Re: Boschs Damnation
[Re: robert gray]
#972718
08/11/14 12:42 PM
08/11/14 12:42 PM
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Joined: Jun 2013
Posts: 217 The Netherlands
RichAlexis
Settled Boomer
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Settled Boomer
Joined: Jun 2013
Posts: 217
The Netherlands
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Well, check out the start of this walkthrough video on YouTube: https://www.youtube.com/watch?v=T-JJccwWP_o and you will see that when you move the cursor over a certain part, in this case the pepparkakshus (gingerbread house), it turns into a magnifying glass, and, presumably, when you click on it the picture is enlarged. Moving to the bottom changes the cursor into a U-turn arrow. I assume, when you click it, you return to the full view. It's not unlike the navigation in other games. Rich P.S. Sorry, I couldn't resist throwing in a bit of my language fetish  . It's pretty harmless.
Last edited by RichAlexis; 08/11/14 12:43 PM.
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Re: Boschs Damnation
[Re: robert gray]
#975581
08/28/14 06:37 PM
08/28/14 06:37 PM
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Joined: Jul 2000
Posts: 50,815 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 50,815
near Yosemite
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Hi robert, the walkthrough states: Take picture of the die's six faces.
Room: Enter the room beside the reception counter and then turn left.
Study the picture above the entryway to get the Stierngranat's School Museum. Get new location. Exit. The other walkthrough I see available describes it as a small room: In the small room, there is a large picture of an old photo, just above the sofa-set. Look at it in close up, and read the text. The School Museum appears on the map.
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Re: Boschs Damnation
[Re: robert gray]
#975897
08/30/14 03:46 PM
08/30/14 03:46 PM
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Joined: Jul 2000
Posts: 50,815 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 50,815
near Yosemite
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It's possible that's why the renovated room is not open. Why don't you look over some of the steps previous to this and check to make sure that you haven't missed something: Carin's studio:
Find where Carin's studio is: Go to George. Talk to George about the studio and Carin. New location is seen.
Studio: Go forward and then left. Open the door to Carin's studio.
Look around. Take the hole punch from the shelf by the door.
Box: Go forward. Turn left and look close at the box above the single shelf at right.
The lid of the box shows the matrix of numbers above the abacus in the School Museum.
Martin's note: Turn to the opposite wall. Examine the shelf with the papers.
Read Martin's note and brochure about the Sonic Forge - Sound Factory. Get new location.
Check the picture of the pyramid on the shelf above the computer. Exit
Sonic Forge:
Look around. Go forward and check the pallet before the enclosed room at left. Take the oil.
Enter the enclosed room at left. Check the table at left to get Martin's digital sound recorder.
Exit the room and go left, forward, left, forward and see a stuck door with broken glass at left. Exit.
Let us know if you are unable to get moving again. 
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Re: Boschs Damnation
[Re: robert gray]
#976021
08/31/14 03:07 PM
08/31/14 03:07 PM
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Joined: Jul 2000
Posts: 50,815 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 50,815
near Yosemite
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Hi robert, glad you were able to get past that stuck point. As you are now upstairs in the museum, after you have read the brochure, then go to the door where you entered this room - the book should be to the right of the door before you exit the room. Let us know if you are still unable to locate the book.
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Re: Boschs Damnation
[Re: Adorable]
#976742
09/04/14 06:00 PM
09/04/14 06:00 PM
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Joined: Jul 2000
Posts: 50,815 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 50,815
near Yosemite
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Here's from two different walkthroughs; let's check out the steps involved: Across the road from the ark is a bench. Pick up the personal magnetic card with 3 punches on the magnetic strip. Look close at the keypad of the Ark. It doesn't work. Go back to Mikael's brochure by the 2 statues. Zoom in and study his picture. He's holding a key card that has personal digital ID. This card has 4 punches on the magnetic strip. Use the hole punch from Carin's studio on the magnetic card. Use the 4 holed magnetic card on the keypad. Green light turns on. Look at the keypad. Based on the colored columns with symbols seen on the Information message board down the road, press 2504. Find a small bench in the center of the area. Pick up the magnetic card lying in front of it. Note that it has three holes. Use the hole punch on the magnetic card to punch a fourth hole in the card, and get a punched magnetic card. Go to the ‘ornamental Ark’ at the center of the area. In close up, view the front of the Ark. Use the punched magnetic card on the slot there. In addition, a code must also be entered in order to open the Ark. We know from the brochure close to the statues that the painting at the beginning of the area provides a clue to this code. The painting consisted of four vertical stripes-: One with two lines, one with a letter V, one with nothing in it at all, and one with four dots. The two vertical lines represent the number 2; the letter V the number 5, the empty stripe represents nothing (zero); and the four dots the number 4. Thus the code is 2504. Let us know if you are still stuck.
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