Mad, (and any of you who prefer to go the solitary route with real-time combat, hacking and slashing your way along as the hero in an RPG) I have a game for you.
I was disappointed that Divinity: Original Sin turned out to be a turn-based, party-oriented and, from all accounts, difficult game, having loved Divine Divinity and hoping that D:OS would be something along those lines.
So, I searched through the older RPGs on GOG - Grief, are there really so few real-time combat games? - and found
Heretic Kingdoms: The Inquisition (2005).
(The game seems to have a small identity crisis since the name
on it is Kult: Heretic Kingdoms but that's not the way it's listed on GOG.)
Four Fat Chicks (now Tap Repeatedly) has one of the few
reviews of Kult I was able to find and the reviewer not only enjoyed it thoroughly but said it was "fun, fun, fun and destined to be a sleeper hit"
Well, she was wrong about the hit for some reason I can't figure out because it's great!
At any rate, Four Fat Chicks explains the mechanics of the game better than I can but briefly....
You play in two worlds, dividing your time between the real world and the Dreamform.
You 'level up' by
using the weapons you have.
You use them in the Dreamform as well as 'reality', but in the dream world you also find Hex Marks which help you gain stat points and Essences which bring new Attunements for your weapons in the elemental forces: Earth, Air, Fire & Water.
And both worlds are dangerous.

Evidently Kult was written by a professional writer who knew what he was doing because the story really grabbed me.
Despite being terrible at combat I kept plugging away at it because I wanted to know how it turned out!
Oh, and for all you fans of Dr. Who, Kult is narrated, briefly at the beginning and later during the cutscenes which are static drawings, by Tom Baker, who was one of the incarnations of Dr. Who.
I'm not sure which one he was since you couldn't pay me to watch it but Tom Baker's voice is marvelous!
Saving is easy and, since there's no Pause button, that is
just as well since I did that
a lot.
The game auto-saves when a mission is completed but you can save at any time and I never came to the end of them.
Kult has no particular replay value unless you want to see how you fare specializing in one of the elements though there are supposedly six endings which really boil down to three.
You veterans can probably whiz through it but it took me a solid couple of weeks doing not much else to find out what Gorgo (my hero) would decide to do in the end.
Bottom line, Kult was a very enjoyable hack and slash with a great story and it looks pretty darned decent for a game that's nine years old.
GOG has it for $5.99.
If you haven't played it, what are you waiting for?

Gil.
Off to see if I can survive specializing in Earth after making it through mainly with Fire.