[Re: Jenny100]
#891941
06/03/13 06:56 PM
06/03/13 06:56 PM
|
Joined: Dec 2006
Posts: 31 Long Island, NY
cg_mike
Shy Boomer
|
Shy Boomer
Joined: Dec 2006
Posts: 31
Long Island, NY
|
Thanks for the preview, Gameboomers!  I wish you had said more because the in-game footage is about as interesting as watching paint dry to me, gremlin. I'll admit I'm not one for having no one to talk to but Hal, or solitary exploration, and figuring out logic puzzles a la Myst, though I realize plenty of people love games like that. Is that what this is?
As far as I can tell (but I may be wrong), Prominence won't feature long and complex dialogue trees (as were found in your favourite game, from the looks of your location and signature ;)), but does contain mechanical and computer-based logic puzzles. If that's not your thing, walk on by. That's correct. There are no dialog trees in Prominence. However, there are more than two dozen characters in the story, and most have quite a bit to say via voice and/or text (depending on how you set the in-game options  ). So despite a lack of dialog trees, we still try to have characters who bring some of the triumphs, tragedies, comedy, and drama of the story. The player also uses the various character dialogs and texts to help unravel key events in the story, and sometimes to help solve puzzles.
|
|
|
|
|