Overheard at a recent AGA meeting:
"Hello, My name is Ray, and I'm addicted to adventure games."
"Welcome, Ray."
"God grant me the serenity to play those games I can, to avoid those games I'll hate, and the wisdom to know the difference."
"It got so bad my children were going hungry waiting for me to finish the Mayan slider puzzle in Timelapse."
"When my husband talks to me I drag him over to the computer and type four responses he has choose from by clicking on one of them with the mouse."
The 12 Steps:
1. We admitted that we were powerless over release dates of the new adventure games.
2. We came to believe that a game greater than Grim Fandango could restore us to sanity.
3. We made a decision to turn our lives over to the care of the game developers, as we understand them.
4. We made a searching and fearless moral inventory of the unplayed games on our shelf.
5. We admitted to ourselves and to our friends at GameBoomers the exact nature of our game addiction.
6. We became entirely ready to have the game developers remove all the lame hybrids from the market.
7. We humbly asked the game developers to release more pure point-and-click adventures.
8. We made a list of all games we had played and became willing to play games outside of our comfort zone.
9. We made direct efforts to play challenging games, except when to do so would harm ourselves or others.
10. We continued to take personal inventory of our unplayed games and when we realized we were missing and important game promptly bought it, borrowed it, or traded for it.
11. Sought through prayer and intense, 12-hour playing sessions to improve our understanding of slider puzzles AS WE UNDERSTAND THEM, praying only for knowledge and the technique to solve the little suckers without killing innocent people.
12. Having had a spiritual awakening as a result of these wonderful games, we tried to carry this message to those who still suffer through ignorance of adventure games and to practice good note-taking in all of our game playing efforts.
KEEP COMING BACK. IT WORKS IF YOU WORK IT.
-- with thanks to MooeyG for the idea.
[This message has been edited by ray (edited 11-04-1999).]