Moebius: Empire Rising -- review by gremlin
#951823
04/23/14 03:43 PM
04/23/14 03:43 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
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A black polo-shirted modern high-flyer the best of crime-fighting, antiques experts jet-setting around to Cairo, Paris, Qatar, Washington D.C., and Zurich (in no particular order) while remorselessly appraising people and antiques alike Find out what gremlin though of Moebius in ***gremlin's review of Moebius: Empire Rising***
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Re: Moebius: Empire Rising -- review by gremlin
[Re: BrownEyedTigre]
#951870
04/23/14 09:34 PM
04/23/14 09:34 PM
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Joined: Nov 2000
Posts: 35,360 United Kingdom
Mad
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Sonic Boomer
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Nicely detailed review, gremlin. Thank you for that  [And thank you, too, Jenny100, of course  ]
Time : The Most Precious Commodity
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Re: Moebius: Empire Rising -- review by gremlin
[Re: hamer]
#951991
04/24/14 12:42 PM
04/24/14 12:42 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
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Thanks everyone. Of course gremlin did all the work. Thank you for the review...However, I am getting a little bored with the analyzing aspect of everything. I have just started and I have had to analyze and match what I think are the correct wordings to carry on in the game. I hope it is not like this all the way through as it reminds me so far of a Nancy Drew type game and I get bored of those also....This is the game I was most looking forward to this year but I am disappointed so far I didn't like the analyzing either. Most of the time it seemed like you could only solve by working backwards from the solution -- when you weren't supposed to know the solution. I'm not understanding how you're saying it's like a Nancy Drew game though. It reminds me more of Sherlock Holmes deductions (though I thought the Sherlock deductions were much better because you reached a conclusion based on evidence and not the other way around).
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Re: Moebius: Empire Rising -- review by gremlin
[Re: Jenny100]
#952100
04/25/14 03:56 AM
04/25/14 03:56 AM
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Joined: Nov 2001
Posts: 1,693 Isle of Man
gremlin
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Addicted Boomer
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Isle of Man
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Reviews and review grades are always a subjective thing, based upon the reviewer's experience of playing the game. I'm not sure how else it could be, unless you want some sort of technical analysis (which would likely concentrate upon any faults rather than the Good Stuff), and even then I think the readers would be turned off by reading the analyses, rather than enjoying (hopefully!) reading the reviews. We do have a scale by which games are measured, which I think you might find helpful in understanding the grades that I give. It's not perfect, but I've not yet seen one that is. I always laugh when I seen a grading scale that grades with a percentage ... how do you perceive the difference between a game scoring 93% and a game scoring 94%?
Last edited by gremlin; 04/25/14 03:57 AM.
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Re: Moebius: Empire Rising -- review by gremlin
[Re: Jenny100]
#952242
04/25/14 04:27 PM
04/25/14 04:27 PM
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Joined: Dec 2007
Posts: 498 Saskatchewan, Canada
hamer
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I agree Gremlin and I see that you really like the Myst series and that type of game also. I am not very keen on that style of game at all so I guess if I were to review that type of game it would be much different than your review. Hence with the analytical aspect of this game which you enjoy but I don't. I see games that you have reviewed that I really enjoyed but your score is much lower than I would have put, simply because I enjoy the type of game whereas here I would have graded this game much lower. Don't get me wrong, I do enjoy your reviews but I think a more accurate review would be to get 2 people doing the reviews for games. One that likes the Myst style and one that likes the (other) lol ..style. Siskel and Ebert type of thing  Then compare the 2 to determine a grade
Last edited by hamer; 04/25/14 05:34 PM.
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Re: Moebius: Empire Rising -- review by gremlin
[Re: Jenny100]
#952269
04/25/14 07:15 PM
04/25/14 07:15 PM
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Joined: Aug 2000
Posts: 5,527 Between Buffalo and Syracuse
Tally Ho
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Thanks for the great review, Gremlin. Really. Brilliantly written, and well thought-out.
I was intrigued by the analytical process required of the player, and was all set to get out a notebook and pencil as we did in the "Good old days."
I almost dragged out the credit card until you said the "M" word; Aren't the days supposed to be behind us when we are treated as white rats in a lab?
I have ranted for twenty-plus years about mazes, and how odious they are. (Er, maybe it's thirty-plus years. It's easy to slip a decade these days!)
Jane - Schäm dich! Also von dir hätte ich mir wirklich etwas Besseres erwartet.
It is a minuscule gesture on my part to boycott this game, but that's what I am doing, just because it includes a maze. I HATE mazes. I HATE mazes. I HATE mazes. I have said it a thousand times before, and now I've said it a thousand-and-one. I know the thirty bucks it costs would be divvied up among the end-sellers, the authors, developers, advertisers, and countless others, and it makes no real difference to them if I decide not to buy the game, but I must make a stand. No more Mazes! Nicht mehr Irrgärten!
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Re: Moebius: Empire Rising -- review by gremlin
[Re: Jenny100]
#952358
04/26/14 09:20 AM
04/26/14 09:20 AM
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ipad_Lover
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Glad to see a score of A- for the game. A great review actually. This puts the game higher on my list of games to get in the future.
I love playing adventure games like Gemini Rue on my ipad mini and Gray Matter on my PC Netbook.
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Re: Moebius: Empire Rising -- review by gremlin
[Re: chrissie]
#952422
04/26/14 02:17 PM
04/26/14 02:17 PM
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Joined: Nov 2000
Posts: 35,360 United Kingdom
Mad
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Sonic Boomer
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I don't think I'll go as far as actually boycotting the game  seeing as I've bought it now  but I, too, dislike mazes And one of the worst I've experienced was in "Return of the Phantom". Drove me MAD 
Time : The Most Precious Commodity
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Re: Moebius: Empire Rising -- review by gremlin
[Re: Jenny100]
#952441
04/26/14 03:40 PM
04/26/14 03:40 PM
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Joined: Mar 2009
Posts: 8,379 Arcadia (twin world of Stark)
venus
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Arcadia (twin world of Stark)
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Great review, gremlin.  I'm surprised by a lot of negativity I've seen toward Moebius in general, but then I suppose it's my lot to be in the minority on these things.  I actually enjoyed the analyzing puzzles for what they were. Animations don't bother me. Ideally, they could be better but they didn't have a very large budget to work with, and I think they made it work as best they could. The backgrounds are really pretty. I liked the comic cut scenes much better here than I did in Gray Matter, partly because they were in motion unlike GM's and partly because they fit better in Moebius as the graphics already had a comic book appearance. I could have done without the maze, but as far as mazes go, it wasn't bad at all. Generally Jane Jensen's games end with a sequence similar to this, so I was expecting it. As for the characters and story, I thought they were great. I loved the potential relationship between Malachi and David, and I found the plot intriguing. It did feel like part one of a longer story, so I hope that there will be a sequel at some point. It may be my least favorite Jane Jensen game, but I still consider it one of the better games I've played. I thought the A- was well deserved. 
Last edited by venus; 04/26/14 03:43 PM.
Interrogator: [True or false?] All mangoes are golden. Nothing golden is cheap. Conclusion - all mangoes are cheap.
Helena: Where are these mangoes?
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