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Walkthrough & Screenshots by Dr. Hugh

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Intro

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Level 11

Level 12

Level 13

Level 14

Level 15

Level 16

Level 17

Level 18

Level 19

Level 20

Level 21

Level 22

Level 23

Level 24

Level 25

Level 26

Level 27

Level 28

Level 29

Level 30

Epilogue


© November 2010 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Level 12

12.1 Here we go for a long and boring shooter Level when escaping from the Ministry of Magic.


Select Spells to match situations. Some Spells work better against different enemies or when required to affect the environment



In fact this information is pure nonsense. The only effective Spell is Impedimenta against over 50 of Wizards and Witches you are bound to fight in this Level. 
Those Potions and other Spells aren’t worth that much, except of course Doxycide against Doxies (which you will hardly ever meet again) and Expecto Patronum to expel the Dementors you will also meet here. So don’t risk your life and pick them up.

Make sure to hide wherever you can.
Also cast Four-Points to escape from here on a regular base.

I’m not going to make many screenshots in this Level except at places where you need to run to and at Save Blocks. Your goal is the lifts once again.

Run left at the golden gate and up to the ramp.


Shoot the Wizards on top of the ramp



Cast Four-Points.


You’ll have to turn right here



Hide from the Witch like in a Police film, run to her and shoot.


Getting rid of the Witch



Run left at the end of the corridor and left again.


Run left twice



12.2 Hide behind the wall


A Wizard and a Witch to take down



Go left and either hide behind the wall or behind the metal panel where you have to duck. There are lots of Wizards and Witches so you have to shoot them one by one with the help of Ron and Hermione.


Duck and hide behind one of the metal panels



Then make your way through the first Gazebo getting rid of another pack of Wizards.


To the first Gazebo



Make your way to the second Gazebo and expel a Dementor.


Dementors are entering the scene as well


Your Health has increased



Kill a Witch standing in your way and get:


Felix Felicis



12.3 Turn left


Hide behind the statue



Kill the W&W and turn left. Run to the end of the corridor.


Run till the end of this corridor



There still are a few W&W and a Dementor. Turn right and see the lift. Talk to Ron. He’ll tell you:


Let’s go to the lift, mate.



12.4. The lift will bring you to a lower floor.

Ron: So far so good, eh? Rather enjoying this.


Hermione: Are you all right, Harry?



Ron: I-I can feel it... it’s like the Horcrux is alive.
Hermione: We should take turns to carry it.
Harry: I’ll take it. 
Hermione: The sooner we can find a way to destroy it, the better.
Ron: Let’s go to the floo network.

Cast Four-Spells and turn right.


Turn right



12.5 But the show isn’t over yet.

When you run towards the tunnel two Wizards will emerge and attack. Then turn right and kill the Death Eater. Behind the statue is a circus with pillared galleries left and right.


A circus with pillars left and right



Go to the left gallery where you can safely hide from loads of Creeps and run to the next metal shield. Stay close to a pillar and eliminate them one by one. Look left and right and also to the opposite gallery for hiding Wizards and Death Eaters.


Always hide between the pillars



Meanwhile you will also encounter two Dementors.


Expel the Dementors



Keep moving on until most enemies are shot and you are far enough in the circus.

12.6 (Cinematic)


Seal the exits! Now!



Ron: Too late, mate. 


Harry, Ron and Hermione are catapulted out of the Ministry



Level 13