Re: Daedalic's Memoria
[Re: LadyCav]
#911041
08/31/13 09:08 AM
08/31/13 09:08 AM
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Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
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Sonic Boomer
Joined: Dec 1999
Posts: 69,977
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There are 2 instances-meetings with Owlrich that needs distraction. I now understand that you are still on the first one. Here's a translation of Chapter 2 - Marjo's Dutch walkthrough: Place camp in the forest Arrived at the camp , you see that the field is trimmed with poles and ropes . There are a number of stone columns , which can be seen human faces . Owlric , a scientist from Andergast studies the left column. His assistant tells Geron that some people Andergast went to the forest to the group merchants to dislodge . The people were so aggressive that Nahi turned them into stone columns . Geron should not go beyond the deposition .
Get Nuri from inventory and click it on the left column. Geron wants Owlric distracts them by pretending she is a voice from the column , so that he can walk to the tent . By Nahi has certainly clues left for him .
Tell Nuri what they must answer the questions Owlric proposes to the column . The idea is that you make the answers long and complicated, so Owlric should ask for help and no one watching Geron . Note: If Owlric not invoke the help of his assistant , you can always try again , by Nuri telling other answers .
Owlric ask by how much they were greeted merchants . - Select Answer : eleven to fifteen . Owlric asks her something to the merchant noticed . - Choose answer : crocus -colored brooch . Owlric asks where they came from. - Choose answer : from the north - east Owlric ask where they were going - Choose answer : to the north -west
Owlric can not remember and difficult answers calls his assistant Bryda to write them.
Go behind the stone to the right ( around clearing ) , the deposit back to the tent . Use to cut through. Tent at your knife to the rope of the deposition
In Nahi 's tent Look around you . On the right are a few odd cucumbers ( exotic cucumbers ) on the low table . Pick them up . They smell strange, Geron gets a headache .
Search everything. Somewhere in the tent you can find a shiny key . There is a small wooden box on the table with the cucumbers . Make the box open . Behind the table is a bed . Slide the pillows. Above the bed hangs a hammock . Here is probably sleeping girl that the baton fort built . Rattle on the hammock . The wall behind the hammock is a nice carpet . Try to get it. It does not work , it sits at the top and bottom. In the middle of the tent are the cushions where Geron formerly also Sat. Grasp the middle padding. On the left you see a small wooden box stand . Open it .
If you've found the key , you hear Bryda say they are going to search the tent. You need to get out of . Use your knife on the beautiful rug under the hammock and step through the crack out.
Mask Behind the tent is still such a stone column . And this is the mask which Nahi dreamed in his hands . He has not told Geron ! Try to take the mask. That does not work , you need tools.
Besides the tent you see a cart with Nahi 's possessions . The cart is blocking the way. Remove the wedge ( wedge ) under the cart- wheel . The cart rolls away . Walk along the cart to the left , on the wooden board .
Here you see the coffin of the girl. Look at him . He is closed . Use the key you found in the tent to open the chest. Lift the lid and you see that the girl with the bottle inside the fort , preserved . Right next to the bottle is a chisel ( chisel ) . Pick him up . Leave the lid of the coffin open.
Go through the opening you made in the deposition, to the left , to the deposition , back to Owlrig . For him a bag of tools , but you can achieve nothing as he looks . On the right you can just see the box with the glass bottle . Use your orange sphere on the bottle and it breaks. If Owlrig looks aside , you quickly get the hammer ( hammer ) from the bag. NOTE : If you fail the first time , you can fix the bottle with the globe atijd and then break even once .
Loop back to the transposition , back to the opening in the fence . Repair as the bottle with the fort if you want. Then go over the wooden bridge back to the back of the tent . In inventory combine the hammer and chisel and then use them on the mask ( mask ) on the stone column .
Long time did not know of the mask . If you walk to the left , and Owlric Bryda are already waiting for you. Owlric you take off the mask . He wants to thoroughly study at the academy. Bryda interrogates you . She asks if you know what that object is , where you found it and your name. Note: If you always tell the truth , you get the " Honesty is the best policy ' award .
Whatever you answer, Bryda will find harmless and let go . Talk still here with her . She is a student at the academy , but feels not so lucky . She learns more about fighting namely , magic and then not. Pleases her She also tells you that there are five people from the inn to the woods to hunt Nahi went away. If you've talked with Bryda , Geron automatically returns to his home .
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Re: Daedalic's Memoria
[Re: LadyCav]
#911142
08/31/13 06:32 PM
08/31/13 06:32 PM
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Joined: Apr 2000
Posts: 3,779 Lost in the Arizona Desert
oldman
Addicted Boomer
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Addicted Boomer
Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
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Hi all,
I also need some help. I'm in Chapter 1 and I've gotten to the point where I activated the guardian. I've had him throw the brazier and now I keep having him beat on the rock walls and nothing seems to happen. When I hit the right wall it keeps telling me that the wall is too thick. When I right click on the mouse the Guardian just falls back to sleep. I can't progress. I've hit these walls a couple dozen times and still can't get anywhere.
You laugh because I'm different I laugh because you're all the same
Of all the things I've lost, I miss my mind the most.
John
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Re: Daedalic's Memoria
[Re: LadyCav]
#911150
08/31/13 07:11 PM
08/31/13 07:11 PM
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Joined: Oct 2001
Posts: 5,818 Beverly Hills, Florida
kjos
BAAG Specialist
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BAAG Specialist
Joined: Oct 2001
Posts: 5,818
Beverly Hills, Florida
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John, This is what I found in part of the WT see if this helps. Examine the brittle wall at the back side of the room. Cast your activate/deactivate spell with the braziers. Use your sticky dagger with the sliver of light. Look through the enlarged sliver of light. Use your staff with the guardian beneath your peeping hole. Cast your activate/deactivate spell on the guardian. Let him beat on the rock face until a brazier comes falling down. Let the guardian pick up the brazier and throw it over the colonnade at your left. Now let the guardian keep on knocking on the right and the left side wall until you get the message that it's causing tremors. This will get you your second achievement
***To Error is Human**To Forgive is Divine***
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Re: Daedalic's Memoria
[Re: LadyCav]
#911151
08/31/13 07:14 PM
08/31/13 07:14 PM
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Joined: Jul 2010
Posts: 411 Texas
LadyCav
OP
Settled Boomer
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OP
Settled Boomer
Joined: Jul 2010
Posts: 411
Texas
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Oldman, I also hit that wall umpteen times. Once you get him to throw the brazier over the wall, he has served his purpose. You will then be looking through the hole in the burial chamber door to find where the brazier landed and try to figure out how to deal with the other guardians outside the burial chamber door. That's a bit vague, but it gives you the opportunity to find the solution on your own, before asking again. Hope that helps.  Edit... oops, kjos posted while I was typing. Hope both posts help you. 
Last edited by LadyCav; 08/31/13 07:15 PM.
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Re: Daedalic's Memoria
[Re: LadyCav]
#911166
08/31/13 09:00 PM
08/31/13 09:00 PM
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Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
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Sonic Boomer
Joined: Dec 1999
Posts: 69,977
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Re: Daedalic's Memoria
[Re: LadyCav]
#911372
09/01/13 09:13 PM
09/01/13 09:13 PM
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Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
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Sonic Boomer
Joined: Dec 1999
Posts: 69,977
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Lady Cav, I haven't played the game. Maybe if you translate Marjo's Dutch walkthrough, it can give you the answer. 
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Re: Daedalic's Memoria
[Re: LadyCav]
#911460
09/02/13 08:38 AM
09/02/13 08:38 AM
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Joined: Dec 1999
Posts: 69,977
MaG
Sonic Boomer
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Sonic Boomer
Joined: Dec 1999
Posts: 69,977
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I better take a look at this game now.  Hope you got through Callista. Thanks, LadyCav.
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Re: Daedalic's Memoria
[Re: LadyCav]
#911463
09/02/13 09:11 AM
09/02/13 09:11 AM
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Joined: Apr 2012
Posts: 59 Singleton, Australia
Callista
Shy Boomer
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Shy Boomer
Joined: Apr 2012
Posts: 59
Singleton, Australia
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Thank you very much LadyCav. Your suggestion worked perfectly. I guess I read into the walkthrough too literally, expecting to pick up the ball physically from the hole and then using it on the hole in the door. First chapter now complete  I love the game. Thanks again and bye for now. Callista
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Re: Daedalic's Memoria
[Re: LadyCav]
#911482
09/02/13 10:59 AM
09/02/13 10:59 AM
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Joined: Jul 2010
Posts: 411 Texas
LadyCav
OP
Settled Boomer
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OP
Settled Boomer
Joined: Jul 2010
Posts: 411
Texas
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You're welcome Callista, glad you got it. Good luck as you continue.  Question to anyone who has finished the game: I've played both endings to the game, but the additional content in the bonus section is still LOCKED. I would appreciate knowing how to unlock the bonus content. Thanks.
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